Reviews from

in the past


Exact type of game I'm always avoiding.
Awful hitboxes, awful jumping physics, awful "parkour". Indi feels so fucking slow and heavy.
At least the fighting being "Souls like" is quite satisfying and nice.

It definitely has all the elements that make up the attributes of the film. There's surprisingly impactful brawling, some gun play, exotic vistas and archaeological ancient platforming.

Whilst it has all these things, it masters none. It's all quite janky, but for a game of this period juggling so many elements, you forgive it. With all the things Indiana Jones has, you're just glad to see that they tried to include them where they could. And you appreciate that it feels like a relatively natural extension of the IP into the gaming space, even though its not the greatest game.

I tried to complete this game for over 10 years. But with 17 I defeated it, and it felt great. Also this game is so good for a license game. It really feels like classic spielberg Indy

The best thing about this game is the hat physics I love how much attention they paid to how the hat falls off. The rest did not grab me


There are some parts that do not match reality, they bother me from time to time. But it made my childhood beautiful. When I was little, I wanted to be an archaeologist because of this game.

Despite its problems, Emperor's Tomb is probably for better or worse the best Indiana Jones action game, not counting Fate of Atlantis. The fight controls, the uses of the whip, along with its artstyle, as well as its sound effects and music give off a very professionally made presentation that isnt stinking of a low budget title. It truly feels like care was taken to make this - for the time - a true Indiana Jones title.

However, the game isn't a well oiled machine. Everything about the movement and physics of the game is very janky. Even when playing with the analog controls properly set up, Indy somehow can't walk in a straight line. The game is also sometimes finicky about whether or not the whip can reach its whippable point. There are also no checkpoints aside from the level load in, so there are the general annoyances of dying near the end of a large level and having to start over again.

With everything set up though, this old windows game is able to be played pretty well on the Steam Deck despite the graphical issue that appears only if the level is outdoors.

irgendeinen geburtstag hat der viel zu junge matschi dieses spiel und 007: nightfire für den pc bekommen. ich habe nur gute erinnerungen an das spiel und ich hab es als kleiner racker auch durchgespielt. man kann da böse buben hauen oder sogar erschießen :O bisschen klettern und platformen mit einer recht beschissen steuerung aber egal damals war alles egal und sooo schlimm war es auch nicht ok?^^
SOLLTE ich safe saaaafe nochmal zocken vlt kriege ich da kindheitserinnerungen zurück es war heftig

From the puzzle focused Infernal Machine to more action oriented take on the character and it's mostly decent.

The action itself is improved as you can now use the environment and have that brawling action with chairs, swords and anything you find in the environment. Sadly this is most of the focus in the game and the puzzles especially are just easy and forgettable; lots of lever pulling and button pushing. Some cool orchestral music and set-pieces here and there though.

On a side-note the saving system can be tad frustrating at times. 90% of time it's fine as the game is not that challenging so when you die, I didn't mind redoing the level. But when you die to an invisible wall or some other BS this saving system can grind your nerves little bit.

Shockingly good for a licensed game! Janky in all the ways you'd expect, but it captures the feeling of the movies amazingly well.

The perfect Indiana Jones gaming experience in my eyes.

Nails, not just the narrative tone and visual aesthetics of Spielberg's cinematic adventure serials to a T, but the game's combat.

The way the game's combat works is what sells the entire thing. Fights feel dirty and scrappy. Indy's hat can fly off during fights and you can pick it up again after you've defeated your enemy. It's the little touches like that which make "Indiana Jones and the Emperor's Tomb" so special imo.

Its the long forgotten younger brother next to Fate of Atlantis and the Infernal Machine. It gets the vibe perfectly and is fun to play,. Well mostly fun, I do often stop playing when I actually get to the Emperors Tomb. Some of those platforming challenges will drive you into a early grave.

Definitely one of the better licensed games of its era. Very simple in its design and mechanics but everything feels satisfying enough to be rewarding and just bullshit enough to keep you humble. Genuinely shocked by how much I enjoyed it. Damn shame that these guys never got to finish their original trilogy game.

It is incredibly satisfying to beat people up in this game; it may because it's so natural to the Indiana Jones setting, but it also could be tied to the excellent foley work tied to the punches. Honestly however, I don't remember much else about this game besides some frustrating boss fights. Definitely tempted to refresh my memory, though.

Horrendous physics, annoying movement, terrible aiming, incredibly stupid and unfair at points. It made me rage quit many times. Yet was also one of the most fun I've had playing a game in a long time. I'd always come back to it even though it's certifiably janky ass. Good game. Would buy.

J'étais petit, mon père avait une ps2 et je me rappelle il jouait a ce jeu, il me laissait aussi y jouer et c'est je pense l'une de mes premiere experience avec le jeu video. J'ai toujours adoré le jeu meme si il est pas parfait, il était dur, tres dur, mais je continuais et quand je le terminais je recommençais. J'ai encore le jeu et je pense qu'il fait partie de mes meilleurs souvenir

Wonderful game. Great action, great humour, great story. What I wouldn't do for a good strudel.