Reviews from

in the past


Всё ещё нуар. Всё ещё атмосфера. 7.

this game has better shooting mechanics than most shooters out today thats crazyyyyyyyyyyyyyyyy

Great game. Better than the first for sure. Though it does work as a fantastic companion piece as they are nearly identical outside of this one having better level design and more polish. The two games ultimately feel like two halves to one story rather than radically unique experiences which I think is interesting in its own right.

"And we keep driving into the night
It's a late goodbye, such a late goodbye
And we keep driving into the night
It's a late goodbye"
- Poets of the Fall "Late Goodbye" (End Credits song for Max Payne 2: The Fall of Max Payne)

considerando todo o contexto do jogo, é bem foda. o level design, a dificuldade e principalmente a trocação de tiro são os melhores feitos do jogo

bem impressionante pra epoca


Max Payne desde o início é aquele tipo de franquia que não tem muito o que contar, basicamente é um detetive investigando crimes e trocando tiros enquanto lida com seus próprios conflitos, mas é exatamente essa a proposta de Max Payne; não ser levado a sério, e no 2 não foi excessão, conseguiram manter a essência e a qualidade do original com alguns aprimoramentos bem vindos, a atmosfera noir continua incrível, e alguns problemas relacionado ao volume alto dos tiros mesmo com o som do pc no mínimo me incomodaram, uma pena não terem mudado também o péssimo sistema de salvamento o que acabava sendo comum em jogos na época, apesar disso Max Payne 2 e 1 continuam jogáveis e revolucionários até hoje mas não espere um jogo complexo e com uma grande história.

Tons of great little gameplay improvements make this game a dream to play. Bullet Time slowing the world more and more as you pile bodies and keeping Max the same speed makes it so much more useful here. Being able to keep shooting after you hit the floor when you dive also is a game changer. Frequently in 1 if you didn't kill the enemy right in front of you after a dodge, he could pump you full of lead while Max was doing his getup animation, even if he had more bullets. Now in 2 Max only gets up once he's empty or you stop shooting. Small changes that make the best part of the first game even better. Physics enabling you to shoot enemies into the air and fly away is super fun. Gameplay is even stronger here in the sequel, with improvements to core mechanics.

Story presentation follows the same style as the first, though sadly missing Sam Lake looking ultra goofy. I think the tone is on average a bit more serious, though it has its goofier moments throughout. I did find the plot a little easier to follow, even if it came at a cost of being simpler and less ambitious. But that's not to draw attention away from the stellar presentation which it retains from the original.

I wouldn't call 2 such a major improvement that I would recommend playing it over the original. Instead, I think it's more of a refinement. Small issues cleaned up, to make the gunfights just that much more satisfying. A fantastic game that holds up stunningly well for its age.

I loved everything about this game. I would not change a thing.

Well, except Max's face. I would change his face. BUT OTHER THAN THAT IT'S PERFECT!

There's not much to say about Max Payne 2 that can't also be said about the original Max Payne. However I do believe that the story is a step backwards from the original.

Max Payne 2 follows in the footsteps of the first game in the series by building on the same core gameplay and including that same dark tone. You've got mostly the same guns, gameplay mechanics, and comic-book style cutscenes. I really don't have much to say about this game other than that if you liked the first one, you will definitely like this one.

The only thing that was a bit of a turn-off for me was that the story was just a bit tough to follow at one point, with the time-skips and stuff, and its direction made me ultimately prefer the story of the first game. However, this game has a lot more humour and interesting easter eggs, and my personal favourite addition that made the game so much more fun was the introduction of ragdoll physics.

esse tem gráficos bem melhores que o primeiro, mas a trama do primeiro é mais interessante

I don’t have a lot of experience with games like this where they hide threats in blind spots in tight corridors, rendering it impossible to know where they are without possessing an intimate familiarity of the game—it’s very trial-and-error. Although the presence of a quick save is meant to offset this, frankly, I just don’t like this approach to design.

While I’m a big fan of Remedy, and I do respect the impact the first two ‘Max Payne’ games had on the gaming landscape, they don’t do much for me. I kept playing for the writing and general style of the game—which are killer. It makes me sad to admit that there’s not much else for me here.

"Firing a gun is a binary choice. You either pull the trigger or you don't."

Keeping this one brief, I have similar feelings of Max Payne 2 to the first game. It gets the job done, for being a sequel; improved presentation, more cinematics, and expanded gameplay that fixes a few issues from the original. And of course, Sam Lake's writing is weirdly satisfying.

The only thing I can't really say I'm a fan of with this sequel, in comparison, is its overall plot. This is a story about love, following up the first game's story of revenge, and thus doesn't find itself going into similar bizarre, action-packed setpieces. It results into a narrative that is both simpler and often convoluted. (Those funhouse sections are pretty fantastic, though.)

That issue with the narrative aside, Max Payne 2: The Fall of Max Payne is a must-play, for those who enjoyed the first game. It may not seem necessary at first, but with its shorter length, it fills extremely well into this dark duology of a detective filled with loss and vengeance.

Every bit as good, if not better, than the first game. A tremendous story

After a decade I finally beat this game, and oh my it definitely isn't good. Incredibly boring story, Mona Sax is completely wasted and every location in this game is a stupid fucking warehouse or apartment that is bland, ugly and grey.

Brutal, sigo recordando a mi hermanito y yo jugando esta joya, mi hermano con Mona a veces y yo pues todo el juego, nuestra parte favorita era la de escoltar al señor en el muñeco haha

eu não aguento mais esperar pelos remakes

an absolute blast amazing atmosphere soundtrack and gameplay the story is also very detailed despite what people might say

Kind of a master class game imo. there’s some stuff I prefer about MP1 but for the most part this is a big step up and a great sequel. Can’t recommend it enough.
Rest in Peace, James McCaffrey.

Masterpiece. Great graphics at the time and gorgeous mechanics.

This review contains spoilers

As I continue my journey through this classic of series I finish the only one I had yet to play prior. I originally played 1 through the mobile port (have since got a original xbox copy of the first game) and I played 3 much more recently witch brought me to want to finally finish the first game and play its sequal. I played through this game on my Steam Deck with the widescreen fix and my god does it play good on steam deck with gyro controls, absolutely wonderful time.

Now on to the actual review.
I did not fully know how to feel when starting this one, I had just come off the heels of the first game, witch has a delightfully wierd and even funny feel to it even through it gritty one liners and story,. Max payne 2 took some time for me to get that remedy feel, but once I started seeing those tv shows (and a level that takes place in a old theme park) max payne 2 really solidified itself as sequal unique from the first. 2 is trying to tell a bigger story, as well as flesh max out more, instead of being a man deadset on a revenge mission where he revels in the killing hes become more contemplative and for lack of better phrasing just more depressed. I appreciate the new dream segments, they still have that wonderful trippy feel, and Mona as a secondary protagonist gives this game so much more to really latch onto. While Mona and Max's love could have definitely got more fleshing out I love the ending of max finally being able to move past the death of his family (even if 3 throws that somewhat out the window).

Now that I have finished both 1 and 2 for the first time I now plan on replaying 3 with my new outlook on this series, and appreciate the context these 2 original romps have given me for the rest of remedy's catalog.

shorter than the previous game, does make some improvement, like better character models, in game cutscenes. Gameplay is still fun, but again its a shorter game than the first.

A dinâmica em geral do jogo é bem diferente mesmo que mantenha bastante da base de seu antecessor, temos aqui um ritmo mais frenético, maior contextualização pra fases, encontros mais espaçados que se naturalizam melhor onde são colocados, e principalmente, uma mudança clara na abordagem da escrita de Sam Lake, puxando o arco de Max Payne para algo mais dramático, e criando ótimos momentos com isso. Continuo preferindo o primeiro por pouco, mas Max Payne 2 é um dos melhores do gênero assim como seu predecessor, brilha tanto quanto ele e um ótimo exemplo de arco de amadurecimento para um personagem marcado pela violência.

A love story (thousands are dead).


A great sequel and improvement on an already great game. I think it does everything I liked about the first even better, alongside a better soundtrack, (from what I noticed) subtitles outside of the comic book cutscenes, and a much better final fight. Worst I can say is that it might be a little easy (and this time it isn't because of a mod) but that's not a problem (specially cause it's still easy to get yourself killed if you're being reckless).

The Game as a sequel improves in terms of presentation, gameplay, feedback and engine with a good showcase of physics at the time.

yet, it feels so undercooked compared to the original, since the story is very in love with itself, but it lacks any of the great story beats, unique levels or one-off characters from the original, making it hard to stick the landing on a lot of emotional scenes besides the ending, despite having really good direction, humor and presentation, it just feels lacking all around with such simple levels.

Enjoying this so far but I have to say why the fuck did Max and Mona start making out right after they escape NYPD? Like they've known each other for a grand total of 3 hours and exchanged words maybe a handful of times. Is Max just that desperate for pussy? I struggle to see the chemistry between them. The story is also confusing right out of the gate, the part about Gates' murder as the reason for setting everything off went in one ear and out the other.

Max Pussy whipped 2. Max is pussy whipped. Dear god. The gameplay is leagues better than the first game. The writing is leagues less entertaining.

There are less comic book shots, leaving for more scenes to be told through just the game engine like your regular PS2 cutscene. Which is honestly nice, because it lets you stay locked in to the game. But the comic shots that were in the game are less cool than the first one which is a shame!

The gameplay allows you to be expressive and actually use the fucking bullet time mechanic. It's basically what you imagined the first game would be like before you booted up that abomination. You can jump around corners and shoot shit up like a king. Getting kills in slow-mo regens your slow-mo, badass.

There are sections where you play as Max's girlfriend and I have no idea why they exist. She plays exactly like Max, and they didn't feel relevant to the story.

I had fun