Reviews from

in the past


In my early teen years, one day my mom bought me this game, thinking I'd like it. I played it a lot and liked it, then was suddenly owerwelmed by a sense of dread. It began to scare me and made me so anxious that I had my mom return it.
Years later I played it again til the end and I loved it all over again!
Right now I still love it, and it still gives me a strange sense of anxiety, like if I was really a young girl in an empty mansion where ghosts and adults with bad intentions could appear at any moment. But it's a nice thrill now.

I think the soundtrack adds to the suspance: it's very light and ghostly, so you hear very well the sounds of Ashley's footsteps.
The art style is super charming and stylish.

D's story is so sad...

I didn't play the sequel for the Wii. I'd like to, but it doesn't seem to have the same charm of the DS game. And it doesn't have D (I think)!

Un jeu de casse-tête qui tient encore plutôt bien la route graphiquement pour de la DS Day1. Très court, où l'on se perd un peu, mais l'histoire intéresse et les capacités de la console sont bien exploitées.
Bien cool, à voir ce que donne la suite, Another Code R.

Decided to try this in preparation for the remake coming out this month and was pleasantly surprised by it. The fact that it’s short and has mostly easy puzzles means it’s really accessible to play. It’s definitely a fun time capsule for the mid 2000’s. Also a Nintendo published game that takes place in the PNW????

NDS banger, short but so sweet, waiting for the remake

O fato desse jogo ter uma nota tão baixa me deixa muito triste, uma história simples contada da unica forma possível, um videogame. Esse jogo é obviamente uma tech demo doq o DS podia fazer, mas mesmo sendo isso ele ainda é surpreendentemente interessante, diferente de muitos jogos que utilizam das funções de touch ou mic do DS esse usa duma forma divertida e que não cansa. Agora a história puta que pariu, mesmo sendo bem simplinha, ela é extremamente sentimental e genuína, não tem como tu não se importar com o D e a Ashley, sei lá só clicou muito comigo, fazia tempo que eu não sentia que iria chorar num final.

Único triste é que eu não peguei o final bom, mas mesmo assim puta que pariu que jogo, curtinho e muito divertido.


It's alright. Short game with pretty simple puzzles that make use of the DS to the full extent. Decent but predictable story.

Charming in many ways, but it feels like it commits many cardinal sins of the adventure game genre. If you pursue only the most basic ending, most of the puzzles seem fairly straightforward, but there aren't too many, so the game will end fairly quickly. This ending is somewhat unsatisfying though, and leaves critical questions unanswered. The "true ending" path (which isn't that much different in terms of story) requires you to investigate several key points throughout the game, sometimes in a particular order, without much guidance, or feedback letting you know if you've done anything correctly, or if you've missed something and locked yourself out of this ending. After one playthrough, I felt like a guide was required for the subsequent playthrough, to at least point me towards any "missables". Still, it's a neat exhibition of the various features of the DS, and a cool format for an adventure game like this.

D is the victorian child who learns about a happy meal for the first time.

I hate that the ds version HAS to have the American name

This is another important ds game for me. It has some of the more creative uses of the ds hardware as a whole, a fun story and the soothing Ost on the console. Getting the good ending here is kinda unfair since it's requirements are set up where a replay will most likely still miss obvious ones, but it's short length probably makes that sting a little less. I myself at least can replay it anytime.

Sigo mi periplo de rejugar juegos de la DS y me tocaba con esta joya que el año que viene cumplirá la friolera de 20 AÑOS.

No recordaba absolutamente nada así que ha sido partir de 0 pero me he encontrado con un juego de puzles MUY BUENO.

Los puzles son originales y variados, y creo que son tan buenos porque son "lógicos", no te piden cosas sin sentido y hacen que las 3 horillas que dure el juego se pasen como un tiro. Que no se me malinterprete, los puzles son más simples que el mecanismo de un botijo pero el propio juego no se beneficiaría de que estos fuesen más complejos o un quebradero de cabeza.
En la simpleza está la virtud.

En cuanto a los personajes y la narrativa obviamente en 3 horas no hay mucho desarrollo pero el juego es capaz de contar varias historias más que correctamente, y que pese a su simpleza (aquí si podríamos estar hablando de un punto ligeramente negativo) están bien narradas.

Los pocos plot twists de la historia los ves venir a leguas y hacen que en el tramo donde se intentan desvelar se den vueltas ligeramente a un tema cuando tu como jugador ya sabes o te imaginas lo ocurrido.

Aunque el final (la parte de la playa y la escena de la luna) es realmente bonito y emotivo eso si.

20 años y como el primer día. Sigue siendo un juego dignísimo del que creo que muchos juegos de puzles podrían tomar notar.

A heartfelt adventure with the budget of five water bottles.

So this game is about the journey of finding what really happened to our dad.

While I enjoyed the adventure, story wise game felt like a lore dump rather than full on personal story for me? What I mean is majority of the story is about Edward family's past rather than the main character Ashley.

I mean dad story comes back but it's just at the end of it and ends so fast with just only a small connection to the overall plot, also villain's story feels really abruptly ended as well. So that makes me wonder if it was rushed?

Now I maybe look like not enjoyed the story but like I said I enjoyed the adventure especially because of our companion D the Ghost. Their back and forward argues was entertaining enough to make the adventure more enjoyable for me.

But still in my opinion last chapter felt like rushed to me. So because of that story is kinda meh for me. In my opinion game must had at least one more chapter to flesh out the story more.

Gameplay wise puzzles were interesting but also quite hard to figure for the not so good reasons.

One reason is game does not explain how to combine two images at once in our ds machine well. Because of this I needed to check guides for one puzzle later in the game.

Another one reason is game expects you to keep up with every clue location you find. What I mean is sometimes game wants you to do backtracking. I would be fine with it but game never reminds you which objects you need to find again so it was kind of a hassle without a guide.

But rest of the puzzles were nice enough to make me engaged. There were password puzzles, matching puzzles, tool using puzzles etc. So it was enough in my opinion. Like I said my only problems are the ones game couldn't describe itself that well (I hope they didn't do this to lengthen this 5 hour game unnaturally...)

So yeah that was trace memory... Or another code(depending on your region). It was a nice adventure with a abrupt ending and some confusing puzzles. Do I recommend it? If you find it cheap why not. But it doesn't have nowhere near amount of content hotel dusk does (because it's really that small of a game) so keep it in your mind.

one of the better standalone titles of the ds, even if just showing the capacities of a DS

“The living leave traces of themselves wherever they go; and once you’re gone, it’s the traces that tell the story”

Essa frase dita por um dos personagens de Trace Memory não só descreve perfeitamente como é desbravar a mansão Edwards, local onde se passa o jogo, mas também toda a essência de jogos de mistério desse tipo, ou mais profundamente, sobre como a memória também pode ser material, como a vida continua mesmo após seu fim.

Trace Memory é curto e agridoce, assim como a vida, e te faz lembrar deste fato. Abaixo da premissa simples e pessoal há muita maturidade, com adolescentes de diferentes épocas se encontrando e se aproximando em meio à tragédias pessoais.

Contando duas histórias paralelas de forma realista e com pé no chão, esse jogo utiliza as funcionalidades do DS de forma total e com muita criatividade, e fato disso ter vindo diretamente de 2005 torna tudo mais impressionante. É único e atmosférico, com efeitos sonoros (destaque especial para os sons de passos) e músicas assombrantes, em uma ambientação simples mas muito bem realizada. Para uma experiência de uma tarde, foi bem gratificante, e mal posso esperar pelo remake.

[ps. joguei a demo do remake e… esperarei promoções]

now that the remake for this and the sequel is out and looks to have shifted more than i expected i decided to go back and replay this (and will play the Wii version of Another Code R) before getting around to the new ones at a later date.

this is about how i remembered it. solid art style, decent music, impressive (but simplistic) use of nearly every feature the DS has to offer. it would be more noteworthy if nearly every facet wasn't improved on massively with Cing's following work with the Kyle Hyde saga.

was less enthused with somehow ending up with the bad ending even though i had investigated and interacted with what i thought was nearly everything in the game up until then. finished that run and followed up with a quicker one today to get the good ending. this has a starred save NG+ system similar to Hotel Dusk so i'll probably be back in the near future to see what changes in a second run on one file.

Amazing story about learning how to cope with trauma, surprisingly complex for a pretty short game. Truly heart-wrenching.

Absolutely love how this game uses literally every aspect of the DS's functions. Also a beautiful yet bittersweet story.

Ew, having to log under the US name. Anyway, nice art, decent puzzles, but just too slow