Reviews from

in the past


Amo molto la fantascienza. La combinazione di questo genere allo stile di gioco delle visual novel ha dato vita a lavori eccellenti (Steins;Gate su tutti). Dal punto di vista narrativo è debole rispetto alle grandi storie del genere, ma la combinazione a elementi strategici e mini-giochi —sin troppo semplici a dire il vero— funziona e tiene bene fino al doloroso finale.

A visually compelling game, with extremely mediocre exploration gameplay. More visual novel than game, with exploration segments being far too simple to feel like anything but a chore. It is carried hard by great art direction and music. It managed to get me a bit teary eyed at the end so it did something right.

I was most of the way through the final chapter, thinking is this all you can throw at me?!?!?! and then old jun cried. :(

Opus Echo of Starsong is an emotional journey. It doesn't have the best narrative by far, but it focuses the storytelling on each character's growth and relationship. The gameplay is nothing special, and the puzzles are something an eight year old could do, the hard part is just finding the object to interact with.

The game is short (7-10hrs) and the good thing out of this, is that things rarely slows down for a long time, it can go from 1 to 100 in the span of a chapter or even half of it. The bad thing out of it is that the game is very lore heavy. There are so much lore surrounding the whole place that you need to process in the short span of the game.

Character developments also plays a huge part in this game, however only Eda was somewhat "stated" to grow by the end of the story (despite her actions proving otherwise so...). Whereas Jun is still the same person throughout, obsessing over "honor" and his "clan" from the beginning to the end, the only development he got is being infatuated with Eda as the story continues. Remi, as well stays the same for most of the story, she did soften up to Jun near the end and even becomes his close friend after a certain part, however their reconciliation just happens. She suddenly feels guilty towards Jun. It feels too fast, and it's just resolved after. Though, unlike Jun, I do like Remi and find her character tragic. Unfortunately, the character developments are not handled well.

The length also affects other character's relationship, as at times, things are developing too quick. Bones and Jun for example, although he did save Bone's life, he was the one that placed his life in danger in the first place, and somehow after writing him letters, they became close buddies? This is one of those they tried to explained as one of the "things" that just happens during the time skip (which happens a few times), so it feels out of nowhere.

The biggest emphasis of the problem are also on Jun and Eda's relationship (The biggest driving point of the game) which feels underdeveloped. You will get one or two major scene/s between them every chapter and the rest of it is mostly implications of their relationship developing, and the funny part is, a lot of it are actually from other characters, while other times it's merely little things like worrying about each other. Jun's feelings toward Eda however does come from a place of love, although not said explicitly, but he stated that meeting her is one of the best things that happened in his life. Though Eda does feel the same way, it is only implied, it is also apparent that she cares for Jun's wellbeing a lot. She tends to have a "tsun" attitude toward Jun whenever he's doing or saying something with romantic connotation, sometimes showing discomfort and even keeps dismissing his sincerity as "jokes" or not acknowledging it much, this never really change till the end, especially her choice at the end. It feels like they are trying to write a blooming love story while at the same time, trying their best not to make it apparent, and so the clear imbalance of what is said and implied makes it so that, in the short span of the game, not enough development between them is seen to be built. It's a very big reason why I think the game should've been longer. The ending between them didn't hit me as much as I thought it would.

MAJOR SPOILER WARNING
A good storytelling method for me, would be one that stood somewhere between "exposition" and "implication". If a story loves doing expositions, then I might as well be watching Dora the Explorer. If a story goes full implication, then nothing might as well happened. A narrative that does more implications (foreshadowing/underlying meaning) can be executed well if the payoffs are expositions (big twist/reveal), this game however pays off implications with more implications, which some may like, but not me personally. This brings me to the ending scene in which Eda planted the flowers for Jun. In this scene, it's supposed to be the culmination of their relationship throughout the game, however their relationship is still underdeveloped due to not much has been explicitly established, and so it doesn't really hit me as much as I thought it would. Eda planting the flower, could also be seen as a lot of things, I've seen a few took it as her "declaration of love" to Jun, although it might be, among other things, it just feels out of character for her. I see it more as her keeping her promise to him as well as atonement for leaving him and Remi behind. But again, it could really be any or all of these. They also seem to reunite in their young selves somehow? even though it's only explained that emotions and thoughts are the only thing that can travel through time, unless it is in the afterlife, it doesn't seem clear as it just cuts off which is why I'm disappointed as the culmination of their relationship growing being insinuated before this is even more insinuation. It's not a terrible sequence, but I am just more in awe than I am emotional.

Overall, It's still a journey, and though I've mostly mention the flaws, it's more coming from a place of wasted potential. The story is nothing grand and doesn't evolve beyond what it already is, but it'll still pull your heart strings regardless.


i liked the story but did not enjoy playing the game in the slightest

Excelent art, audio and story, even when I already knew how it was going to end from the beggining it was worth the ride, the gameplay is meh but is alright because that isn't in what you should be focusing on

I cried, man. Hard. I also spent way too much time just sitting on the main menu listening to the menu music.

Overall: 8/10 game, 9/10 visual novel.

Gameplay: 6/10
Story/Narrative: 7/10
Graphics/Visuals: 9/10
Audio/Soundtrack: 10/10

I really wanted to like this game more than I did. It's got the ambience down - pretty visuals and an accompanying largely ambient soundtrack. But way too much of the my time spent was taken up by uninteresting exploration and inventory management mechanics. There's a lot of lore but I'd have preferred to spend more time learning about the main cast instead. I did like it enough to buy the special edition with the soundtrack and script, which I may go through at my leisure one day.

Aesthetics absolutely on point, beautiful scenes with a surprisingly emotional story. At points it tries to trick you into thinking it has gameplay but really there is just light resource management which is slightly at odds with you wanting to explore everything but as someone who rarely plays visual novels, I found this to be a lovely experience.

He deixat el joc a mitjes parcialment no per culpa del propi joc sino per cansament dels videojocs en general (he acabat jocs molt pitjors i molt més llargs). Seguidament un bombardeig de les meves sensacions en les primeres 4h, totalment subjectives i sesgades en gran part pel context personal (no ideal) on l'he jugat:

-El protagonista és l’estereotípic heroi amb un honor irracional que el fa semblar subnormal.
-Els altres personatjes, la pilot clàssica nena d’anime antipàtica que en el fons és bona gent i la altra noia sense res destacable.
-És un joc molt estrany, fa moltes coses però tot manera superficial: puzzles, missions, roleplay, decisions on tens poquíssima agència…
-Les parts on camines les pitjors, quan estàs en la nau prou bé. Puzzles sense dificultat on només camines d’un costat a l’altre i presiones una tecla
-M’agraden les parts on vas per diferents punts de l’espai trobant altres personatjes i events, hauria estat bé un joc que profunditzés en això
-Estil artístic i música molt bé

Wow this game was incredible. Please play it if you like great stories. It will make you cry, but it will be worth it.

What immediately drew me in to this world was the scope of it all. It feels like this universe is huge, and you are only ever traversing a very small part of it on a journey that in the grand scheme of things is probably miniscule, but is packed with an emotional resonance that rivals the best of them.

I won't go into specifics regarding the story, but you find yourself with a crew of interesting characters travelling around the solar system and just soaking in the lore, be it through dialogue, through item descriptions or through flashbacks.

The main gameplay loop is you getting a set of coordinates, slowly making your way there with a few stops on the way to harvest resources and fuel to keep your space ship going and upgraded, and when you get there you either get some dialogue or you get a cave exploration segment. The gameplay hooks are barely worth mentioning; there are some light puzzle elements, some light adventure game mechanics (use item A on item B to progress), some light traversal and exploration as you make your way through the caves and some mini-games akin to lockpicking.

The gameplay is not why this game is good. It's all about the story - a story which would fall absolutely flat if you don't buy in to the anime-isms of the characters. I'm predisposed to like it, but I know that doesn't apply to everyone.

What a surprise! I found this through Game Pass and had a vague recollection of it getting some praise a couple of years ago. It’s totally warranted. An expansive exercise in world building, an emotional and intimate story through place and time, a basic but enjoyable puzzle platformer/resource management sim/visual novel that’s always more than the sum of its parts.

Eu amei esse jogo, é simplesmente uma obra prima, arte pura.

I gave this one a quick chance because it's leaving Game Pass but it's not for me. It's a visual novel, mixed with a 2.5D walking simulator and has VERY light puzzle solving. I found this super boring, but I won't be rating it because I am just not a visual novel gamer in general.

As someone who never finished Night in the Woods and never thought he could care for narrative-focused games, this game genuinely shocked me with how quickly it hooked me, and it never let go. The ending also broke me. Incredible game.

Esse jogo em 10 horas e pouco de gameplay esse jogo consegue criar um mundo fantástico com uma escrita excelente, e com um desenvolvimento dos 3 personagens incríveis
Gostei demais mesmo do universo, cada pontinho q tu vai tem uma pequena historia vibe Mass Effect 2, pra completar uma trilha sonora maravilhosa pra fechar esse jogo com chave de ouro.

Emotional visual novel with stupid teenager characters. It's like Persona except I don't like any of the characters and they aren't funny. There is some gameplay but it's more of an illusion than anything mechanically interesting. The worldbuilding was excellent but the story and characters I don't think were good. There's about one million flashbacks which I thought was just lazy.

Aside from a particular event at ~25% of the way through, I didn't click with the story emotionally which I think is the main point of the game. It was an okay experience overall but I was expecting a lot more considering how people rave about this game. I want to like this genre but I don't seem to get much out of these 'emotional' type games.

這遊戲也太爛了吧= =
題材沒人熟、每個設定都艱澀難懂、沒有存擋機制、
模仿 DnD 骰子系統卻模仿得很雞肋、經濟系統太簡化、
永遠猜得到故事下一步要做什麼、謎題都有夠簡單、
說什麼解謎重點是聲音,啊也就只是唱歌、...
缺點根本一大堆

但為什麼乾尼ㄊㄇㄉ你讓我半夜哭成一片@@
SIGONO 你做得好 下次請繼續嗚嗚嗚