Written on June 30, 2010
In 2002, Crytek debuted their CryEngine to the world. Crytek developed the original Far Cry for PC using the engine. They however didn't develop any of the spin-offs & sequels, Ubisoft did. While Ubisoft was releasing spin-offs and a spiritual sequel to Far Cry (because Jack Carver's not even in it), Crytek worked on their next engine, CryEngine 2. The flagship title for this new engine was Crysis, which boasted the world's best graphics and could barely run on high-end systems. To this day, nothing has been able to compare to Crysis' level of graphical detail.
Crysis puts you into the shoes of First Lieutenant Jake "Nomad" Dunn. You're a member of the elite US Army Delta Force unit, Raptor Team. The team is racially diverse. Major Laurence "Prophet" Barnes is your Black commander, Martin "Jester" Hawker who is also Black, Harold "Aztec" Cortez who is Hispanic, and Sergeant Michael "Psycho" Sykes who used to be a British SAS Op who looks eerily similar to Jason Statham.
Your team is sent into the Lingshan Islands to investigate the take-over by the North Korean People's Army. Your primary mission objective is to locate hostages and neutralize the enemy, while your secondary objective is to uncover why the KPA are there to begin with.
Your team eventually comes across a frozen ship, stranded deep in the middle of the jungle. You soon find that there are also aliens on the island with the ability to freeze things that are emerging from the middle of the island. I won't spoil the whole story (that's what Youtube's for), but I will say it's a bit compelling.
What makes your team special and sets it apart from the other teams in the Army, is the secretive Nanosuit. The suit can make you harder, better, faster, & stronger. Armor mode can stop bullets and quickly regenerate your health. Speed mode can make you run much quicker for a short period of time. Strength mode can allow you to jump higher, throw farther, and it can also reduce recoil when using firearms. Cloak mode refracts light away from the suit, making you appear invisible but can emit noise that can be heard by young children and those trained.
The nanosuit is a game element like no other. It allows you to make a choice between running into a base Rambo style, or sneak in Metal Gear style. The HUD's mini map will even provide the alertness level of the enemy, but it all boils down to Veni, vidi, vici, unless you decide to sneak past the enemy all together.
If you find that a bit unfair for the Koreans, you'll be glad to know that the KPA have their own nanosuits. They're extremely annoying as they have the same abilities as you and more likely than not out number you, making a rushed, all-out attack nearly impossible. I have spent 2-3 hours in one level sneaking around trying to find the ideal area to take out the 3 remaining nanosuits who were in high areas.
2/3rds of the way through the game and everything changes. After leaving the alien space ship, the aliens unleash a large orb which engulfs half the island and freeze everything instantly. Not only is there a completely new environment, but there are now completely new enemies to worry about. There are Troopers who can take quite a few bullets. Then there are larger Scouts. These require a lot of bullets as well. Then, there is the Alien Hunters, large alien exosuits that require quite a few RPGs to take out.
Crysis may not be a groundbreaking FPS, but that's not to say it isn't unique. The Nanosuits, graphical detail and real-time weapons modification set Crysis apart from the competition. Although some mods make no sense, such as the ability to put a scope onto a shotgun, but the fact you can do that makes it better. Weapons can even be set to Automatic to Manual (for example the SCAR and SMG), or from single-fire to double-fire (pistols), or even change the burst in the shotgun.
The Crysis series has a pretty large modding and map making community at crymod.com. This is where PC games shine, allowing for infinite replayability through custom maps anyone with enough knowledge can make by installing the Sandbox 2 Editor found on the Crysis disc.
The music is composed by famed composer Inon Zur, who has made music for various large titles, such as Fallout 3, Prince of Persia & Prince of Persia: The Two Thrones.
Overall, the Crysis series can and has provided plenty of entertainment and near endless creativity. The games are fun and I enjoyed them.
In 2002, Crytek debuted their CryEngine to the world. Crytek developed the original Far Cry for PC using the engine. They however didn't develop any of the spin-offs & sequels, Ubisoft did. While Ubisoft was releasing spin-offs and a spiritual sequel to Far Cry (because Jack Carver's not even in it), Crytek worked on their next engine, CryEngine 2. The flagship title for this new engine was Crysis, which boasted the world's best graphics and could barely run on high-end systems. To this day, nothing has been able to compare to Crysis' level of graphical detail.
Crysis puts you into the shoes of First Lieutenant Jake "Nomad" Dunn. You're a member of the elite US Army Delta Force unit, Raptor Team. The team is racially diverse. Major Laurence "Prophet" Barnes is your Black commander, Martin "Jester" Hawker who is also Black, Harold "Aztec" Cortez who is Hispanic, and Sergeant Michael "Psycho" Sykes who used to be a British SAS Op who looks eerily similar to Jason Statham.
Your team is sent into the Lingshan Islands to investigate the take-over by the North Korean People's Army. Your primary mission objective is to locate hostages and neutralize the enemy, while your secondary objective is to uncover why the KPA are there to begin with.
Your team eventually comes across a frozen ship, stranded deep in the middle of the jungle. You soon find that there are also aliens on the island with the ability to freeze things that are emerging from the middle of the island. I won't spoil the whole story (that's what Youtube's for), but I will say it's a bit compelling.
What makes your team special and sets it apart from the other teams in the Army, is the secretive Nanosuit. The suit can make you harder, better, faster, & stronger. Armor mode can stop bullets and quickly regenerate your health. Speed mode can make you run much quicker for a short period of time. Strength mode can allow you to jump higher, throw farther, and it can also reduce recoil when using firearms. Cloak mode refracts light away from the suit, making you appear invisible but can emit noise that can be heard by young children and those trained.
The nanosuit is a game element like no other. It allows you to make a choice between running into a base Rambo style, or sneak in Metal Gear style. The HUD's mini map will even provide the alertness level of the enemy, but it all boils down to Veni, vidi, vici, unless you decide to sneak past the enemy all together.
If you find that a bit unfair for the Koreans, you'll be glad to know that the KPA have their own nanosuits. They're extremely annoying as they have the same abilities as you and more likely than not out number you, making a rushed, all-out attack nearly impossible. I have spent 2-3 hours in one level sneaking around trying to find the ideal area to take out the 3 remaining nanosuits who were in high areas.
2/3rds of the way through the game and everything changes. After leaving the alien space ship, the aliens unleash a large orb which engulfs half the island and freeze everything instantly. Not only is there a completely new environment, but there are now completely new enemies to worry about. There are Troopers who can take quite a few bullets. Then there are larger Scouts. These require a lot of bullets as well. Then, there is the Alien Hunters, large alien exosuits that require quite a few RPGs to take out.
Crysis may not be a groundbreaking FPS, but that's not to say it isn't unique. The Nanosuits, graphical detail and real-time weapons modification set Crysis apart from the competition. Although some mods make no sense, such as the ability to put a scope onto a shotgun, but the fact you can do that makes it better. Weapons can even be set to Automatic to Manual (for example the SCAR and SMG), or from single-fire to double-fire (pistols), or even change the burst in the shotgun.
The Crysis series has a pretty large modding and map making community at crymod.com. This is where PC games shine, allowing for infinite replayability through custom maps anyone with enough knowledge can make by installing the Sandbox 2 Editor found on the Crysis disc.
The music is composed by famed composer Inon Zur, who has made music for various large titles, such as Fallout 3, Prince of Persia & Prince of Persia: The Two Thrones.
Overall, the Crysis series can and has provided plenty of entertainment and near endless creativity. The games are fun and I enjoyed them.
Good shooter with awesome superpowers, which really makes it stand out from the others of it's time. Level design was sometimes a little bit annoying to fight with, but other than that it's a really solid experience. Nothing can make your day more than grabbing a guy by a neck and throwing him into a building, which then explodes and folds like a house of cards. Incredible physics for it's time, even now there are barely any games that reach this level of destruction in the environment.
Something I often read about Crysis is that this game is merely graphic eye-candy, which impressed in 2007 but lacks gameplay depth. However, this does a disservice to the game because Crysis is much more than a simple first-person shooter. And Crysis knows (most of the time) exactly what it is.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.
But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.
Unlike in Call of Duty, you don't follow linear paths here. Unlike in "modern" Far Cry games, Crysis doesn't use its open world to guide you from quest marker to quest marker. Instead, Crysis offers players open areas where the goal is fixed, but how you achieve it is entirely up to you. You can sneak through the jungle, swim or dive in the sea, or you can engage in open combat. The game allows you to decide how you want to play, and there's no "one right way". With this approach, Crysis created a gameplay structure that wouldn't be revisited with the same level of quality until a decade later in The Legend of Zelda: Breath of the Wild.
This gameplay style isn't just enabled by the game world. The Nanosuit is brilliantly implemented and gives players the choice to rely on stealth functions or switch to armor mode to engage in open combat. In terms of gameplay, you can see some parallels to Crytek's earlier work, Far Cry. Crysis builds upon the gameplay strengths of its predecessor and expands them in the way already mentioned. Both games were groundbreaking in terms of technology and share some visual similarities.
However, Crysis has something that Far Cry lacked: Art direction. It shows that Crysis knows exactly what it is. In 2007, it wasn't just graphically impressive; it also consolidated all the visual elements into a highly focused visual style that organically blends all the then-new graphical effects.
For these reasons, Crysis is more than just graphic eye-candy. The game set benchmarks in technology, art direction, and player freedom in 2007 that remain largely unmatched today.
However, this game is not perfect. Thus, I have to address the part of the game that is most frequently criticized: the final third of the game. I mentioned earlier that Crysis MOSTLY knows what it is. Unfortunately, the missions in the last third of the game do not build upon the established gameplay strengths. The very linear sections in the final third strip away the freedoms that made the game great in the first place. While Crysis's gunplay isn't bad by any means, it's not the game's standout feature that sets it apart from other games in the genre. As a result, the last third of the game is, visually stunning as it is, gameplay-wise, nothing special.
But all of this criticism doesn't change the fact that Crysis was a genre-defining game, providing players with a remarkable degree of freedom within its missions even by today's standards. Only the final third of the game keeps this masterful game from being an absolute masterpiece.
ctually, I like this game. It has a pleasant destroyable environment which is graphically beautiful too. Also, enemy AI is pretty challenging. Besides, the story seems intriguing.
However, I had to crack the DRM protection even though I bought the game legally on steam and I had to set it to run on windows 8 compatible mode. Even after that, this game crashes a lot which is forcing me to play the same mission many times. Even though it's supposed to be a stealth game, the stealth combat is the clunkiest.
However, I had to crack the DRM protection even though I bought the game legally on steam and I had to set it to run on windows 8 compatible mode. Even after that, this game crashes a lot which is forcing me to play the same mission many times. Even though it's supposed to be a stealth game, the stealth combat is the clunkiest.
The gräfix auto-detection defaulted to high settings instead of ultra, that's how Powerful this game still is boys and girls.. all that processing power is going towards the greatest enemy AI known to man, objectivly smarter than FEAR's believe it or not (they know how to speak northkorean). If you ever use armor mode you're playing it Wrong bytheway!!
Oyunları Türkçe seslendirme ile oynamak cidden çok zevkliymiş. Oyundaki pompalı kullanmak inanılmaz zevkli. 3070ti olan bilgisayarda halen bazen fps drop oluyor. Grafikleri cidden çok güzel kaç yıllık olmasına rağmen. Oynamadıysanız halen oynanır. Çok uzun değil.
It's really fun to play games with Turkish voiceover. Using the shotgun in the game is incredibly enjoyable. My computer has 3070ti still sometimes has fps drop. The graphics are really beautiful despite how old it is. If you haven't played it, it can still be played. It's not too long. yes this is google translate translation.
It's really fun to play games with Turkish voiceover. Using the shotgun in the game is incredibly enjoyable. My computer has 3070ti still sometimes has fps drop. The graphics are really beautiful despite how old it is. If you haven't played it, it can still be played. It's not too long. yes this is google translate translation.
This review contains spoilers
I remember hearing about the “can it run Crysis” meme back in my freshmen year of high school. This was when “HD” was yet to be widespread, and the gray-sepia tones had ran amuck across every texture in the 7th generation.
One of my earliest gaming “holy shit” moments was when a wiser senior in my school had shown me the full capabilities of the PC. He had sent me a YouTube link that showcased Crysis at its highest settings. I was blown away. At the time, it felt like I was watching real life footage opposed to dancing polygons and shaders.
I think it was a few months after that I finally got my hands on a PS3 version of Crysis. Needless to say, it did not look half as good as its PC counterpart. But it was still enjoyable for me.
The game really reminds me of the Far Cry games (I’m aware that the first game was also made by Crytek), and a little bit of Predator. The openish-world’s progression is as quite interesting, and something I still haven’t seen done in the same way.
The suit and general hexagonal aesthetic is something to admire even today. The way the suit really bonded to its users gave it a life of its own.
The various modes, speed, armor, invisibility, felt so utilitarian in the best way possible. Protagonist and story was kinda forgettable, but everything else was done well. I would say my only grip would be the UI; the UI is super basic and lacks any of the game’s overall aesthetic, something that would go on to be improved in later entries.
Nothing to really talk about regarding the story, you’re a soldier with a super suit, fighting normal soldiers and eventually aliens.
Stealth mode made both the game and platinum trophy an easy trek. There are no collectibles and all trophies involve story missions or miscellaneous tasks.
Overall Rating: 78
Personal Difficulty: 30
Trophy Hunting Difficulty: 32
One of my earliest gaming “holy shit” moments was when a wiser senior in my school had shown me the full capabilities of the PC. He had sent me a YouTube link that showcased Crysis at its highest settings. I was blown away. At the time, it felt like I was watching real life footage opposed to dancing polygons and shaders.
I think it was a few months after that I finally got my hands on a PS3 version of Crysis. Needless to say, it did not look half as good as its PC counterpart. But it was still enjoyable for me.
The game really reminds me of the Far Cry games (I’m aware that the first game was also made by Crytek), and a little bit of Predator. The openish-world’s progression is as quite interesting, and something I still haven’t seen done in the same way.
The suit and general hexagonal aesthetic is something to admire even today. The way the suit really bonded to its users gave it a life of its own.
The various modes, speed, armor, invisibility, felt so utilitarian in the best way possible. Protagonist and story was kinda forgettable, but everything else was done well. I would say my only grip would be the UI; the UI is super basic and lacks any of the game’s overall aesthetic, something that would go on to be improved in later entries.
Nothing to really talk about regarding the story, you’re a soldier with a super suit, fighting normal soldiers and eventually aliens.
Stealth mode made both the game and platinum trophy an easy trek. There are no collectibles and all trophies involve story missions or miscellaneous tasks.
Overall Rating: 78
Personal Difficulty: 30
Trophy Hunting Difficulty: 32
This review contains spoilers
One of the best tactical fps games I've ever played, lots of choices, very fun abilities and just enough vulnerablility to make each fight challenging. Graphics of course are excellent but the story is kind of disinteresting and every mission after the death of Kyong is a serious departure from that excellent set of missions before Kyong's death. Overall an absolute classic and I highly recommend it if you enjoy tactical fps games just be prepared for a change in gameplay at the later portion of this game.