Reviews from

in the past


Yeah I played this and it was kind of fun. Don't really have much to say but it's free achievements if you're into that.

Pretty fun but I kinda hate missable achivements :>


Jogo bobinho e perfeito para passar o tempo.


AAAAAAAAAAAAAAH! THE MONSTER!
oh, wait, it's just someone reading the review's

very fun i wish they made a sequel

this game has some funny fucking dialogue, at least in German, can't speak for English.
Very short but fun game, I highly recommend it if you have it lying around somewhere.

Short, sweet, Keita Takahashi inspired, great sense of humor that isn't overbearing on the game itself, anti-consumerist message, what more is there to ask?

Jueguecito infantil que es muy divertido de jugar, con humor, plataformeo y secretitos.

Fun, charming, little experience. We need more games like this

Está bien para echar una tarde

the video game equivalent of raging against the machine

cute little game but not very replayable. the multiplayer mode is kinda fun though, if your friends aren't idiots like mine

The Multiplayer was quite enjoyable

This was super fun. I had a good time and enjoyed the humor.

I didn’t know what to do so I just beat the shit out of Innocent people

Pikuniku tenta encapsular toda a atmosfera quirky de jogos como Katamari mas por não ser nativo do oriente fica claro que está longe disso, longe de ser ruim, mas todo o plot de luta contra o capitalismo é bobo e vira piada em pouco tempo
NÃO PODER DANÇAR DE NOVO FOI UM TIRO NO PÉ

Fonte: Lista - Indie of The Year Nominees


i challenged someone to a dance battle and threw someone into a volcano. all in the same hour. 10/10

Nothing too crazy, it has style but beyond that it doesn't have much substance. In any case, it does not last long so it does not become tiring.

fiquei muito feliz jogando esse jogo, é uma daquelas experiências q vc nunca se esquece
único problema é q é curto

You play as the feared cave beast! Although, you're not really a beast as the townsfolk quickly come to realize. In fact, they need your help to get rid of the giant robots destroying their home! The Sunshine Inc. company has been showing the citizens with money in exchange for "junk" but what they've really been taking are their important resources. It's up to you to jump, roll, and kick your way to the headquarters and stop them for good!

Visuals

Pikuniku is so colorful and bright! The characters and backgrounds look like some just created random shapes in Paint and flood filled them, but crisp and clean. It actually looks really nice. It's a simple artstyle, but it suits this relatively simply game.

Sound Effects + Music

I adored the music in Pikuniku. It's so happy and upbeat and quirky. It just made me happy to hear while I was playing, and one of the tracks was stuck in my head for awhile.

The sound effects are fun as well. And there is some minimal voice acting, mostly just random noises rather than true language. It's fitting for these little blob creatures though.

Gameplay + Controls

Pikuniku is a puzzle platformer, and a really fun one at that. It's pretty simple and straight forward. You move around, jump across gaps, kick rocks (or people), and generally figure out your way around the handful of locations. None of the puzzles are too complicated, and I only got stumped once, because I was thinking too logically. A little out of the box thinking is required at times, but most puzzles don't require much thinking at all.

I did face one very annoying glitch where I had to close the game and restart that area twice. Ernie just disappeared behind the blocks you were suppose to use to move him toward the exit. There was no way to force him back out other than to restart. It was frustrating, but third time's the charm.

Replayability

Pikuniku is extremely short and probably a fun game to speedrun. I'm not a speedrunner though, so I doubt I'd play it again. I would happily continue to find more secrets and earn trophies.

Overall

Pikuniku was so much fun! I felt like I was just getting into it when I was suddenly at the final boss battle. I'd say it was too short, but I think it was the right length to do what it set out to do.