World of Goo is a monument in the indie games community.
The objective is to construct towers and bridges out of different species of the main characters of the game: the goo balls, and reach each level's pipe end so that the goo balls get sucked in.
The game worlds are amazing, they are varied, keeping you permanently engaged and the music is outstandingly good, taking inspiration directly from classical music.
The plot manages to get feelings out of you which you didn't even know existed, a rare sight masterpiece.
The objective is to construct towers and bridges out of different species of the main characters of the game: the goo balls, and reach each level's pipe end so that the goo balls get sucked in.
The game worlds are amazing, they are varied, keeping you permanently engaged and the music is outstandingly good, taking inspiration directly from classical music.
The plot manages to get feelings out of you which you didn't even know existed, a rare sight masterpiece.
One of the first indie puzzle games on the Nintendo eShop that I played, I frankly had a blast with it. Wholly unique, cute, and at times somewhat disturbing. Using your goo balls to construct elaborate bullshit devices but having enough to make it to the ending is both compelling and a chill experience. The presentation, music, and aesthetics sell it even harder. It's just a really good puzzle game.
Um dos primeiros expoentes da explosão dos jogos indies, continua gostoso de jogar até hoje. Com uma trilha sonora excelente e personagens cativantes, vale a diversão apesar de não ser tão preciso em telas de toque.
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One of the first exponents of the explosion of indie games, still fun to play. With an excellent soundtrack and captivating characters, it's worth the fun despite not being as accurate on touch screens.
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One of the first exponents of the explosion of indie games, still fun to play. With an excellent soundtrack and captivating characters, it's worth the fun despite not being as accurate on touch screens.
This game wasn’t very fun to play. As a puzzle game, it feels outdated, with a lot of design ideas that feel quite weird nowadays (some were probably even considered bad at the time). Also, the puzzles rarely intrigued me or developed ideas i found to be smart ones.
I, however, don’t think playing it was a total waste of time, since it’s interesting to see how games, especially indies, have evolved since then.
I, however, don’t think playing it was a total waste of time, since it’s interesting to see how games, especially indies, have evolved since then.