Initially, I was never the biggest fan of 3D World. I played it on Wii U, and it was honestly one of my least favorite Mario games.
But man, this version fixes practically all of the problems I had with the game. Most notably, the speed increase that was applied to all the characters. Wow, it makes a world of difference, it feels like an entirely different game, and it actually makes playing through the game again extremely enjoyable. And then online play too? Awesome.
And we haven't even talked about Bowser's Fury... Wow. One of the best experiences I have ever had, and if it was a bit longer, it would be worthy of a 5/5 all on its own. Bowser's Fury is absolutely phenomenal, and makes this game a must-play, even for those that owned it on the Wii U.
But man, this version fixes practically all of the problems I had with the game. Most notably, the speed increase that was applied to all the characters. Wow, it makes a world of difference, it feels like an entirely different game, and it actually makes playing through the game again extremely enjoyable. And then online play too? Awesome.
And we haven't even talked about Bowser's Fury... Wow. One of the best experiences I have ever had, and if it was a bit longer, it would be worthy of a 5/5 all on its own. Bowser's Fury is absolutely phenomenal, and makes this game a must-play, even for those that owned it on the Wii U.
Super Mario 3D World is basically Super Mario 3D Land but better. Same mechanics and general game level design in a much more clean implementation. As the previous game, there is a ton of post-game content, and I loved it. The Mario Galaxy references and the final level is the cherry on top for me.
Bowser's Fury is... complicated. It feels like a very big Mario Odissey or Mario 64 level packed into a single game, and in general it's pretty cool, but I think it's kinda half-cooked. It's very easy to feel like some shrines are repetitive or boring and I don't think the whole "Bowser will attack you every now and then" fits well such as it is (although the battles with him are really fun). If the general concept was more developed and there was more diversity in the shrines, I see this being like the ultimate "3D" game, but right now is just a funny little game mode.
Bowser's Fury is... complicated. It feels like a very big Mario Odissey or Mario 64 level packed into a single game, and in general it's pretty cool, but I think it's kinda half-cooked. It's very easy to feel like some shrines are repetitive or boring and I don't think the whole "Bowser will attack you every now and then" fits well such as it is (although the battles with him are really fun). If the general concept was more developed and there was more diversity in the shrines, I see this being like the ultimate "3D" game, but right now is just a funny little game mode.
Overall, it's pretty damn fun. It's a fresh new start for a Mario game, and the cat outfit remains my favorite. Being able to play as peach is fun. Nothing is better than a gliding character imo. All the designs are sweet, playing multiplayer is exciting, it's just a fun Mario time!!!! I finished Bowser's Fury in less than a week, but I definitely think it was worth the bundle. Giving my girl Plessie some recognition!!!
Tras unos años de su salida en Wii U, por fin he podido probar el juego. Tanto el Mario 3D World como el Bowser's Fury me parecen tremendamente completos en cuanto a contenido y sobre todo diversión. Los niveles son muy entretenidos y muy originales, cada uno muestra una mecánica nueva y eso lo hace más divertido todavía. Se puede jugar en multijugador pero recomiendo que el Bowser's Fury se juege en solo para tener una experiencia más completa. Esta magnífica obra se ve un poco manchada por su apartado técnico, que no estropea la experiencia pero molesta un poco que de vez en cuando de algún lagazo (mayoritariamente en Bowser's Fury, a parte de que va a 30 fps en modo portátil). Juego totalmente recomendado para cualquier poseedor de una Nintendo Switch. 9,3/10
(03/2021)
(03/2021)
When it comes to Mario ports and remakes, there is usually some form of drawback. A lower screen resolution, a missing feature, or some other tweak may easily distract from the otherwise quality nature of the package. It means that oftentimes, I have to think about whether or not it is better to play the remake or the original.
Not here. With Super Mario 3D World + Bowser's Fury, I have almost no reason to return to the Wii U original.
Super Mario 3D World is already a great game, but this port address some of its core issues. Movement on the whole is improved, with faster character speeds and easier to pull off acrobatic maneuvers. You don't need to hold the run button the whole time to gain accepable speeds or perform sideways somersaults, and holding the run button down helps the larger, multiplayer oriented level design feel more appropriate. The new aerial roll, functioning like Odyssey's dive, is the surprise star of the moveset now. Secrets and shortcuts are all more doable with this new option, and its implementation across power ups adds a bit of balance between the offensive powers and the movement based powers. Online multiplayer is a much-appreciated addition as well. While some may prefer the slower pace of the Wii U original, it's hard for me to go back.
And then there's Bowser's Fury, a short but sweet side mode that challenges the separation between course clearing and sandbox exploration and says "Why not do both?" It's a fascinating look into a possible future for 3D Mario that is highlighted by (and in some ways held back by) the Fury Bowser mechanic, providing both danger and extra opportunities for platforming and secrets.
As a package, this is one of the best Super Mario currently has to offer.
Not here. With Super Mario 3D World + Bowser's Fury, I have almost no reason to return to the Wii U original.
Super Mario 3D World is already a great game, but this port address some of its core issues. Movement on the whole is improved, with faster character speeds and easier to pull off acrobatic maneuvers. You don't need to hold the run button the whole time to gain accepable speeds or perform sideways somersaults, and holding the run button down helps the larger, multiplayer oriented level design feel more appropriate. The new aerial roll, functioning like Odyssey's dive, is the surprise star of the moveset now. Secrets and shortcuts are all more doable with this new option, and its implementation across power ups adds a bit of balance between the offensive powers and the movement based powers. Online multiplayer is a much-appreciated addition as well. While some may prefer the slower pace of the Wii U original, it's hard for me to go back.
And then there's Bowser's Fury, a short but sweet side mode that challenges the separation between course clearing and sandbox exploration and says "Why not do both?" It's a fascinating look into a possible future for 3D Mario that is highlighted by (and in some ways held back by) the Fury Bowser mechanic, providing both danger and extra opportunities for platforming and secrets.
As a package, this is one of the best Super Mario currently has to offer.