Reviews from

in the past


The best puzzle game I've ever played.

Good puzzler with below-average narrative. Portal-like narratives always have the tough task of managing the breaks between pure puzzling and story sections. Despite coming before all the games that really made use of that idea, Talos successfully evades it for quite some time, but sooner or later arrives at the same conclusion, in such a jarring fashion that it is very similar to both Portal games and especially Portal Stories: Mel (which came a year later though). There's an argument to be made regarding its early release date; indie puzzle adventures certainly weren't at the point they are today, but really - Qube came three years before that and did a better job at integrating narrative and gameplay, albeit being mediocre and trying less in general.

It just feels like there's no structure, the whole world feels disjointed and very game-like in an unreflected way. Most of the narrative structure is walking between the different, randomly assembled parts of the level and checking on a terminal how the story continues. And the story itself is still interesting, but reading line after line with no effort being spent on making a connection to the tasks you're doing 95% of the time feels boring in a similar way to The Witness. As in Portal, it gets better once you're breaking out of the constant puzzle routine and look behind the curtain, but it stays underwhelming throughout.

Related to both the level design and narrative is the lack of aesthetics, it really just does not look good. It has the same look as Serious Sam 3 but it's much more unacceptable in this slower, more considered environment that's not supposed to be naturalistic. Once again, the parts that aren't the focused puzzle rooms are better but too sparse.

I don't know. It's certainly different, but a safer option like The Turing Test is genuinely better. This narrative feels like an afterthought, leaves you wanting more, but never getting it.

Played a couple of hours and it was fun. I'll probably play this in bits and pieces over time, but not expecting to finish it any time soon. Taking it off my backlog


Fun puzzles that weren’t too hard. A bit overwrought but a fun time altogether.

Pretty great puzzle game, inventive puzzles that never get boring and consistently engage and challenge. The game is a little less smart than it thinks it is and the difficulty flip flops alot as most puzzles took me less than 3 minutes but some took me way longer. In general the game was a little easier than I'd hoped (and i dont think im particularly good at puzzle games) but overall as challenging enough and interesting enough to make the game very good.

This review contains spoilers

Having seen friends play and talk about this game for the past decade, I had always wanted to play it, but only recently got around to it. After a little over 50 hours spread over just under 4 weeks, I managed to finish both the main game and its DLC, Road to Gehenna.

I enjoyed the main game a great deal. I was able to go in blind and my interactions with Milton were a blast. The options you had in speaking with Milton felt realistic enough that the game could have an accurate portrayal of my beliefs and really use them against me in the best way possible. Elohim was also written quite well in that I could never quite tell whose interests he had in mind. Gameplay-wise, the puzzles felt very fun to try and solve. Even when they were very tough to solve, they never felt unfair or boring to spend a while figuring out. Sometimes taking a break and going to bed for the night was the solution as I'd come back the next day knowing exactly what to do. There was only a single puzzle in the main game where I reluctantly looked up a walkthrough for, and even then I wasn't annoyed by it, I was just thoroughly stumped. Story-wise, I'm thoroughly impressed with how great of a character Alexandra Drennan was. I was surprised with how attached I felt to her character by the end of the game having never actually seen her before. There's a moment in the DLC where a character mentions the faith and trust they have in Alexandra and it made me tear up. Very very good. Seeing the story through Alexandra, Milton, and Elohim's eyes coming to a climactic end was truly chef's kiss. Highly recommend.

The DLC I have some differing opinions on. While some of the puzzles were still just as fun to solve as those in the main game if not moreso, I would say most felt a bit overwhelming. Granted, having been around 2-3 weeks in, it's possible I was suffering from some sort of Talos Principle-fatigue by this point and was just trying to get it overwith. As far as I'm aware though, I was eager to come back to this game every time, the puzzles were just genuinely a lot. It took concepts from the main game and came up with more complex puzzles using them, which I appreciate, that's how you make a good "sequel." But I don't know if I had the brain capacity for some of these, as it would get to the point where my mind would go blank, or I wouldn't even know how to start, and I would just feel totally lost. Definitely ended up resorting to walkthroughs moreso for the DLC. Story-wise, I think I liked it even better the main game? Or at least the same amount. It was a really good story, connected to the main story, but told in a very different light, and I think it made the overall world feel a lot more fleshed out. The interactions aren't as personal, so if you're not a fan of very hard puzzles, I think watching a Let's Play of the DLC is enough.

Overall, a very solid puzzle game, probably one of my favorites up there with the Portal series. Highly anticipating the sequel coming out later this year!

"Questioning is progress, but doubt is stagnation." This game really hit home for me, and it's really sold itself to me as not only one of the best puzzle games I've played, but one of the best narratives.

Не знаю на счёт головоломок и их сложности и качества, так как до этого ими не увлекался, но её философское наполнение это нечто. Самое главное, это то что игра убрала, в момент когда прошёл, мои постоянные депрессивные настроения на счёт бессмысленности жизни и зачем мне вообще что-то делать, если всё улетит в пустоту. К сожалению, через время, всё выветрилось, но небольшие воспоминания остались
Отдельно хочется похвалить движок, персонажем очень приятно управлять, игра к характеристикам не требовательна, при этом выдаёт очень хорошую картинку.
Конечно жаль, что вторую часть делают на унылом говне 5, но увы

I love this game! The puzzles aren't necessarily the most original, there isn't any kind of central gimmick to base them around like in something like Portal or Swapper, but the setting and tone absolutely carry this one for me.

From the title, you'd be forgiven for thinking this game is going to be pretentious nonsense, but... well, it is pretentious. Undeniably so. But it frontloads its intentions and tones (you literally wake up in a Roman ruin at the start of the game with an Abrahamic god-like figure issuing commandments), and even the loftiest philosophical discussions feel perfectly at home here. Talos Principle also still finds ways to come off as softer and more human in places. For every text log with a quote from some ancient Greek philosopher, you'll find an email from someone facing some problem and it gives great emotional insight on characters you will never meet (can't elaborate much more here without spoilers...). There even manages to be humour at times in the text and audio logs. One slight tonal misstep imo was the decision to fill the world with memey easter eggs; it always took me out of the moment when I was exploring this incredibly heavy-hearted game and found a silly Serious Sam reference in some dark corner of the map. But in general, the game pulls off an incredibly powerful elegiac tone throughout, and I don't know of any other game that evokes that kind of atmosphere so strongly.

This tone is also in no small part helped along by the minimalist but honestly perfect music and the beautiful setting. The game is set in a series of deliberately grandiose ancient ruins, and the stark contrast between these and the techno-futurist elements that make up each puzzle really help give the world a unique feel. One minor nitpick on the aesthetics would be the sound design for some of the puzzle elements; everything makes a distinct and obvious sound, meaning you can get some idea of what's happening without even looking, but the constant rattles and clunks can get pretty annoying when playing puzzles that involve things happening in a loop.

In terms of gameplay the puzzles are /generally/ aimed perfectly in terms of difficulty. There is a nice gentle difficulty curve with the game unlocking more features as you go and gradually exploring every way they interact, but the puzzles towards the end really do get bloody tricky. There are a couple of late game puzzles I have issues with; there's one where you have to find a way to smuggle items into it from outside (which feels strange as most puzzles in the game are very self-contained), and one of the endgame puzzles is set in an area so large that I got stuck for a while simply because I couldn't see the things I needed to interact with. The bonus stars you can unlock are more of a mixed bag; an awful lot of them involve either glitching your way out of bounds or trying to find one specific thing somewhere in a massive visually noisy level, so I felt no shame in using hints for a lot of these...

Overall though, I had a fantastic (albeit somewhat existential) time with this one, and it absolutely still stands up 9 years after it came out.

Possibly the only game where I enjoyed reading the optional logs more than playing the actual game. The puzzles were fairly challenging, but ultimately got tiring near the end of the 17 hours it took to 100%. I can only recommend it to people really into puzzle games and philosophy.

Plusy: zadaje nurtujące pytania, ciekawe zagadki, świetny koncept
Minusy: wkradająca się z czasem nuda, kilka nielogicznych zagadek

I hated the Talos Principle music kit in CSGO but it got me to check out the game.

Hikayesinin yazılı anlatım kısımlarının bir kısmı, aktör anlatılarıyla anlatılan kısmının ise tamamı çok keyifliydi. Yazılı ipuçlarının oyunu hantallaştıran yanı nedeniyle oyundan belirli bir oranda keyif götürdüğünü düşünüyorum.

Bölüm ve bulmaca tasarımlarına ise bayıldım. Bir tane yıldız bulmacası dışında her bulmaca öğrenme eğrisine çok uygun tasarlanmıştı. Kısımlar arası geçişteki yeni dinamiklerde oyunun fazla uzun süresinin üretebileceği tekrar hissini bertaraf etmeyi başarmış.

Excellent, well-paced puzzle game with great worldbuilding and lore that keeps you engaged in-between the game's many challenges. I'm very impressed with how polished this game is. There was not a single puzzle I could cheese or do in any way really other than intended (as far as I'm aware), as much as I tried sometimes when I was desperate. The quality of each of the game's 100+ puzzles was pretty consistent as well, with only a few I wasn't a fan of. The vast majority were extremely creative and unique from one to the other, with a few that were just insane and extremely satisfying to finally figure out. The narrative weaved between these puzzles was excellent. I am big fan of philosophical, existential-type storylines seen in things like Nier, and anyone else who is will very much enjoy the many files to read through and lore pieces that slowly unveil the truth of the game's world. Not much to complain about here, just a really great for a puzzle game overall and I'm certainly excited for the sequel.

9/10

it has a cat in it (source: trust me bro)

Puzzle game that makes puzzles in your head.

Pros:
+ fresh central idea with unique puzzle designs
+ interface and controls are clean and transparent
+ art style and architecture never detract from the puzzles
+ a well-tampered difficulty curve steadily introduces new elements
+ many puzzles have various solutions (and some can be brute forced)
+ anti-frustration features like placement icons are perfectly implemented
+ not all puzzles have to be solved at any given time to progress
+ hint system is rooted in the story as well as the world design
+ a lot of hidden puzzles and easter eggs to uncover
+ bite-sized reveal of the story is engaging and motivating
+ music never gets annoying, even after hours of play
+ voice of Elohim is perfectly cast and sparingly guides the player
+ story is intricate and lots of food for thought
+ the QR code leaflets throughout the world tell their own story
+ Alexandra Drennan audiologs are amazingly written and acted
+ the final quest to ascend is exhilarating and brings all elements together
+ backup system allows to explore more endings after beating the game

Cons:
- not all endings are equally satisfying and one important Milton variant is not telegraphed
- not all elements of the puzzles are adequately introduced (boxes on orbs?)
- some of the final puzzles require pixel perfect placement
- puzzles involving the recording mechanism are often mind-bendingly difficult
- 2D Tetris puzzles can only be brute forced and get tedious fast
- the amount of texts and documents in the terminals can get overwhelming
- terminal discussions with Milton often lead to annoying "gotcha" moments
- the DLC is just more of the same but with a brutal difficulty


Magic Moment: Finding a hidden element behind wooden planks in the hub area and realizing how much there is to explore.
Best Puzzle element: The trusty jammer (in combination with the turrets).

Playtime: 16 Hours. All main puzzles, 50% of stars, a handful of solutions looked up online and two main endings explored. DLC explored for some time but shortly abandoned.


Verdict:
Who would have guessed that CroTeam, famous for creating one of the most mindless FPS series and protagonists in Serious Sam, would one day create one of the best 3D puzzle games in recent memory? Not only are the presentation, controls, interface, and world design perfectly tailored to emphasize the puzzles and their solutions, the team have also created an engaging science-fiction story about the nature and fate of our species that is not only told in text form, but also with the help of incredible audiologs that stayed with me long after the credits had rolled. This technique of slowly revealing the truth at the heart of the tale is engaging enough to overcome even the most difficult challenges, and the hint system and possibility to enter and leave puzzles at any time preclude any lasting frustration. Finally, The Talos Principle never overstays its welcome, while also holding enough secrets and optional puzzles for anyone interested in exploring this world beyond solving its main puzzles.

These perfectly tailored systems converge into an entertaining and ultimately human experience that should be played by everyone interested not only in 3D puzzles, but also the philosophy of mind and the ultimate fate of humanity in light of our craving for creation and destruction.

This might be the most meaningful game I've played in a while
There might be some stuff about the game design that might result upsetting or confusing to some people, I can't say it doesn't have flaws but it more than makes up for them with some excellent levels, voice acting and story

While I don’t think it’s as smart as it considers itself to be, it’s still a competently beautiful game with lots of fun and engaging puzzles paired with dreamlike visuals and a bittersweet story swathed in sorrow and persisting hope.

Talos really hits all the targets I love for puzzle games: openness to experimentation/pulling off “big brain” shit, optional advanced puzzles, backtracking for secrets, turn-of-the-2010s graphic landscapes, no instructions and playing at your own pace, great soundtrack, and great worldbuilding (with a story that really struck me speaking to me both on a personal level and about the world around us). There are a lot of things that the game lends from, and I think the game takes a WHILE to become truly challenging which leads to a pretty sedated first third, but this is still a pretty incredible puzzle game on all fronts.

The crazy feeling I had when I beat this game for the first time and two months later the sequel gets announced? Yeah.

foi melhor doq eu esperava até

It's insane how good this game is. One of the best puzzle games there is!

Головоломка от Бога... и хорватов.
Мудрёные и качественные загадки с интересным сюжетом

lá em 2014, quando eu joguei isso pela primeira vez, eu achei tudo muito genial e interessante. quase dez anos depois eu não consegui terminar o jogo - não sei se porque achei simples, ou porque achei fácil, ou porque a filosofia dele não me interessou tanto. ainda animado pro segundo! as mecânicas são legais e o jogo é bonito. mas os puzzles podiam ser mais doidinhos.

A loving tribute to skepticism and the ∞th-edged sword of existentialism through the lens of an artificial intelligence experiencing qualia. The various demons of nihilism and saccharine-but-poisonous determinism feel especially evocative in a day where animals are simultaneously thriving and dying under the hands of so many different people. The puzzles in tandem feel like the journey towards birth, each chime of a choir leading only to the recognition of another nuance to add onto the items. They almost lend a personifying feeling to the items, feeling more like characters than simple building blocks. Playing this game feels like the essence of inhaling and exhaling, a sobering human experience.

I would like to thank EVX for their paternal goading amidst frustration and confusion with the bigger picture.


This game was a life changer for me, the way the story, puzzles, world, music tied together this whole experience is something that no other game has ever been able to do. This is one of the few games in my life I wish I could forget just to experience it again.

It's funny how this game feels like it's from a different era of games. The philosophy and religious undertones were probably quite interesting and novel in 2014, but in 2023 it kind of seemed played out, like it was gesturing at some grand message without actually saying anything. The puzzles were pretty fun, though too many of them fell into the trap of having me know exactly what to do but then spend 15 minutes failing at the execution. By the end I was using walkthroughs just to get to the end. I did enjoy it overall, but I wish it was about 20% shorter.

Finally a puzzle game that's longer than 4 hours.

I really enjoyed my time with The Talos Principle, the puzzles were complex and super creative. But I did find there were definitely a couple puzzles I had to look up due to some mechanics not being introduced. The story being unraveled through dialogue and the computer console allowed the puzzles to take center stage, making the story be something you can choose to indulge in. Overall, great game. Highly recommend.

After seeing the newest trailer for The Talos Principle 2, I'm excited to see how they push the next game even further!

Man this game is so promising in the first half or so, but after 7ish hours in the game becomes repetitive garbage with no new mechanics. It throws everything at you in the first half and doesn't grow from that point forward. This game gets more praise than it deserves IMO.