This review contains spoilers
Trails in the Sky SC is another one of those games that from an objective standpoint is probably a better game than its predecessor, but is missing some of the quirks from the original that I liked. Right off the bat, the pacing is way improved from the first game. For one, it doesn’t take 12 hours for the plot to kick off, and on top of that, the chapters are actually divided up in a way that makes sense. Second Chapter having ten chapters that last 3-5 hours as opposed to First Chapter’s five chapters that last 5-10 hours feels way better to play through in terms of pacing out one’s play sessions. Second Chapter also goes out of its way to give backstories to the majority of the main cast, in some cases drastically increasing my appreciation of the attached characters. I actually like Agate now, and Schera and Joshua… well, I still don’t love them, but I don’t hate them anymore, which is an impressive feat in and of itself, so props to the writers for pulling those ones off.
Where some of my gripes start to come in is with the plot itself. For Second Chapter they pivot away from First Chapter’s political drama and choose instead to focus on the secret society of Ouroboros. I found this sort of disappointing because even though most JRPGs have fantasy politics lingering somewhere in the background, rarely are they put right at the forefront of the conflict like they are in First Chapter, so it felt like something of a breath of fresh air for the genre. To choose to then pivot from there to the most generic sort of antagonist you can have, an undercover organization bent on world domination, seems a bit like wasted potential to me.
Additionally, while all of the protagonists are great, some of the supporting cast left something to be desired. Cassius is still astonishingly poorly written. This time around, not only does he know every important person in Liberl, but he’s also well-connected to politicians from other countries and is apparently on good enough terms with a LITERAL DRAGON DEITY to call in a favor right at the end of the game for one final Cassius ex machina. Dude is straight-up impervious to conflict. I feel like I’m going crazy because he is the most aggressively “Gary Stu” character I’ve ever seen and I haven’t seen anyone else online acknowledge it.
My burning hatred for Cassius Bright aside, I was also kind of disappointed with the Enforcers. Most of the game they were being set up as individual foils for members of the party, and I thought that was pretty cool, but come the end of the game when it’s time for them to explain their motives and they give some of the dumbest reasons I have ever heard. Even the game’s main antagonist, Weissman, has pretty shaky logic if you think about it for more than like, one second. It’s not a huge deal because none of this comes up until the final few hours, so you don’t get to linger on it for very long, but I thought I’d mention it anyway because it felt surprisingly stupid compared to the rest of the game’s writing.
Now two games in, the Trails series has been a solid time for someone like me who likes fantasy epic JRPGs, but I can’t help but feel it’s missing a little something to push it over the edge. As previously stated, I enjoy the main cast and their dynamic quite a bit, so I can only conclude that it’s the overarching narrative that feels a bit lacking. I wish it would push for some slightly more daring concepts or jarring plot twists. First Chapter’s ending and the stuff with Hamel come kind of close, but those feel more like exceptions to the rule than anything else. Knowing that Ouroboros remain the antagonists for the rest of the series, I’m not super hopeful this will happen, but hey, I hear Zero and Azure are really good, so maybe I’ll be pleasantly surprised.
Where some of my gripes start to come in is with the plot itself. For Second Chapter they pivot away from First Chapter’s political drama and choose instead to focus on the secret society of Ouroboros. I found this sort of disappointing because even though most JRPGs have fantasy politics lingering somewhere in the background, rarely are they put right at the forefront of the conflict like they are in First Chapter, so it felt like something of a breath of fresh air for the genre. To choose to then pivot from there to the most generic sort of antagonist you can have, an undercover organization bent on world domination, seems a bit like wasted potential to me.
Additionally, while all of the protagonists are great, some of the supporting cast left something to be desired. Cassius is still astonishingly poorly written. This time around, not only does he know every important person in Liberl, but he’s also well-connected to politicians from other countries and is apparently on good enough terms with a LITERAL DRAGON DEITY to call in a favor right at the end of the game for one final Cassius ex machina. Dude is straight-up impervious to conflict. I feel like I’m going crazy because he is the most aggressively “Gary Stu” character I’ve ever seen and I haven’t seen anyone else online acknowledge it.
My burning hatred for Cassius Bright aside, I was also kind of disappointed with the Enforcers. Most of the game they were being set up as individual foils for members of the party, and I thought that was pretty cool, but come the end of the game when it’s time for them to explain their motives and they give some of the dumbest reasons I have ever heard. Even the game’s main antagonist, Weissman, has pretty shaky logic if you think about it for more than like, one second. It’s not a huge deal because none of this comes up until the final few hours, so you don’t get to linger on it for very long, but I thought I’d mention it anyway because it felt surprisingly stupid compared to the rest of the game’s writing.
Now two games in, the Trails series has been a solid time for someone like me who likes fantasy epic JRPGs, but I can’t help but feel it’s missing a little something to push it over the edge. As previously stated, I enjoy the main cast and their dynamic quite a bit, so I can only conclude that it’s the overarching narrative that feels a bit lacking. I wish it would push for some slightly more daring concepts or jarring plot twists. First Chapter’s ending and the stuff with Hamel come kind of close, but those feel more like exceptions to the rule than anything else. Knowing that Ouroboros remain the antagonists for the rest of the series, I’m not super hopeful this will happen, but hey, I hear Zero and Azure are really good, so maybe I’ll be pleasantly surprised.
Continuing the great story and challenging gameplay from Trails in the Sky FC
Pretty much similar to Trails in the Sky FC (because the game was so huge, it was split into 3 parts, hence SC standing for Second Chapter, hence why it's very similar to FC)
This is a very good jRPG game that offers very challenging gameplay with an engaging story, helped by excellent characters, dialogue and excellent music, as well as well executed visual placing that still holds up despite the Trails in the Sky SC's age.
Even despite questionable gameplay design choices (even with, again, the game's age taken into account) and the story a few times being a bit too twee, this is highly recommended if you enjoyed the firs (of course, if you didn't like FC, there's no way you're liking SC.)
Rating: 8/10
Pretty much similar to Trails in the Sky FC (because the game was so huge, it was split into 3 parts, hence SC standing for Second Chapter, hence why it's very similar to FC)
This is a very good jRPG game that offers very challenging gameplay with an engaging story, helped by excellent characters, dialogue and excellent music, as well as well executed visual placing that still holds up despite the Trails in the Sky SC's age.
Even despite questionable gameplay design choices (even with, again, the game's age taken into account) and the story a few times being a bit too twee, this is highly recommended if you enjoyed the firs (of course, if you didn't like FC, there's no way you're liking SC.)
Rating: 8/10
Yep. After finishing this one, you can officially call me a fanboy. This was such a phenomenal game. Never have i beated a jpg, immediately bought the next one and beat it, and then AGAIN immediately bought the 3rd one after playing the 2nd. Cant wait to get to reverie. What a journey this is going to be.
This game is so good. If you like JRPGs you basically have to play it if you ask me. Probably a portion/continuation of one of the best stories in gaming.
The worst part is that the difference in the combat between Normal and Hard Mode is a little frustrating. In hard mode there is a lot of loading old saves to get the right Orbment "magic" loadout to properly fight some of the bosses is annoying for the first half of the game or so. On normal you mode you don't even really need to think for the most part. I can overlook these problems with the combat system because even just setting up your equipment and orbments is really fun.
The worst part is that the difference in the combat between Normal and Hard Mode is a little frustrating. In hard mode there is a lot of loading old saves to get the right Orbment "magic" loadout to properly fight some of the bosses is annoying for the first half of the game or so. On normal you mode you don't even really need to think for the most part. I can overlook these problems with the combat system because even just setting up your equipment and orbments is really fun.
the gameplay in sky can be tedious and mundane at times but the storywriting, OST, and worldbuilding is INCREDIBLE and makes it more than worth it. for its time, the game looks good and has great presentation too. the overall cast of characters isn't exactly AMAZING but they're a lovable bunch, and i will say that the estelle/joshua dynamic is incredible and really carries the narrative. sky was a bit tough to get into after playing CS1/CS2 first but the payoff is worth it and i can imagine it only goes up from here
Not gonna lie, I like this game worse than FC, but slightly. Pacing isn't carried by the aesthetic in this game, so it just feels so much like a slog. There are multiple points of this game that plainly felt like padding. It's really a shame though since character writing in this game is very good. Loewe is a sliver of shaded morality this arc severely need and one of my favorite characters in a long time. Boss design is still mediocre at this point but the character writing has far increased
Beat: 5/14/23
Beat: 5/14/23