Froggi1337
Bio
Hi, I'm Froggi. I'm a silly little transgener gamer who likes robots you can go inside.
Hi, I'm Froggi. I'm a silly little transgener gamer who likes robots you can go inside.
Badges
N00b
Played 100+ games
Pinged
Mentioned by another user
Best Friends
Become mutual friends with at least 3 others
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
2 Years of Service
Being part of the Backloggd community for 2 years
Liked
Gained 10+ total review likes
GOTY '22
Participated in the 2022 Game of the Year Event
Favorite Games
108
Total Games Played
023
Played in 2024
403
Games Backloggd
Recently Played See More
Recently Reviewed See More
The lives system as a whole is an antiquated and annoying hold over from an era of arcade gaming, I can't stand saving is only possible after building stages, and goddamn that difficulty curve kicks my ass every single time but I still love this game. It's beloved & charming game which has withstood the test of time and the exploration aspect excites me each time I play.
You would call me crazy if I told you there existed a Scooby-Doo metroidvania, but I’d still be right. Scooby-Doo: Night of 100 Frights is that game that scratches the licensed cartoon character video game subgenre itch Heavy Iron Studios was known for at the time (RIP).
Just a disclaimer first: I have a big nostalgia bias towards the game I beat 10 times during my childhood.
It sounds like they used tracks from the actual show for this game. The music was immaculate,and each level nailed the Scooby-Doo vibe from the 60’s. It truly indulged in the Hitchcock-Romero era horror aesthetic the original show was known for. The game truly feels like one for all ages with its fast & loose albeit still accessible platforming. The inward spiral styled progression of visiting each of the 3 main worlds until you can reach a boss and clear one of them until none are left. It’s nice padding, I don’t hate it like I do when other games do it; however, I suppose that enticing backtracking with that strategy isn’t something unique to this game. I just like how the game does it early on. All & all, it’s worth a play. Plus the Gamecube’s audio is noticeably worse quality so it actually sounds like a Scooby-Doo episode.
Just a disclaimer first: I have a big nostalgia bias towards the game I beat 10 times during my childhood.
It sounds like they used tracks from the actual show for this game. The music was immaculate,and each level nailed the Scooby-Doo vibe from the 60’s. It truly indulged in the Hitchcock-Romero era horror aesthetic the original show was known for. The game truly feels like one for all ages with its fast & loose albeit still accessible platforming. The inward spiral styled progression of visiting each of the 3 main worlds until you can reach a boss and clear one of them until none are left. It’s nice padding, I don’t hate it like I do when other games do it; however, I suppose that enticing backtracking with that strategy isn’t something unique to this game. I just like how the game does it early on. All & all, it’s worth a play. Plus the Gamecube’s audio is noticeably worse quality so it actually sounds like a Scooby-Doo episode.