Reviews from

in the past


This was the first game I ever beat.

This review contains spoilers

I must admit that I’m very nostalgic for this game so I have a little bias towards it but you should just play the game for yourself and form your own opinion.
Yo Kai Watch is an alright game at best but I can’t help but love it.
For world exploration it’s small and quite limited but easy to navigate that way you won’t get lost.
As for its battle system there’s not a whole lot to be said since it’s automatic, the most you get to know is give yokai items and charge up their soultimates (special moves) with small mini games, just make sure your yokai aren’t under leveled and hope the CPU isn’t too dumb.
Time for the yokai themselves, a lot of the designs might be hit or miss but I can’t help but admire them for how experimentally wacky they can be.
Main story is slice of lifey with a lot of fetch quests A LOT OF FETCH QUESTS so hopefully you like those or you’re used to them by now, there’s also epilogue content including some secret bosses and a hidden area involving a boss rush so those are alright.
Yo Kai Watch is just an alright game but is it better than Pokemon? NAH quality wise both are the same.

Me lo compré tierra barato y me encontré un RPG simplón para niños que tiene suficiente profundidad para quien la busque que derrocha absoluta personalidad y tiene contenido para aburrir, buena música, jefes decentes y una historia graciosa. Es un juego muy muy bueno, pero hay yokais que son un putísimo farmeo para completar el medalium y este juego es totalmente opcional siendo el primero de la saga. Recomiendo más empezar por el segundo.

Inevitable comparison for me, I didn't want to play a Pokémon game at the time cause of all their cons.
Yokai Watch doesn't have the cons of Pokémon: lack of story, grinding... but has others: boring combats, shit befriending system.
The combat system isn't really bad, but once you understand all its possibilities, you also understand that to take advantage of them you're gonna need to grind befriending yokais, bug catching and fishing to exchange with rare objects and it's boooring.
Stupid sidequests.
It has all the charm of a Level 5 game.


A short but charming monster tamer. I hope the sequels expand on its concept a lot.

Es un juego que ya me pasé cuando salió. Me he pasado la historia principal y 26 misiones secundarias.
Es un rpg donde te haces amigo de y peleas con yo-kai, que son como pokemon que solo tu puedes ver y se dedican a joder a las personas espiritandolas, lo que básicamente les causa trastornos mentales.
El juego está gracioso aunque la progresión es algo extraña con cosas como los relocerrojos, que no haya un hilo conductor sino capítulos de unas 4 o 5 horas que consisten en "vamos a colarnos en el museo" o "vamos a colarnos en el colegio" o "vamos a colarnos en las obras"... vaya, Katie no será una delincuente juvenil, ¿no? Quizá, el juego es bastante consciente de la ridiculez de muchos eventos y misiones dentro de este al ser un juego para niños y es bastante cool cuando estás pensando "esto no tiene ningún sentido pero lo paso porque es un juego para niños" y Wishper comenta lo mismo, no tiene miedo a romper la cuarta pared un par de veces, tiene un humor bastante estúpido pero que tanto a niños pequeños como no tan pequeños saca al menos una sonrisa (Tochaplátano incident) y en general es bastante refrescante.
Sin embargo el juego como ya he dicho no tiene un hilo conductor e igualmente las metas que te van marcando tampoco son demasiado emocionantes.

amazing game but the sequel is better

Very mediocre game with interesting, detailed world. The Yokai designs are okay, and the story is good enough.

Pokémon, but better and also nothing like Pokémon

Jogo mais fofo que existe...

ngl when i first started the game i thought it was a bad pokemon game but its actually pretty good

Kind of like yakuza except what it’s like bing a little kid in Japan during the summer instead of a crime boss who likes being silly

As somebody who is not an "RPG guy" I still think that Yo-kai Watch is an amazing game and should get more recognition in modern day.

charming beyond belief. simplistic but very fun to grind out and collect em all

It's a straightforward collect-em-all game; and while it stumbles a bit with its slow pacing and clumsy backtracking, it sticks the landing through its irreplicable strangle-hold on the summer experience.

made the mistake of thinking this had no value on its own as anything but a pokemon clone (even though it is a little) and was incredibly surprised!!

Silly goofy. Had a lot of fun

Ich liebe diese Reihe. Ich hoffe, dass bald neue Games im Westen kommen :(

Anyone who rates this game lower then 4 never played the game in their childhood

Feels like a fever dream of Pokémon but still kind of works

There's a lot I like about Yo-Kai Watch, like the fact it takes place on a much smaller scale than a lot of JRPG's. For example the whole game takes place in one city and its outskirts, so instead of a scaled down city that you can fully explore in 20 minutes, this one really feels like a liveable place. This also means dungeons are just stuff like old mansions, or abandoned hospitals.

The Yo-Kai themselves vary a lot in quality. They're far from my favourite set of monsters in a creature collecting game, but there's some good ones. A lot of uses of recolours though. Where they really shine in their actual role in the story, be it in the main story or in side quests that make use of their unique gimmick powers effecting the world around them. Sometimes they even act as a gameplay mechanic, like the mirror yo-kai which you can use as a fast travel system.

What I don't like about the game is the battle system. Yo-kai will attack randomly with either a physical, elemental or status move (either good things for your allies or bad for the opponent). They have those 3 moveslots and will never learn anything new. The 4th slot is the only manually activated one, which is the "soultimate", which as the name implies is an ultimate move. Since the moves are chosen at random you'll get dumb shit like a physical yo-kai using special moves, or using a status effect instead of finishing off an enemy. Each one does have a personality type that will effect which move they're more likely to choose in battle, but that only takes you so far, and you're ultimately left just watching as your creatures act like idiots.

Activating the soultimate will generally one shot most common enemies, but even this gets tedious since every time you do one you have to do a little mindless mini-game with the cutscene and there are exactly 3 different prompts. So you can expect to do these 3 tasks over and over and over, and it just becomes a pain in the ass. They're as simple as just spinning the stylus in a circle.

So generally there's little strategy actually in battle, and most of it takes place in the team building. You want a team that synergies well. Each monster has an "tribe" and if you put yo-kai of the same tribe next to each other in battle they will get a little boost to a stat depending on the tribe. You can also obviously use ones that have movesets that synergise well, such as something that has a status effect that makes a team member more likely to be targetted by enemies and a wall with huge defenses, that way your glass cannon can be more likely to survive. Only problem is, since moves are all chosen at random I don't know if the AI is even smart enough to have the status effect be put on the wall and not the glass cannon (I have to give them the benefit of the doubt here since I never tried anything like that).

Bosses are definitely where the game shines. Since these battles take much longer you can't just end them with one soultimate. Even using all 6 of your team members at the start of the battle will likely only do around 20% of the total HP, then for the rest of the fight you're constantly micromanaging your members health bars, reviving dead ones, and "purifying" them when they get a negative status effect (this involves moving them out of rotation and playing a similar touch screen game to rid them of the effect). All the while finding chances to use the soultimates again once they've recharged. It doesn't matter that your yo-kai attack by themselves in these battles because you as the player are left with so much to do just keeping them alive. Also the bosses will have different areas you can target to take advantage of weak points, like blinding a giants eyes so his accuracy is lowered, or attacking hearts in the background of the fight so the boss can't use them to heal.

Perhaps my least favourite thing about the game is the horrendous RNG when it comes to befriending yo-kai. You have a random chance to get one of the 3 yo-kai you defeat in a battle to walk up to you at the end and ask to join you. There's some ways you can improve the chance, like having a team member with a specific skill, and using the enemies favourite food on them (which have different tiers). But even when you use all of the tools in your arsenal, using the highest possible rarity of food that is a particular enemies favourite (which by the way you'll have no way of knowing without a guide or trial and error) you can still fail dozens of times in a row. Like even AFTER you boost the chances it feels like throwing a pokéball at a legendary when its at full health, it's just that bad. It's even worse when you throw food at one yo-kai, only to have a different yo-kai you didn't want be the one to approach you at the end.

So yeah, cool vibes, a lot of side content and things to do, a decent, though heavily mixed, bag of monster designs, but a battle system that's boring outside of boss battles and an RNG system that makes trying to get what you want extremely frustrating.

At least it has monster fusing which is something I've wanted out of Pokémon for ages.

Great Starting point for the next few games. Bosses aren't too hard not counting The Onis. Overall fun game!


. Para nosotros, lo verdaderamente importante es haber conseguido sacudir, despertar, hacer que saliera del aletargamiento, de la pereza, tal vez de una poca de cobardía, no, de la comodidad, a tantos españoles que durante demasiado tiempo han estado soportando en silencio, hemos estado soportando en silencio, cómo se insultaba a la patria, cómo se la pisoteaba, cómo se la vejaba, cómo unos por traición, y otros por cobardía, pero cada día, cada día, se iba cediendo y cediendo un poco más.

Disappointed.

The battle mechanic sucks; the fact that your Yokai can't get new attacks makes the game feel repetitive. doesn't help that sometimes the super attack of the Yokai takes too long and you can't do anything else after you activate the attack, also you have to wait to use an item after you used one already, which makes the battles (mostly boss battles) take too long

also a lot the designs of the Yokais look like a parody of pokemon you would see in a cartoon or internet parody (chinpokomon for example)

the only reason I gave this game a 1 1/2 stars (3/10) is because Whisper is funny

I sincerely wish all who called this game a Pokemon clone a very death by pipebomb

Te sigo amando como la primera vez. Las unicas cosas que sigo detestando es que Fausto es un personaje que aparece de la nada y disque que es importante (pero luego el propio canon lo hechara para el tres), la manera de obtener yokais me sigue pareciendo una mierda y que para obtener a Komasura de ahuevo requieres a Kyubi, pero kyubi solo lo puedes obtener en el post game, pero debes pasarte unas misiones de otros culiaos y esos culiaos requieren mierda especifica que sueltan ciliaos especificos, y el juego ni dice donde obtenerlos, por lo que si no buscaste en internet, pues jodete.