Reviews from

in the past


I'm one of those people who never got the appeal of fromsoft games. I tried Dark souls and bloodbourne but they never clicked. Elden ring is the first soulsbourne game I've finished and I'm very proud of that accomplishment. It took me a long time to do so though, I first started the game in 2022 and got up to the red wolf of radagon where I got stuck and then gave up. It was at the start of this year that I decided to give the game a go again and that's when I really liked it, I breezed through the first few bosses and then had some fun challenges on some mid game bosses. It's when we get to the fire giant that I have an issue, this boss is easily the worst designed boss fight in any video game ever. He has way too much health and can one shot you if your not careful not to mention that he rolls away every 5 seconds. This boss single handedly got me to take a break from the game for 5 months. Until the other day when I thought "why not? Let's give elden ring another go" and after about 10 or 15 tries... I did it, I finally beat the fire giant. Following this the game was a breeze, I beat the godskin duo, I beat malikeith, I beat godfrey and then I got to radagon. I was at the end of a fromsoft game, I'd done it. I struggled on radagon for a while but eventually cleared him, he might be my favourite boss in the whole game if you don't account for the next part of the fight. The Elden Beast. This fight is so bullshit, after radagon you have like no heals left and then the elden beast can kill you in a second if you get unlucky with his moves, not to mention he is also tanky as hell and rolls around a lot like the fire giant. I didn't hate him completely though, I think he has a great design and is a really cool concept that was just executed poorly. This should go without saying but the visuals and music in this game are just so beautiful and it's clear a lot of thought was put into them. It's also crazy how many side bosses there are in elden ring, it's like every second turn there's a new one waiting to be slain. Overall, I had a super fun time with elden ring and I can't wait for the dlc now. I might even go and try some of the other fromsoft games to see if my opinion has changed on them.
(Side note: I haven't beat malenia yet, I'll get to that at some point. She is ridiculously hard, holy crap)

Marking this replay down as finished for now since I just needed to get the DLC-essential boss fights - Radahn and Mohg - done, and I managed that so I'm happy.

I didn't have that many brand new revelations about this game while I was playing it, to be honest. I thought I would have more to say but I ended up just relearning how good Elden Ring is, and that's about it.

I suppose I summoned more this time around. Actually, in my original playthrough of the game, I wasn't really able to summon at all due to my university wi-fi being dogshit, so it was a feature I got to enjoy for the first time and I like it! It made certain fights, especially duo battles, a lot less frustrating, and I wasn't required nearly as much to dedicate an entire day of my life to learning the ins and outs of a fight in order to beat it, which was a relief. Don't get me wrong, I love the dick-flattening carousel as much as the next girl, but I have a full time job now and nowhere near the same kind of free time to play it that way. I appreciated the extra support. It didn't even make the fights less engaging; it simply shifted the balance a little.

On top of that, I've gotten to play certain parts of the game with my flatmate using the multiplayer, which has been a treat. I'm not someone who plays multiplayer games particularly often, but I can quite easily get into a game like Elden Ring in this way. It's been so fun to basically breeze through the experience and help each other out where we can. We managed to beat Mohg together which was a trip, because that fight is insanely difficult and we ended up winning by killing him before he could activate his second phase. Absolute scenes were had in our little Glasgow flat at 2am on a Monday lol.

Elden Ring is just a really special game. It's a delight to play a game so willing - and eager - to be mean to you. It speaks to an untainted vision that the game expects you to meet it on its terms, rather than bend to yours. That being said, the many methods of approach to any given situation certainly make this a really accessible game, so I hope more people continue to play it into the future. It's a peach!

J'ai abandonné la compet trackmania pour cette merde...


While not without its problems Elden Ring to me is clearly the magnum opus of Miyazaki. Everything learned from the previous games is on display here and it is a truly magnificent experience. There are too many bosses and many of them are repeats of each other and there are some that are just not fun but ultimately I realize I just don't care. The lands between is a spectacle to behold and I loved every second I spent there.

second time playing the game

this game is incredible, it has me hooked from start to finish, although it has its flaws with the camera and bosses just not being fun, you’ll still have an incredible time playing this game, get it now!!!!!!

reviewing it again because why not

>elden ring implements better jumping
>"OHHHHH its like jett" - valorant player
>fuck you

An actual journey that I will think about the rest of my life.

I've put this game down and attempted to pick it back up again on four separate occasions now, across two different consoles, three different classes and with and without multiplayer. Nothing hooked me.
It's an absolutely beautiful game, and it's clearly very inspired. Unfortunately I just don't like how the game handles and I can't help but feel a lack of purpose in anything I do. It's not a matter of the game being too difficult, or a need to be contrarian. It's just not working for me. So, I'm officially shelving it. My PS5 will thank me for the extra space.

You know that feeling when school is over and it's saturday morning and you pop up a game and plays it for literally 8 hours straight and didnt check the time because it was THAT good? Well this game brings all that childhood memory back.

4 1/5 due to its lack of exciting replay ability, a drawback to open world games. They aren’t always open world, only on your first run through.

This review contains spoilers


This is actually my fourth run through Elden Ring, despite only being my second review. I have an RL5 run on indefinite hiatus after beating Malenia, which was my primary goal; and a low-level co-op gimmick run also on hiatus because my friend got busy with life stuff. So although this is the second time I've fully completed the game, I've spent hundreds of hours in its world between my last review and this one. I've also replayed other FromSoft games, shepherded friends through them as well, and generally refined my taste for the design sensibilities at play here.

The result of this is a change in my perspective that makes me view this game in a much more positive light. At this point, I think Elden Ring might be my second favorite FromSoft after Sekiro. It's got an ineffable kind of charisma to it, a confidence in its own terms of existence that's certainly also present in earlier games but appears in full flower here, that makes it intensely compelling even on replay after replay. It's colorful, not just in the literal sense of abandoning the drab palette of Dark Souls but in the broader sense of having so many different threads in constant interplay in terms of plot, faction, enemies, level design, and mechanics.

And the mechanics are so tight. That's the biggest lesson I took away from juxtaposing this so directly with its predecessors. Time after time I'd say "oh they have a really good solution for this in Elden Ring." The pouch, dual wielding, ashes of war, spirit summoning, effigies of the martyr, the stance mechanic—all of these are individually excellent, and having them all blossom in the same game is mind-blowing.

I do want to take a moment to circle back to the criticisms I leveled in my first review about the latter third of the game. I've warmed up substantially on the post-Leyndell areas—Mountaintops is actually pretty interesting other than Flame Peak, the initial blizzard crawl in Snowfield is really emotionally compelling, and the legacy dungeons Farum Azula and the Haligtree are complex and exciting (Mohgwyn a bit less so, but it's got the vibes). And the vast majority of the endgame bosses actually rip! Godskin Duo is a really cool puzzle, Maliketh is a classic balance of punishing phase 1 with high-spectacle low-difficulty phase 2, Godfrey really pushes the jump mechanic to its limits, Fire Giant is super intimidating but ultimately slow enough to be totally feasible. Elden Beast is still wholly indefensible and Gideon is a bit of a nothingburger, but for the most part the boss and level design is cool.

And then there's Malenia.

My feelings on Malenia at this point are complicated more than anything else. I've beaten her at level 5, I've beaten her without parries or summons, I understand her fight on a deep level and I love it in many ways. But fucking Waterfowl Dance, man. Even after sinking hundreds of attempts into her, I have never been able to survive it consistently at close range. Not with the light roll elongated slightly by a patch, not with the circling strategy, even Bloodhound Step only gets my survival rate up to about one in three. And I still consider this a flaw. I know more workarounds now—using frost pots to knock her out of the animation, using throwing knives to bait it out when she's far away—but none of those are consistent across a long phase 2. And it does break my heart a bit that the boss that would otherwise be my clear favorite has such a striking caveat. Nowhere in these games am I as interested in what was going through the developers' minds than Waterfowl Dance.

But the big difference is that this no longer capsizes my impression of the game as a whole. I'm happy enough to take my sideways outs against Malenia and appreciate the rest of the fight, and the rest of the endgame, for everything fantastic it brings. And I'm beyond excited for the DLC next month.

Um dos melhores jogos que já joguei na minha vida, arte maravilhosa, bosses maravilhosos, história incrível, bons desenvolvimentos de personagens, MUITO BOM, quase perfeito

Not much to say that hasnt been said, amazing game and one of the best to ever release

I wanted to replay this game before the dlc dropped but also I wanted to try and experience the game that everyone else seemed to enjoy WAY more than I did the first time round. I've replayed every Souls game multiple times even the ones I don't really like. I've seen the end credits roll on Demon's Souls, Dark Souls, and Dark Souls 2 multiple times and tried my hardest to get the most out of those games that I struggled to connect with. (This actually made me really love Dark Souls 2 despite its flaws and it's probably my favorite Dark Souls title)

All that to say is that when I did beat Elden Eing for the first time back in 2022 I didn't get it.

It was certainly a great game and one that I appreciated much more than I personally enjoyed.

Returning to this title has opened my eyes a little. I still don't love it as much as everyone else. Something just hasn't fully connected but I enjoyed myself WAY MORE this go around.

It might be the contrarian in me but I had to learn to play this game my way. It's probably why instead of some Katana or Greatsword build I chose the weapon class with the least amount of weapons in it. I used a duelwield Nightrider flail set. One I made scale with Dex and the other I made inflict frost buildup. I've never seen anyone else use Flails in this game and I figured I'd try them out. Definitely combines my love of dex builds with this game's stance mechanic that had me downing bosses in 3 jumping attacks. This build is only possible if you have a friend drop you the second Night rider flail or if you're in NG+. I wanted to have fun so I just had my boy give it to me in exchange for something he wanted to try.

While not extremely overpowered the build made my playstyle very fun. I hate using shields since Bloodborne and Sekiro are my two favorite Souls titles. I also refrained from using summons this go around because if Kai Cenat can do it than so can I.

In this new run I found myself not bound by expectation or build. I did what I wanted and played with the only rule being no summons. This playthrough really tested my skills as a souls player and in that reignited the challenge of the souls games I've not felt since first beating Dark Souls 2 for the first time. Beating that game was such a rewarding feeling. It felt like I overcame so much and earned the right to see those endcredits. I had the same feeling after beating Sekiro and Bloodborne for the first times.

I've searched for this feeling ever since and only Lies of P got close to giving it to me with the Nameless Puppet boss at the end.

This feeling was achieved in this playthrough

Just my tarnished, a few incantations, and two fails

We overcame the Lands Between

Now truth be told I haven't actually seen the credits yet. I stopped right after Godfrey. I haven't fought the Elden Beast yet because I want to know if the DLC will add a new ending. So I'm right at the end but am refraining until Shadow of the Erdtree.

But needless to say I now see what people see when they think about Elden Ring

Story 10/10
Visuals 10/10
Difficulty 9/10 (Some spikes in difficulty)

A True Masterpiece Of Gaming

When it comes to video game awards, more often than not, they feel meaningless. Plenty of games have been awarded "Best of show" and achieved "WINNER OF 50 AWARDS!" only to be released and, at best, merely be very good and, at worst, not that good.

Elden Ring deserves all the praise it gets. It is an absolute modern masterpiece and one that will age like fine wine.

This is a souls-like game refined with an open world approach that in no way is bloated but instead uses it to its advantage. Take the visuals. The world of Elden Ring is lovely and bleak. Beautiful and sorrow. Its a testament to FromSoftware that they have done a grand job of world building, lore and visually. There is a minor blemishes but nothing to ever take away that fantasy immersion of sheer wonder and terror that Elden Ring provides. The audio is just fantastic from is orchestral score to the ambience being done to perfection.

This leads to how exploration is implemented. One one hand Elden Ring is all about exploring and taking your time in getting more powerful and skillful, knowing when you can push through and when to retreat and come back to an area/boss when you're more powerful/capable. Rushing or just being stubborn will just see you get your ass handed to you again and again with very little, if any progress. Therefore exploring is highly encouraged but instead of it just being a chore, it becomes a thrill. Not just in curiosity sake (you may find something that makes you more powerful or becomes a vital aid, you may find an area that is too tough which then serves as a goal) but in different kind of environments you can find. Elden Ring is so visually diverse that just finding a new area is a reward in itself.

And boy does Elden Ring make you work for it. If you're not familiar with Dark Souls type of gameplay, lets just say its punishing gameplay that pushes trial and error to the forefront, making you memorize enemies and environment hazards well enough to overcome them. Yes, you will get frustrated, angry and stressed in places. But this is part of the beauty of these types of games. They build up, knowing that, if you keep trying and learn, you will eventually overcome what is causing such pain and those emotions turn into feelings of relief and satisfaction, which make it very gratifying. And to Elden Ring's credit, its not as harsh as past FromSoftware games like Dark Souls trilogy, Sekiro: Shadows Die Twice or other well known "Souls-Like" such as Nioh.

This is mainly because Elden Ring also expects you to be smart rather then overcome via 100% skill and hard work. Yes, it's all well and good being able to dodge roll and exploit openings from your enemies. But sometimes, you can take advantage of the level design, hiding in a room and cheesing the enemy with a bow while it thrashes around, doing its powerful attacks in futility. Or using a summon to distract the enemy and use hit and run attacks. it's all about "work smarter, not harder" Make no mistake, you will be working hard but you'll also find ways to make the burden less so.

Even its issues can be a blessing? A Boss exhibiting dumb AI? Enemies falling to their deaths? In most games, that lessens the experience. In Elden Ring? That's a reprieve. A "thank god it's happening" moment. You don't scoff at the small mercies Elden Ring provides, you breath a sigh of relief. And in terms of actual issues, its really hard to fault the game. Maybe you can poke at the lack of lore? Well welcome to a FromSoftware game. It can feel longer than a usual souls-like game but that's just the nature of it being an Open-world game.

In reality, the only reason to not give Elden Ring a chance is because you don't like Action-Adventure and/or Open-World games. Otherwise, you owe it to yourself to play Elden Ring. Beautiful, fantastic gameplay with a ton of replayability. It's the kind of game to make you have faith in AAA games. It's a masterpiece.

Rating: 10/10

An incredible game that i believe everyone should try at least once in there life.

Replayed in preparation for the expansion. It's almost the perfect game, but personally, I find the difficulty and archaic rhythm of many bosses to be a bit too much.

I love love love the lore, build variety, and just how beautiful the game looks. It's almost a masterpiece in many regards.

For me, Dark Souls 3 and Elden Ring are almost twin games.

They share a lot of the same DNA, but the strengths of one are also the weaknesses of the other.

I think its biggest weakness are the bosses. i still have no clue why they felt the need to make every boss Nameless King and give them variable delays. Dark Souls 3 had the bosses and the character controller operating in perfect unison, while here they struggle against each other. Farum Azula is also just a terrible area and murders the pace of the game.

Even just removing Farum Azula would make my rating go up significantly. Still, Elden Ring is a fantastic, if flawed, game. In other words: It's a Fromsoft game.

Acho que Elden ring tem um dos melhores sistemas de combate que já vi em jogos. É bizarro a quantidade de builds que você pode fazer pro seu personagem dentro do jogo, fora a quantidade de chefes, a maioria tendo uma batalha épica.
Senti um pouco pela falta de uma história mais linear. A história do jogo é ótima, mas a forma de contar ela é péssima, tem partes da história do jogo que é contado na descrição de um item que você encontra na pqp depois de lutar com 300 inimigos, e essa descrição só vai fazer sentido se você tiver encontrado todos os itens necessários pra isso.
Outro ponto que me incomoda é o fato de que várias áreas do jogo você só vai passar reto dos inimigos que estão lá porque absolutamente não vale a pena lutar com eles pra ganhar tão poucas runas.


Elden Ring is by far an all time great. many of the bosses are fun, the builds are enjoyable, music, atmosphere, etc. etc. all fantastic, my biggest complaint is the overuse of duplicate bosses with some feeling underwhelming

This is something else.

Ng / Bloodhound's Fang
(Dex and sex / little faith)

i'm beginning to think miyazaki has some form of complicated relationship with elderly people