Reviews from

in the past


Wahoo brothers meet small wahoo brothers for adventure where time travel barely matters...???

Super good and weirdly dark game with the exception of the final boss really sucking, and I could just never beat it as a kid.

Lowkey i got lost a lot playing this but maybe cause i was like 10

got to the yoshi part iirc, stopped for other games. will return one day


As much as I want to love this game, the present is almost completely unutilized from what I've played. Its just used as a hub to time travel to the past. I also find it kinda annoying that the BP system was replaced with simply purchasing Bros. Attacks from the shop. My first point might change if I ever get to finish it but I probably won't get to it.

Mario RPGs are the most turn-based fun you can have.

Im really sad this game isnt talked about as much as both Bowser's inside story or Dream Team, because this game is really good. its short but its plot is super intruiging. gameplay is more of Superstar Saga but on the DS, and since its on the DS it uses both screens in combat which is really cute! the top screen being used as a map during exploration makes sense. the way the show the map on the top looks wonky a bit but i understand what they were trying to do. soundtrack isnt the best in this title but its still really good. maybe its cause the game is darker in nature but it feels like there are less headbangers in this game than in the others.

overall i had a great time with this game. i reccomend it to anybody who hasnt played it or hasnt played any other M&L Games. (but if you really havent just play Superstar Saga or its Remake)

Using all 4 buttons kind of cramps my hands.
A lot more focus on dungeon crawling, which is neat.
The shroobs are great villains; silly, but also very threatening. Time travel plot is full of awesome character interactions.
Not as good as most Mario and Luigi games but still a great time

This game is fine. I first played this as a kid, after playing its successor and the other Mario RPG games that came before, except Mario & Luigi Superstar Saga. Before then, I’d rarely hear about this game online. Whenever that would happen, my interest would always be piqued as if it was some underrated hidden gem.

This game is not quite that, but it’s also not the worst thing ever like some may make it out to be. It’s a very middle-of-the-road Mario RPG. If you’ve played through most and want just another one with the traditional solid mechanics to run through, this one has you covered.

This one’s big gimmick is that you can play as the babies, and while that sounds fun, unfortunately a lot of their abilities are simply ones that the main bros had in the other games without much to call their own. So really, their main move set feels a bit uninspired and the same as ever. Plus, the Bros moves aren’t very well balanced, with this being the only entry to have them as consumables and for the later moves to become over-centralizing fast.

That said, there’s still a lot to like about this game! The core concept of the time travel is kinda neat, there are many fun locales like the Vim Factory/Forest area, a very unique and eerie one, and Yoshi’s Island, a fun set of throwbacks. Plus, the main antagonistic body of Shroobs, while pretty one-note and straightforward, are visually distinct, entertaining, and threatening.

I wouldn’t say this is THE must-play Mario RPG but it’s still fun to play if you’ve played some of them and want another one!

I didn't realize that the Mario & Luigi games were kinda like more Paper Mario games until a friend from middle school showed me this game. I think this game is super cool and wish it could've gotten the remake treatment over BiS since it kinda needed it a bit more. Still a great RPG and worth playing.

I have the music ingrained in my mind.

So, I want to start by saying that there has NEVER been a BAD Official Mario game. So when I say I did not like Partner's in Time as much, I'm not calling the game bad. Just..Mid. Well, let's start with the positives.

The battles are still just as entertaining as I remembered them to be. Synchronizing attacks with the babies and adults creates creative combos and awesome special attacks. If you get good at your coordination, special attacks like Trampoliners and Copy Flower become downright BROKEN against bosses. I also like how there was very little grinding needed to beat this game. Sometimes, I prefer a short, easy RPG that doesn't require much commitment.

The environments are pretty unique too, with tons of puzzles sprinkled through them. For example, in the desert, you have to split up the adults and babies to hit blocks simultaneously to unlock doors.

Secondly, while I won't spoil the final boss, it was very epic and satisfying to defeat, even if it came out of left field. Yes, even THAT part.

Lastly, the graphics and music are great here, with the characters looking way more expressive in cutscenes than of Superstar Saga. I find myself listening to the desert theme a lot, although I can't remember some other things.

Ok, onto the disappointing. The Time Travel mechanic of the story felt undercooked. Like, you go to environments in the past, but nothing about them gives the impression that this is unique to the past and not the present. Wouldn't it be cool to see the past and present versions of the same locations, and see aged-up characters? That way, we won't be stuck in Princess Peach's Castle! This idea is KINDA played with a younger Professor E.Gadd getting an idea that transfers to present E.Gadd, but that's it! So lame!

Moreover, the main villain, the Shroob Princess, is underwhelming. They play up the terror of the Shroob army, how large they are, and how foreign they are in their customs and language, but since we never get any more motivation or dialogue between the heroes and villains, it ends up being underwhelming. Now hold on, hold on. Yes, Mario villains aren't always complex, nor do they have to be to have a good story or gameplay. But when you get villains like Bowser or Fawfull in Bowser's Inside Story, simple characters with tons of interaction and witty dialogue, it makes up for the simple plot!

This entire game feels like beta Bowser's Inside Story because there isn't much of the witty humor or fun interactions that are in that game. Frankly, if you ONLY had one M&L game to play in your entire life, skip this one and go to Bowser's Inside Story, the best game in the franchise. Still, if you want a little more fun and some cool time-travel shenanigans, this game ain't too bad.

what a great game that i am not really a fan of at all, and it pains me to say this because the core of this game is really great, and it starts off so strong too. but i think my main sour point with this game derives from the bosses.

a disclaimer. i played the NORTH AMERICAN version of this game, since i am a filthy american, and this is the version of the game where the developers presumably did several lines of coke and thought it would be a fucking great idea to make every single boss in the latter half of the game an HP sponge snoozefest that act as utter brick walls to both the pacing and my overall enjoyment of the game. i am not joking when i say that this game has some of my least favorite bosses in any RPG i've ever played, and i hate that i have to say this because i was actually praising how good the bosses were in the first half. i think the turning point for me was the shrooboid brat in gritzy desert, which i didn't mind all that much but thought its HP was a bit too high for my liking, then it all went downhill from there. it snowballs until the final boss where it has so much HP it's borderline comical. to only compound this problem is some of the bros attacks in this game, specifically the flower abilities, genuinely hurt my hands. i don't think i'll ever replay this game due to the fear that i'll actually develop carpal tunnel syndrome. i hear that the japanese and european versions rebalance the bosses significantly, so if there's an english option in the european version, i would practically beg you to play that version instead.

this is a little off topic but it still pertains to this game: it genuinely makes me upset that bowser's inside story got the remake treatment instead of this game. BIS is already an almost perfect game as it is and this game would actually benefit from a remake. hell, i'll even take a european ROM of the game on the virtual console. i understand why alphadream chose to remake BIS instead, (money, at least that's what they hoped. if you wanna shave a couple years of your lifespan go look up the BIS remake's sales numbers) but man is it still disappointing.

TL;DR if you wanna play this game, play the japanese or european version if you're not a fucking masochist

It's fine. It's not as good as Superstar Saga in multiple ways. I got used to the controls eventually, but having four characters is unecessary. Some really awkward platforming sections (really disliked every time I had to use the flat baby and fan combo to do stuff). Minigames were kind of mediocre. Combat is still fine save for having the babies be the only ones with hammers -- I didn't mind the consumable Bros. Attacks stuff as much as I thought since you get so many of them. I didn't hate my time with it but it's a bit of a filler entry.

this one is the best mario & luigi game out there if u dont agree ur stupid and wrong

le meilleur thème de combat de la saga

Provavelmente o mais dificil dos Mario & Luigi, uma história diferente e BEM LEVEMENTE "pesada" quando analisada, bom jogo mas não jogaria de novo devido ao perrengue que é os final boss.

my first of the series... the story is awesome the gameplay is awesome the music is awesome. good rpg

que pedo con los aliens
digo que en 2005 no se andaban con mamadas

I love that this game honors the charm of its predecessor. I'll never get over Mario and Luigi's generic Italian gibberish. Despite its charm, I think this game succeeds merely
to show off the Nintendo DS's functionality (i.e. "x" and "y" button integration for previously revealed moves) rather than enhancing gameplay or story. The puzzles seemed repetitive and the stages didn't seem as immersive as the first entry to this series.


Adding the baby Mario Bros. adds a fun sense of depth to the original combat from Superstar Saga! The story is once again fun and dialogue is well written, which made me play through the game again and again.
Must-play for fans of the first game and really fun for newcomers as well!

Gonna be honest, I'm kinda just finishing up a playthrough I started when I was 11 years old but got about 50-60% of the way through before dropping all these years, so admittedly this review may not be totally accurate or in-depth but I remember most of the main plot points and my backlog is long enough as it is so I'm just going to base this from what I remember back then and my opinions beating the rest of it now lol

This game was a bit hard for me to rate (even with that aside) as I actually enjoyed going back to it more than I thought I would but at the same time I kind of understand, one, why I didn't beat this game back then despite beating Bowser's Inside Story and Dream Team (the latter a bit later on ofc) and two, why some people consider this to be one of the weaker M&L titles.

On the more positive side, the core Mario & Luigi gameplay is there - the combat is still pretty fun with how you can counterattack the enemy by timing your jumps and hammer attacks just right, and there's a really good use of atmosphere in this game that's kind of unlike any of the other Mario & Luigi games or even Mario RPGs in general. There's this whole "mysterious" aura throughout the game that really sets a unique mood to it, and the plot definitely threw me for a loop at times - even just playing halfway to the end. And really, I think the core Mario & Luigi gameplay being there is what helped me a lot in just having fun with the game as well as exploring the game's different areas in it's map.

I really think the issues with the game come down to two big things - one slightly bigger than the other, so to start with the slightly smaller gripe I have, the game's main bosses kind of drag on in this game. Some of the later bosses in this game especially have pretty damn high HP, which on it's own isn't a surprise (obviously a 'boss' is going to have higher HP than a regular enemy), but I kind of feel like it's a bit... too much at times. The final boss in particular (not counting the Bowser fight which is basically just a series of attacks to counter) has three phases, two of which have 3000 HP, and the second having 3500. Maybe you can just chalk this up to a skill issue, but part of my issue is that some of these bosses don't really have much of a 'challenge' to them outside of just being ridiculously high HP. Obviously there are the attacks but a lot of them have fairly easy to understand attack patterns that are a bit challenging the first few times but after that become pretty predictable and easy to avoid if you're paying attention (and even then you can easily stock up on items - the last section is especially pretty generous with mushrooms, Bros items, and 1-ups). The result is that the bosses, especially later in the game, kind of just go on in a way that at times just made me feel "alright, is this going to be over soon?" Which to be honest I think is kind of an issue with the game in general, being pretty weirdly-paced at times, but I feel like the strong bosses only really add to that. And apparently it must have been an notable issue enough for the game's subsequent Japanese and European releases to give the enemies altered stats including lowered HP lmao.

The second major issue I had was that the whole system of having the 'baby' characters in addition to the 'adult' characters is something that is pretty neat on paper but at the same time a bit mixed in execution. There are certainly times where I think the game does interesting stuff with the idea (i.e. in the 'past' Peach's Castle towards the end, having each pair of brothers go to one room complimentary to another to connect a laser beam) but a lot of the time it feels sort of... tact on, like something they just did to utilize the DS' two extra face buttons over the GBA. A lot of the overworld puzzles either feel like simple puzzles that are pretty easy to solve but add up to, again, bog down the game's pacing at points, and others are just a complete slog in of themselves (basically, any of the areas where you're using the babies to control the adults standing on a moving platform over a pit of spikes). And in combat it's even more of a mixed bag since, while I like what they do with some of the Bros attacks (giving an extra challenge of pressing the right button with the Trampoline, for example), the babies each carry their own control scheme so to speak (being mapped to the X and Y buttons whereas adult Mario and Luigi are mapped to the A and B buttons) and I gotta say it really screws with your muscle memory at points. The hammer ability being tied to baby Mario and Luigi (and as such, the X and Y buttons) just felt kind of forced, especially in counterattacking where the game still only uses either the jump or hammer individually as different phases to counter enemy attacks. Plus I feel like it's especially kind of awkward if you have one adult brother down but the other still alive, since you're basically jumping your thumb between two buttons on the opposite side when either counterattacking or using a Bros item. It's something that really doesn't seem like it would be a huge issue but once you get into a certain rhythm of the enemy battles, it definitely sticks out when these slight changes in button mapping occur.

…oh yeah and there’s a moment where two hammer bros under mind control communicate in leetspeak which alone dates this game pretty significantly

While I have been kind of focusing on the negatives for most of this review, however, I still really enjoyed this game in general. Like I said, the core Mario & Luigi gameplay is still there, and it's still definitely fun - counterattacking enemies is challenging at times, the Bros items are still fun to use and add some good variety to the game's combat (though I kinda find it weird how the 'Bros' items/attacks are treated as individual items and don't use SP but whatever, I ended up just using the Ulti-Free badge in the late game anyway), and I really just enjoyed exploring the game's world and uncovering the story as it went on. And when the game does have good uses for it's buddy system, it does add some interesting ideas to the world design. Also Kylie Koopa might be my favorite ('original') character in this series of games ngl.

masterclass meilleur jeu m&l meme si bowsers inside story est tres bon

Start of an amazing rpg series