Reviews from

in the past


DOOM II isn't exactly what I'd call a massive overhaul of DOOM (the original). It doesn't change up the graphics in a major way, nor add anything that could be seen as a major upgrade to the gameplay. They didn't even change the hud for the game. However, what DOOM II lacks in technological advancements it more than makes up for in level design. The devs took everything they had learned from assembling the first DOOM and took it to make a game more focused on open-field combat with large amounts of enemies. Even the earliest levels, which seem to tap into the spirit of the original DOOM with cramped hallways and interior levels feel far different from the previous game. Interiors feel more winding with space to open up into smaller arenas- a staple of later shooters. While the middle of the game does sag quite a bit, the scope of the levels cannot be ignored. The all-star addition of a super shotgun is awesome and rounds out the weapon spread nicely enough, although I wish there was more the devs could've added to the arsenal to further expand upon it- but that's wishful thinking for more content that may have impacted the game negatively. The enemies go a long way to spice up the variety in the combat, I only wish the Archvile got a little more screentime, but I'll call it forgiven because the Revenant is a somewhat common enemy; however half a star gets taken off because of the Pain Elementals. (I'm that petty.) Regardless, it goes without saying, but Id outdid themselves in making an expansion truly worthy of being the original's sequel. No overhauls or fancy new engine were required to the make this game great. It supports of the age old adage: "if it isn't broken then don't fix it."

Less focused than Doom 1. Things like the Super Shotgun and new enemies really add a ton to the formula, but the balancing and map design is really a crap shoot. At the end of the day though, Doom is still Doom, and it's always fun as hell.

Yeah but like.. its got the super shotgun

This game has the super shotgun. 10/10

The early doom series is historically important in the world of games, and it is fun to dip your toes in, but to stick with it would be a little more than I was willing to do.


As a kid this absolutely blew me away, and I played it way more than Doom 1. I usually would have a blast with the first 10 or so levels though and then start getting extremely confused and lost looking for keycards and switches as things went on. As an adult I much prefer the level design in Doom 1. Guns still feel great in this though, and the enemy death noises are classic. Awesome music

These guys kind of blew ass on some of the levels but they put the SSG in so I can forgive some of it.

Bu oyunun fazla uzun olması aşırı sıkıyor. Üstelik son bossu falan angarya ve çöp gibi hissettiriyor normal düşmanlarla savaşmak daha keyifliydi ama son bölümde bildiğim pazar gibi kalabalık olunca sinirden köpürüyor insan. Kaç defa oynadım şunu yine sinirlendim.

Doom 1 took me about 5 hours to complete but this game was a little longer. Doom II is a more difficult game than the first, both because of new enemies like the Revenants, and because of the increase of puzzles, parkour and backtracking throughout the levels. I honestly like this change, and it helps Doom II be just different enough from the first game while still feeling like a true sequel.

I don't have a lot of flaws, but there are 2 that come to mind. I feel like the ost is a bit of a step down, often sounding like elevator music. And the second is that I don't think the level design is as appealing. One thing that I loved about the first one was that the levels got more and more surreal the further into the game you got. Doom II has progression throughout its level designs, but not as cool or memorable as the first game.

Overall, really fun game. If you liked the first game you'll probably enjoy this one too!

el fin de los tiempos despues del fin de los tiempos

Gameplay itself is nice, clean fun. Super Shotgun is OP, I love it, and I liked the new enemies that were introduced as well (hearing an idle Archvile (or even worse, an alert one) definitely had me going "!!!!"). I went back to Doom 1 to trawl through the secret levels, which I'd missed on my first playthrough, and found myself missing the Super Shotty and the monster variety. Doom 2's worth it for that alone.

My favourite vanilla levels were probably MAP08 (Tricks and Traps) and MAP23 (Barrels O' Fun), oh and MAP31+MAP32, the Wolfenstein easter egg secret levels. But for the most part I actually do agree with a lot of gripes expressed in other reviews regarding the level design, which is where it loses half a star for me compared to Doom 1. As most of us know the development of this game was a little rushed - and it shows in places. I felt myself getting a little burnt out towards the end - not that I wanted to stop playing the game necessarily, more that I was wanting Doom 2's vanilla campaign specifically to just end soon. I think the lack of actual episodes like there were in Doom 1, rather just one big protracted thing with small intermissions but no explicit delineation between "episodes", also didn't help.

I like a good modding scene, and Classic Doom (1 and 2)'s is still going strong 30+ years on. I'm probably still gonna play Doom 2 to delve into some mods I have lined up and am excited to explore.

Played with brutal doom on gzdoom which probably explains why i enjoyed it a lot more than 1 on chocolate doom
I think industrial zone might be the least fun map in the game but i genuinely liked the stupid gimmick maps. Super shotgun is insanely fun but i really like what BD did to the normal shotgun. I definitely used that as my main weapon.

The new enemies have too much health and the lack of episodes (i.e. arsenal wipes) means things get really monotonous if you don't pistol start, which the game doesn't tell you to do

My favourite game ever for a long time, only competing with Dark Souls.
It has everything that made the original Doom great but with a new weapon (the double barreled shotgun, the greatest invention of mankind) new enemies, and new levels based on innovative themes, like the city levels (even if they're not my favourite type of levels, i appreciate the variety).
There's not much to say about this game, it's just great and paved the way for many actual games. Must play.

Oh, and the music is great.

I know this game's great cuz I lean to the left when the fireballs come.

Bigger and badder than the original; I see DOOM 2 more like the other half of a whole. The Super Shotgun and new enemies are perfect, this campaign hits higher peaks than the previous. The low-points were various levels on the latter half where it's just hard to know where to go. I love the Wolfenstein secret levels, and the Icon of Sin seals the deal at the end. Greatness

I appreciate this as a sequel, and I do think it does various things better than the first, but also has some unfortunate lows that keep this from surpassing the first game.

As it stands, both are equally enjoyable for different reasons.

It's amazing that with the addition of one singular weapon they were able to turn this game from a first person shooter into a point-and-click adventure game.

Doom II is just more Doom I which is great! It has all the great things from the original game, like the buttery smooth movement, and fun combat. I felt that the level design improved a tad from the original, except for the levels after "The Chasm" (I honestly liked the Chasm) those levels weren't very great in my opinion, since they either had an annoying gimmick like darkness or confusing areas in them.

The new enemies were alright other than the pain elemental and the archvile, they were TERRIBLE. The pain elemental just spawns endless amounts of lost souls which were a very annoying enemy in the original Doom, and don't get me started on how terrible the archvile is.

I think I liked Doom II more than the og doom, but not by much.

Almost no difference from the original

SUPER SHOTGUN, essa é a minha honesta opinião, gostoso demais e gostei da linearidade ser maior que o 1 por que pude so curtir e ir matando bicho sem me ligar onde eu ia embora

I was having so much fun playing mods for Doom that when my dad said he could get me Doom 2, I didn't care much since at the time, it had few mods. Eventually, I did get it, and I continued playing it, by playing the mods and mostly ignoring the base game.
When I did play the base game, though, I was greeted with a pleasant surprise: vastly improved level design. I didn't care much for the base game of Doom 1, but Doom 2's levels showed such a huge leap in creativity and design that I was really surprised. So I give it a lot of credit for that. Still, I predominantly played mods, and this and Doom 1 defined my middle school gaming experience (while I still played SNES games).

pistol started this time too. on the whole better than the first barring like 3 stinker maps. the highs it hits (eg inmost dens and abandoned mines) and the expanded enemy roster are enough to forgive some failed level design experiments.

doom 1993 but with more bullshit and one new gun


hurt is good, pain is good, death is good, kill is good

At the end of the day, it's still Doom, so it is good. But holy shit this level design is fucking frustrating.

what else would i give it????

Not as timeless as the first game due to some at times questionable level design, but it's still more classic Doom with a few new goodies.