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Being part of the Backloggd community for 2 years
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It's a confusing game, lost in a space between regular FPS where any weapon does damage to any enemy and a pattern based system like the modern Doom's.
It lacks the simplicity of the first Halo weapon roster, where shielded floods necessary.
With all its new weapons and enemy it feels you never have the right one at the right time.
Still don't know what to make of these really too dark sections, you can't even see the ennemies but they can see you, get the point but idk.
I didn't like CE much first but liked it more the second time while noticing all the design choices.
It lacks the simplicity of the first Halo weapon roster, where shielded floods necessary.
With all its new weapons and enemy it feels you never have the right one at the right time.
Still don't know what to make of these really too dark sections, you can't even see the ennemies but they can see you, get the point but idk.
I didn't like CE much first but liked it more the second time while noticing all the design choices.
Can't say that a temporary scenary change to the countryside doesn't make you all weird, thinking about new things.
Game feel is off.
Love the characters, despite being as surface level as you'd expect from a video game, they all lack depth.
The main thing that sticks here is the mail delivery part, as boring and tiresome as you'd expect it to be, only having these little shiny encounters during your day, a delivery to the diner, being asked by Mildred to help a cat...
The main choice of the game is go back to evil corporate world and make money, stay in PO living a stable life with a shit job but unlike computers you have friends and a nice setting, or fuck off everything and leave with your lesbian cinephile GF in a camping car, choosing it despite the myst in your mind.
Sort things out, make choices, feel time, turmoil of emotions.
Lake stays on the surface but lack depth and a clearer direction.
Game feel is off.
Love the characters, despite being as surface level as you'd expect from a video game, they all lack depth.
The main thing that sticks here is the mail delivery part, as boring and tiresome as you'd expect it to be, only having these little shiny encounters during your day, a delivery to the diner, being asked by Mildred to help a cat...
The main choice of the game is go back to evil corporate world and make money, stay in PO living a stable life with a shit job but unlike computers you have friends and a nice setting, or fuck off everything and leave with your lesbian cinephile GF in a camping car, choosing it despite the myst in your mind.
Sort things out, make choices, feel time, turmoil of emotions.
Lake stays on the surface but lack depth and a clearer direction.
I played the game twice, once trying to catch as many stars as possible, there's just too many, most uninteresting, there no exploration, no real hardship to move in the world, you're just mindlessly collecting.
The second time I played the game in a straight line and it's not much better, the main stars have just a little more care than the good optional ones.
The second time I played the game in a straight line and it's not much better, the main stars have just a little more care than the good optional ones.