Reviews from

in the past


There's a core of a really good game here! Shame it's buried under very slow pace of play, a hilariously annoying amount of inventory management, and a final level that pulls out all the NES bullshit stops.
I'm in a weird spot here because I genuinely enjoyed a lot of my time with it, but the bits where it wasn't working were just the worst form of old video game jank that I can't really say I liked the game. Still, there is a core gameplay loop that could really turn into something great.

1\10, This Series Is Called Fire Emblem But There Was Never An Emblem On Fire In Any Of The Games!

FE1 is outdated. I think that's just a fact of life, but I'm making my judgement on the game that exists, not the fact that modern technology is capable of and has created better games. I'm trying to be fair to the game because it's old.

So, with that said, FE1 is actually pretty good! You can see that the core Fire Emblem gameplay loop started off very strong from the original. Several of the maps, while ugly to look at and very green due to technical limitations, are actually well designed and clever. This game does have some oddities and UI jank, such as the way the game handles items (the storage system that is the early archetype of the convoy) and the way that magic works, but you get pretty used to it after a few chapters and honestly, it's not that bad.

The ending falls off a little bit. The last few maps (21, 24, 25) are not that great, throwing a lot of bullshit at you for you to deal with. The final boss is only susceptible to Marth with the Falchion, which creates two problems:
a) you can softlock yourself out of being able to win the game in Chapter 19 if you don't get the spheres, or Chapter 22 if you don't get to the village with the spheres
b) Marth is not an amazing unit and if he can't get to Medeus and survive, it's over

But overall, I think this is a good game and an excellent start to the series. If you can get used to the quality of the NES, it's a worthwhile play if you're into Fire Emblem the series, if only to experience a historical relic.

And also, Bantu is good in this game. Never forget what they took from us.

The total lack of informational QoL (no battle previews! no ingame weapon stat display!) forces you to play fast and loose with your units, putting them into situations where they'll receive unknown and possibly lethal amounts of damage. In a modern FE game that would be horrible, but FE1 doesn't have support conversations and the like; with a handful of exceptions, the death of a unit means the loss of a gameplay asset and nothing else.

Inventory management is beyond awful. Units have four inventory slots, trading is one-way, and the convoy is tied to a static tile on the map, not Marth.

Pretty good game!


This game has no right being so good for the first entry in the series. You can see just how it created a legacy to SRPGs long ago. This is one of Kaga's best and I prefer it over the remake to be honest. Everyone should experience this game at least once!

Aged much better than most old rpgs

“Guys I have a really awesome idea.” Kaga, about to commit a huge mistake after watching Gundam for the first time.

Crusty ass, outdated ass, annoying ass, blue-hair looking ass game.

Probably cool when it came out, damn near unplayable today.


an interesting little game and the first of a long running series. I enjoyed it quite a lot as it demonstrated some exemplary game design practices for such an early release in the medium. Its very much a game that was designed to be finished which can sometimes be a rare thing on the NES/FC. My only real gripe aside from the inventory system and slow combat animations is that this game is actually too easy at points. I would've liked a higher difficulty for fans of strategy games like myself.

I tried to give it a chance, but maybe I should’ve played another Fire Emblem instead of this one as my first one.

I was unsure when I started this game whether I would be able to enjoy it much less weather it all the way to the end. Revisiting old NES/Famicom games can be hit or miss. Sometimes I'll have fond memories from my childhood of games I remember quite enjoying. Then upon loading them up 30+ years later, the experience quickly falls apart with poor hit detection, lack of proper hit invulnerability windows or other associated design foibles that have been solved in the intervening years.

As the original Fire Emblem never had an official English localization and release until the limited December 2020 release on the Nintendo Switch, it was a title I never had a chance to experience in my youth. Warnings from other Fire Emblem fans mentioned the game was very rough and could be difficult for modern audiences to endure. Despite that, as I've become a big Fire Emblem fan in the last couple of years, I really wanted to see how the series began. I enjoy playing through a series from beginning to end to see how the series will evolve over time and how the developers choose to tackle and address design and gameplay issues that crop up through the years.

That said, Nintendo's own games seem to do a much better of job of weathering time and standing out as gems of their era among the other releases scattered across their platforms. Nintendo has seemed to often be ahead of their time in terms of basic gameplay mechanics and polish which allows a good number of their older titles to still be quite enjoyable in the modern day.

I'm happy to report that Fire Emblem: Shadow Dragon and the Blade of Light is another such title that seems to stand the test of time where others of its NES/Famicom brethren are best left to the faint memories of nostalgia. Well... mostly. I mean, it does have some glaring issues which will be enumerated on. But the core gameplay still holds up. (If you enjoy the core Fire Emblem gameplay, that is. This is obviously no Super Mario Bros.)

If you enjoy the tight tactical maneuvering of your units across a map and planning which of your units should engage which of the enemy to achieve success in the battle, I think you might enjoy the core gameplay here. You'll probably need to look up the battle formulas to have a good understanding of how engagements will play out, but I consider that part of the basic Fire Emblem experience. Be warned, much of the basic quality-of-life features that have become standard in the series will have not yet been invented. There's no battle forecast to approximate the outcomes of the battles. There's no enemy range indicators to show which of your units are in danger of being attacked next turn. These are annoying and may turn off some people due to the amount of busy work required to successfully battle through the maps.

However, the biggest issue by far is the basic inventory, trade, and shop systems in place in this first entry. It's rough to say the least. Your inventory is restricted to four slots. There's no pre-battle inventory management. Everything has to be done in the battle map. Each unit can trade with one another, but only one way. Then the shops can only be visited by one unit per turn. Units stop their turn on the shop blocking any other units that may need to visit and purchase something. This often results in large "conga lines" of units waiting to enter the shop each turn if multiple units need to be outfitted. It's frankly quite messy and honestly my biggest complaint about the game. A large bulk of my time on each map was just doing basic busy work of trying to get items passed around or bought and getting all the inventory issues sorted out. Depending on how particular you are about your units being properly geared, this can result in a big time sink for your playthrough.

Despite that, once everyone is ready to go and you're pitting your units against the enemy one after another and slowly turning the tide of battle, the game can be quite fun. I genuinely enjoyed my time with the game and I'm glad to have played it to see how the Fire Emblem series was born. However, I don't think I can ever see myself playing through it again. Once is enough. The lack of quality-of-life features creates enough of a slog that I don't think I could stomach a second playthrough. Plus, there are two remakes of the game in Mystery of the Emblem for the SNES/Super Famicom and Shadow Dragon for the DS if you just want to revisit Marth's story with better QOL features. I look forward to playing them in the future along with the many other Fire Emblem titles in the series. I just wish Nintendo had not pulled a Disney with the limited time release shenanigans so that other people that are later introduced to the series could have had a chance to play through an official English localization. For me, I'm glad I discovered it when I did so I was able to get a chance to see where it all began.

Huge Fire Emblem Hater Excited to Play It for First Time

well I don’t hate Fire Emblem, more so the fanbase that’s associated with it, said fanbase in particular turned me off from the franchise for nearly a decade, whoops! however there’s a time where you need to put your pettiness aside and not judge a book from its cover, so I decided enough was enough and chose to play my first game of the franchise: Fire Emblem……….

Shadow Dragon and the Blade of Light

alright so there’s this dude named Marth, he’s the prince of Altea but he’s not really there since his kingdom got taken over a few years ago so he’s moping about in a smaller nation named Talys. one day though some pirates from another place named Galdar attempt an invasion, but since they’re pirates Marth and his small gang of allies have no issue defeating them and saving Talys. meeting up with the king right after, he gives Marth the A-OK to venture beyond Talys so he can gather up an army that’ll stand up to the Dolhr Empire, a powerful nation that has a stronghold on the majority of Archanea, the setting of the game. as the game goes on Marth takes on more enemies as he gathers more allies whether they be from villages or held prisoner or even wanting to switch sides. Marth’s ultimate goal is to stop Medeus the Shadow Dragon, the main guy in control of Dolhr, as well as obtain the Falchion, the only weapon capable of defeating Medeus. that’s just the main summary but the game has a fair amount of cutscenes at the beginning and end of each Chapter as well as in-between with character recruitments, though not as much as the later games from what I’ve seen.

since this is my first Fire Emblem the comparisons to the later games will be kept to a minimum since my knowledge of them is pretty minimal, though I’ll still bring them up whenever I feel like it. so this is a SRPG, here all your characters or units are placed in an overworld map per Chapter and you control each unit one-by-one. your characters all have different classes that determine their stats, movement, weaponry, etc. for example Marth is a Lord who’s somewhat of an all rounder and the only one who can use Rapiers, then you have Caeda who’s a Pegasus Knight and she has a fair amount of movement in the map and can go over water and mountain tiles with ease as well as being able to use swords and lances, however Pegasus Knights have a great weakness to Archers who are able to take them down in only about a hit or two. as for the Archers like Gordin, not only are they good against Pegasus Knights but they’re also able to hit foes from a distance, the downside being that their movement isn’t the greatest and they can’t attack up close. then there’s Cain and Abel who are Cavaliers AKA horsemen and these guys are really good, their movement is great, they can equip swords lances and javelins to hit from a distance, and have really good stats, I think their only real problem is that they can’t really do much against Knights. Knights like Draug have really good defense meaning they can take on a fair amount of enemies types as well as being able to hit back decently hard, however not only is their movement bad but they have a big weakness if either the enemy uses Armorslayers or Hammers on them or is a magic based class like the Mages. Mages like Merric have fast speed which means they’re able to make follow up attacks in battle, tomes are also their main weaponry and tomes have a fixed set of damage which is helpful for taking down bulkier classes, but like every other mage in every other RPG they’re really frail so they can go down pretty easily if they’re a lot of enemies to fight against. so you kinda get the idea it’s like Pokémon’s Type system, however there’s also a promotion system where some classes can upgrade if they use a promotion item if they’re at least Level 10 or higher. Cavaliers become Paladins which are an upgrade in every way, Pegasus Knights become Wyvern Riders which while they gain a weakness against Wyrmslayers they otherwise become more bulkier and powerful. Archers become Snipers which have greater attack and speed as well as more movement on the map, and both Mages and Clerics can promote to the Bishop which can use both healing magic as well as offensive magic so they’re pretty much the DQ Sages of Fire Emblem. oddly for some reason there’s a few classes that can’t promote at all. something like the Lord makes sense but then you have Knights which are unable to promote even though there’s another class in the game called Generals that are a complete upgrade yet the two are entirely separate classes here, looking at the Wiki page it seems they change that as soon as the third game so they probably knew they screwed up. now there’s one last class I want to bring up real quick because I think it’s really fascinating. very late into the game, you’ll be able to have Marth recruit a character named Xane. Xane is the sole character of the franchise that’s apart of the Freelancer class. Xane is able to transform into any unit on your team that’s next to him, even copying their level and stats so you don’t even need to level up the guy, all you need to do is provide him with the weapons of the class you want him to be and you’re all set. there’s no other character like this dude and Fire Emblem Heroes doesn’t even his default self in that game because of his unique ability, the game that has every other playable character in the franchise from what I’ve heard, that’s pretty crazy.

now onto the other stuff, the weapons in Fire Emblem have a durability system in which there’s a limited amount of time you can use them before they break and you’ll have to use a new one, so basically Breath of the Wild. the weaker weapons like the Iron weapons tend to have more durability but the stronger ones like the Steel weapons have less of that and will break apart sooner if you aren’t good at conserving them. of course you can always buy new weapons at an armory on the map but sometimes they won’t have the weapon you’re looking for. for example there’s a good portion during the middle of the game where you’re unable to find armories selling axe weapons so your Fighters which exclusively uses axes (they don’t attack with their fists surprisingly) will be at a disadvantage if you’re using up their weapons a lot. Javelins are a strange case as they’re a common item in armories during the early game, however after Chapter 9 they never appear in armories again, 9/25 btw so Javelins are pretty much gone after the first third of the game so make sure you stock up on them, don’t stock on them too much though because you have a limited inventory. a character can only hold up to four items at a time so you’ll have to use the storage often which also has a limit of 40 items that can be held. on top of that you can’t send items to storage when you’re visiting shops, once you buy your 4th item your character’s turn is used up. if that wasn’t enough, throwing away items or even giving an item to another character takes up a turn as well, inventory management in this game is a slow hassle.

Fire Emblem also has a terrain system that plays a part in both the overworld and in battles. plain tiles don’t do anything but give you a 5% evasion during battles, forest tiles take up an extra turn of movement but provide you with an 15% evasion bonus, indoors pillar tiles function the same way as forest tiles, mountain tiles take up a lot of movement unless you’re a flying unit but in turn they also give you a small defense boost, sea tiles are only crossable by a few units and take up lots of movements but Pirates and flying units have no issue going through them, desert tiles are similar though Mages and Clerics can traverse them easily instead of Pirate, and lastly fort tiles not only boost defense but also heal a little bit of HP at the beginning of your turn. fort tiles also have a secondary effect in that sometimes after enough turns, some fort tiles on the map will begin spawning enemy reinforcements for a set amount of turns, thankfully you can minimize the damage by having your units place themselves on one of these tiles which prevents the enemies from spawning until you remove your unit or wait until the later turns where they’ll cease to spawn. if you don’t pay attention of the forts though, these reinforcements will quickly take over the map and kill your team members which leads me to my next point.

if all your unit’s HP is depleted, they’re gone. dead. terminated. there’s no way to revive them or have them come back the next Chapter, if their HP goes to 0 then they’re out for the rest of the game. Pokémon fans may refer to this as Nuzlocke rules, but Fire Emblem has been doing this while they were still Capsule Monsters. I think FE12 was when they introduced Casual Mode where units simply retreat when they lose all their HP and apparently in those later ones some plot important characters aren’t able to be killed off, however this is the first game so anyone is fair game. Caeda in particular can get you the bad ending if she ends up dying at any part of the game, leaving Marth maidenless and unable to score. permanent death was added because Kaga (the FE guy who I will probably learn more about in the future) wanted people to feel attached and care about the characters you use, incentivizing you to keep them alive, but for me the reason I want to keep them alive is because then I’d have to replace them with a low level unit who will probably die even quicker. on top of that if you lose a unit that’s in a certain class then there’s a good chance you’ll be waiting a while before you can recruit another unit of the same class. for example if you let Caeda die to something like an Archer in Chapter 1 well bad luck for you because you won’t get the chance to use another flying unit until Chapter 10. so yeah keeps your units alive.

a thing I find fascinating about FE1 is how they handle the characters. from what I know in some modern Fire Emblem games like let’s say Fates, a lot of the characters are simple in that have a singular trait that’s exaggerated to the point where it can be hard to take them seriously (feel free to prove me wrong my Fates knowledge comes from the internet though I’m not interest in starting a FE war in the comments). FE1’s characters are simple in a different way in that you know almost nothing about them since they’ll most likely only get a chance to speak when you recruit them, some of the beginning characters like Cain and Abel don’t even get dialogue at all. I guess in a way this isn’t too much different from the modern games but what makes me appreciate the simplicity here is you’re the one that’s supposed to fill in the blanks. the game doesn’t tell you how these characters are supposed to act, that’s up to you, the player. maybe Draug is the quiet type who only speaks during unexpected or important events, or perhaps Cain and Abel have a rivalry and are constantly typing to one-up another, or maybe Gordin is the guy who comes into clutch when the team needs him most, that’s how he felt to me. a personal favorite of mine is Beck the Ballistician who in the Chapter you recruit him in he’s unable to go down the mountains of the village he’s hiding at, yet he’s able to destroy the enemy Ballisticians nearby him in one hit, so I imagined him as the one dude who always go “DON’T WORRY GUYS I GOT THIS” but due to his abyssmal movement it often takes him too long to get into the actual battle, but when he actually gets to land his attacks he absolutely destroys everything in his path and is able to turn the tide into our favor, okay maybe I do care about the characters. in this game you have to use your imagination and I think that’s cool, you don’t really get the opportunity to do that in a lot of video games in our current day.

something I also appreciate about this game is the ascending enemy progression throughout. you start off having to face against Pirates at the beginning, but then you’ll move up to facing against Archers and Cavaliers, then Knights are added to the picture as well as Generals as bosses, then Mages are added as well as Wyvern Riders, it then tops off with Manaketes as bosses which are basically people that can transform into dragons, then after that eventually you get to the point where Manaketes become regular enemies and by then you’ll probably be shaking in your boots. there’s something so satisfying about heading deeper into the depths of the Dolhr stronghold while at the same time Marth’s army’s grows more powerful as well. all that accumulates to Medeus the Shadow Dragon himself, though that’s actually false advertising since he’s actually an earth dragon but I don’t care because the earth dragon design is dope he looks like a giant komodo dragon and I think those guys are awesome. I also think it’s cool that the “Shadow Dragon” is really just a title it’s a pretty neat subversion of your expectations, if only the actual fight was challenging since he goes down in three turns with the Falchion and he can’t be damaged any other way.

this is the part where I talk about the music but not really since the music’s one of the weakest aspects about the game IMO. there’s about twenty or so tracks in the game which is respectable but most of the time you’ll hear a few of them for most of the gameplay: the one during the map, one when your unit attacks an enemy, one during your enemy’s turn, one when they attack your units, one when most of the enemies are defeated, and maybe if you’re lucky you’ll sometimes hear that one theme from Smash that might be the best track in the game. otherwise most of the soundtrack is serviceable but hearing the same music over and over throughout 24 Chapters gets pretty old, to the point where I was shocked when I suddenly heard a new track after finishing a late-game chapter, great track too. there was a point when I discovered you could disable the music in the menu options and I just ended up playing Arcana and Alcahest music in the background during the last couple of Chapters. thankfully the final Chapter actually plays different music both for the map and when the enemy attacks as well as when fighting Medeus himself, I almost thought they wouldn’t do so.

if you thought hearing the same five or so tracks were repetitive, get ready to see the same set of tiles for the entire game! visually the game’s pretty samey, however the map layouts help make each Chapter stand out sometimes. Chapter 1 is just a really small island which is what Talys pretty much is, very good first map. Chapter 3 has a bunch of tall mountains everything so it gives off the look of a mountainous range, I also appreciate the detail of the two new recruits being nearby an enemy fortress to make it look like they’re running away from it, which they are. Chapter 6 is the first of many chapters to use brick and pillar tiles to simulate the look of an indoor castle. Chapter 13 uses a lot of forest tiles which makes it look like those hedge mazes and Chapter 15 in a similar manner does the same with sand tiles to make it look like a sand oasis. then you have Chapter 23 my favorite map layout. there’s that makeshift courtyard you start off at in the beginning, then you move up those big stairs, and then after that you slowly move your units up an ascending steep pathway to reach another set of stairs that takes you up to the roof of the castle, now that’s how you use your limitations. according to Kaga, FE1 was meant to be a fun passion project which is why the graphics are the way they are, so that’s all the more impressive how the team was able to create some cool looking maps with what little they had. oh yeah the battle animations are really great too. I’ve seen a lot of praise over the GBA battle animations and while the ones in this game aren’t as amazing as those they’re still neat regardless. I like how Marth has a unique animation for when he’s about to land a critical hit so you can go “OH THERE HE GOES” whenever he starts dashing over there. then when you give Marth the Falchion, stars get absorbed into the blade before he rushes over to land a hit then he proceeds to do a Richter Belmont backflip right after, kino. also shout out to Medeus’s transformation into an earth dragon as it starts off with a bunch of rubble followed up by a dragon claw popping out before his whole big ass sprite appears, the sprite is badass to which only makes me more mad that he dies in only FOUR HITS.

somehow this janky 30+ year old game made me interested in Fire Emblem and not the 30+ million people shilling the franchise, sometimes you got to do things yourself. I don't know bros I was planning to give this game a 5/10 but it started growing on me during the halfway point and then right now I decided to skip the 6/10 together and instead go for a 7/10, is this what they call the Fire Emblem brainrot? nevertheless if you don’t mind old NES games then give this one a try, though you’ll probably have to find an English translation since Nintendo took down the official translation from the eShop a few years ago, but hey if Nintendo doesn’t want you to play the game legitimately then maybe you shouldn’t wink wink. I guess if you’re still getting filtered then there’s also a SNES and DS remake that’s probably better even though I’ve never played them, though there’s also a GBA hack that I played for about twenty minutes so I can recommend you that if you know where to find it, it also uses the official translation so get BTFO’d Nintendo. so yeah my worst fears have been realized: I’m now a Fire Emblem fan, though I don’t care because it actually seems kind of cool and I am now very upset that those kinds of Fire Emblem fans made me avoid this franchise like the plague. anyway I have another 16 Fire Emblem games to play through, I wish all Fire Emblem Heroes fans a very “my favorite character did not win Choose Your Legends”

I kinda wish my first SRPG was Super Robot Wars though, it has Getter Robo

has basically no story and absolutely requires heavy use of fast forward but honestly this game is mostly mechanically sound and kinda holds up. it's very simple, but it does a good job of allowing you to use the mechanics to shape your own little story. it's also easy enough to where off-beat mechanical quirks don't really impact the player enough to be frustrating, which is pretty nice. all that being said i think the game kind of falls flat in it's last stretch; the last level in particular is pretty frustrating as it arbitrarily splits your party up and doesn't allow you to select who starts where. it didn't end up mattering because i just cheesed the unit selection to have marth start alongside wendell and warp to the final bosses, but it's pretty lame. inventory management is also something that gets very obnoxious very fast, in the back half of the game i think i spent more time in the inventory menus than i did actually playing. also, marth being incredibly strong feels very cool, but it's a little less cool when he's at level cap and enemies always want to try to kill him, because he 1 taps them and soaks xp too easily. all this stuff could easily be improved on and it's totally understandable why it would have been an afterthought considering this was basically an indie project, but it's still worth mentioning. honestly, in a lot of ways FE1 feels like playing something like sonic 1, where they have a lot of what's important figured out... but just enough wrong to where it's not really recognizably a classic franchise yet. still definitely an interesting game to play (and reasonably short!)

By the traditional meaning of the term, Fire Emblem: Shadow Dragon and the Blade of Light is a bad game. From a modernized perspective, this game has pitifully slow gameplay, clunky battle mechanics, actually garbage item management, and a plethora of laughably confusing design decisions.
...And all of that would be right.
But it definitely has redeemable factors. First of all, the balance is great. The characters you get closer to the start are almost always the best ones of their class. For cavaliers, the best are Cain and Abel, then Hardin, and then Matthis, Roshea, and Vyland. So better players get to use the better units, those being Cain and Abel, if they don't get them killed. Worse players will be forced to use units like Roshea and Vyland the worse they play. It's kinda great, and it's less talked about than other aspects of the game, specifically the bad ones you see at surface level. The same is true with mercenaries. Ogma and Navarre are the best, then Radd, then Caesar. And the gameplay, when you get down to it....it's Fire Emblem. Plain ass, simple ass Fire Emblem, stripped down to it's core, and despite a fair amount of jank, it's fun.
Am I saying that people should play Fire Emblem: Shadow Dragon and the Blade of Light as their first game in the series? Hell no. Quite frankly, you are insane for thinking that. But should a fan of the series try it out? Definitely. And if this doesn't convince you, then this should.

Oh, and if the person reading this ever plans to play this game, do me a favor...do an Ironman run. Trust me, it makes the game way better.

This game was an unforgettable experience.
It may be old, clunky and it's filled with a ton of bullshit and pain (fuck ambushes) and cryptic garbage that screws you over 20 stages later. The sequels may be better in every way, but holy shit it was one of the most special experiences i've ever had with a game regardless of it's quality.

I played this a few years ago (when 3 Houses came out) blind, as my first Fire Emblem game. I didn't use any guides and didn't use save states or restarts.
I actually really like permadeath mechanics because they can make for very unique and tense experiences, you can have your own story with them, so instead of restarting for perfect levels without deaths i beat them no matter who died.

Playing like that made for many, MANY memorable moments. Units dying to bullshit, the sacrifices, the very tense moments were it felt like everyone was about to die, having to change the startegy mid-stage and its repercussions, etc. The tension is great, it's exciting, i loved it.

And those situations helped me "bond" with those characters. Yeah, they don't even say anything but with all the shit we've been through and cool shit we manged to pull off at critical moments i got more attached to these guys than any 3 houses character with their social links and stuff.

The most tragic moment was an event i called "the critical massacre". At the start of one of the last stages, i had most of my best units INSTAKILLED from full HP by crit after crit in a single turn. I didn't have many units left, but those guys? I know i could win as long as i had them. And they were gone, in a single turn of awful RNG. I almost restarted but i got to far to start doing that shit now.

In the last map only 5 characters survived. In a game with like +50 total units. Only 5.
Marth, Tiki, Marth's sister, Gato and motherfucking Wyrn of all things because i never used him.

Wanna know the funniest part? I couldn't damage the final boss. I didn't have the falchion because i didn't know about the mcguffins until Gato told me once it was too late. Even though i gave Marth all my status boosters and best sword he couldn't hurt the dragon. The dragon had a hard time killing Marth too. It was a stalemate.

I know i didn't finish the game but i consider it completed. That's MY ending, and ending fitting for a catastrophic playthrough.
I had my revenge in FE3 and Shadow Dragon later anyways.

I loved this experience, i don't care how objectivly bad or good the game was (i think it's fine btw), i can't give it any less than 5 stars.

Look, obviously the Super Famicom remake is a better iteration of this game in every single way. Better graphics and sound, (slightly) easier and streamlined gameplay, and it also has the self-awareness to understand that 25 chapters is way too goddamn many and to be honest, maybe 20 is too. FE3 is better, faster, stronger, prettier, and above all, shorter.

Or is it? As a straight up game of a video nature released by a developer and played on a console system by a consumer, sure, this is by no means the ideal way to experience Fire Emblem, Shadow Dragon, OR the Blade of Light. But in Gare’s Retroarch collection of like a thousand games, well, maybe not so much.

You see, on Retroarch, there are no useful codes for the Super Famicom remake, just like, character and item modifiers that almost never work. If you want to play Shadow Dragon on the sneese you have to play it for real. But this game, THIS GAME, has a wonderful little code that, if you so choose to enter it, allows you to kill all enemies with one hit. It’s not a gameplay style for everyone, but maybe, you know, after struggling with one chapter or another on a different version, it might float your boat to punch it in and experience a diverting little epic fantasy tale with top-notch 8 bit NES sights and sounds that might take you four hours or so to beat, easily completable with a single day off. Chapter 7? Ten, maybe fifteen minutes tops!

There’s a time and place for both versions. It’s the two wolves inside me that are always fucking

honestly could've been better for the first fe game but shadow dragon (the DS remake) is a better game and shows how the game is really goid

Despite the hardware restrictions, its a fire emblem game through and through in that it captures the fun of fe combat. Heck, the map design are even better than some entries (awakening...). The character sprites are as charming as ever which helps ignore other outdated assets.

Its still an NES game and inconveniences abound. Its super slow, especially on enemy phase and inventory management wise (can only give not take) I would have docked 1 star if I didn't have access to fast forward.

Unit availability is still unbalanced due to encouraging iron manning but this should not be a surprise for those who played its DS remake.

I look forward to playing the SNES remake and its improvements

Honestly a great rpg for its time. I'd say that other fire emblem games overshadow this one but its still great.

Un excelente título cuyas mecánicas son muy atractivas incluso con el pasar del tiempo.

This game has aged like a glass of milk in Texas. I don't generally like NES era games, since the controls are usually clunky and janky, and nowhere is this more true than menu heavy RPGs like this. The core map design is actually quite good, and once you get the power to warp skip every map it's decently fun, but there is absolutely no reason to play this over the remake other than pure novelty.

If it weren't for the useful glitches this game would have been a pain in the ass. The game definitely has some first game in the franchise jank, but it was nice to be able to see where the series began.

Game Review - originally written by Spinner 8

Everyone loooooves Fire Emblem! And again, I do not have mad enough skillz to play it. This is the first in the Nintendo’s illustrious series of strategy RPGs. Um, that’s all. It’s a strategy RPG. It’s not like I can tell them apart or anything.

Super janky as the first game in the series but surprisingly complex for an NES game. the biggest issues were the general speed and the excruciating inventory management from small inventory space and a convoy that forces you to constantly swap things out.


"This game's janky"
"This game didn't age well"
Maybe. However 21 uses of the warp staff.

(i played this on an emulator, teehee)

honestly i can't shit on this game too hard? because it's nintendo's first attempt at a strategy RPG on the NES, you honestly cannot be too critical without tearing it up inside out.

and honestly? it isn't horrible, necessarily--but it suffers from the fact that everything is so damn SLOW. inventory management, general game speed, chapters being slogs by virtue of them being too big or having too many enemies, frequently both at the same time.

granted it was their first attempt. if you want to play this game, i highly recommend the DS port as it's generally just a better time.

the best part about this game is the fact that you can skip the entire thing with the warp staff