Reviews from

in the past


joguei a primeira vez no porte de super nintendo

This review contains spoilers

Street Fighter Alpha 1 was quite the success in the arcades and the home, bringing a new artstyle with familiar gameplay and new additions to the cast and game systems that made it a standout hit, especially given Street Fighter The Movie: The Game came out at the same time. You can guess which one was more successful.

Naturally, a sequel was greenlit almost instantly once cabinets and kits flew out Capcom's warehouses. With what they had built on with the meters and Alpha Counters, it would make sense to fundamentally improve what they had going and give fans a bigger, better game. With a bigger budget and more creative freedom thanks to no longer being tied to an animated movie, they did just that and then some.

Street Fighter Alpha 2 is what I call an absolutely perfect sequel. It takes everything from the first game and amps it up tenfold to make a game that looks, sounds and plays beautifully. Raising the base roster of 13 in the first game to 18 certainly helped, turning secret characters into base roster choices and bringing old faces from past games.

Such new blood includes Dhalsim and Zangief from Street Fighter 2, Gen from Street Fighter 1, Rolento from Final Fight, as well as new character Sakura Kasugano, who practically stole the show and became one of the biggest female faces of the entire franchise. You don't get an entire manga series about yourself and a playable appearance in Rival Schools if you weren't a slam dunk right out of the gate, and the plucky schoolgirl was exactly that.

The game itself is basically an expansion from the first game, but everything just feels smoother. Gone are the majority of target combos but replaced with new moves and old ones getting tweaked to better pace the game. Alpha 2 just feels faster in general, one of the fastest in the series that's actually playable if you stick to Turbo 2, just be wary that the speed may fuck with your combos due to how the frames in turbo mode are rendered.

One the biggest new systems of Alpha 2 is the Custom Combo, how it works is when you have super meter, you can press two punches and a kick to activate CC, all your attacks are much faster and recovery is basically non-existent, giving you a few moments to string any attacks together to build huge combos. This was the game's biggest addition and it seriously helps with characters that might not have good supers to use the meter in new and exciting ways.

Graphics and Sound took a huge leap forward with the increased budget, giving the original soundtrack a bigger, more exciting tone. While not as thrilling or intense as X-Men vs Street Fighter, but still pumping to get you ready for a fight. The new backgrounds are more vibrant and have way more animation and scale to them, stages like Ken's, Charlie's, Rolento's and especially the secret stage for Sagat and Ryu really stand out.

The UI, not usually something I bring up, is also way more alive, like the transitional Z that zooms in and out, showing things like the stage or the character select screen when a second player challenges is also magnificent to look at. Also the intro is so damn good, but not my favorite of the bunch.

Alpha 2 is a clean, pretty, simple to play game that anyone that likes fighting games can jump right into. Its ease of play allows anyone to jump in, and the large flexibility with the super meter and Custom Combos really bring the game high above its competition. The only real complaint is having to press multiple buttons while doing super moves to use more than one level of super can be cumbersome, but that's a small nitpick for cackhanded people like myself.

Otherwise, Street Fighter Alpha 2 is a damn fine masterpiece and one jumping into. Also the Saturn and PS2 ports add Cammy as a secret character! What's not to love?

Final boss of arcade mode was pure pain. I apologize Ryu, I wasn't familiar with your game

For me, Street Fighter peaked here, the artstyle, character designs, sound design, music and game-feel is all chef’s kiss.
Some may say 3rd Strike is where the series peaked and I wouldn't really argue with that sentiment but for me, Alpha 2 just represents everything that was so comfy about the CPS2 era.

The pinnacle of the Street Fighter franchise but there is a ALOT of shit in this game that makes you question "why does this even work this way?". Incredibly messy but great


Os stages do Alpha são outros niveis de lindeza

I've always been a big fighting game guy, but never a big Street Fighter guy. This game makes me question every preconception I have about this series though.

everything they introduce here is just perfect for a casual like me and by that I mostly mean the additional characters lol

O quanto Street Fighter Alpha 2 melhora todos os aspectos de seu antecessor é sacanagem! Além de consertar algumas questões envolvendo combos injutos, balanceando cada um dos personagens, aqui, somos apresentados a uma estética inesquecível, mapas com artes maravilhosas, sprites fluídos que você consegue notar o cuidado que tiveram, simplesmente, um avanço técnico surpreendente. Um dos melhores de toda a franquia.

Tem o seu lugar no meu coração só pelo fato de terem apresentado a Sakura aqui e ela é a musa do meu coraçãozinho.

eu sakura te amo muitoo

Tem o problema do "jogo do meio na trilogia". Mas ainda é street fighter alpha, então é objetivamente bom

Alpha 1 but more tolerable due to the not fucked up roster.

HUGE upgrade from Alpha 1. Character sprites somehow look even better and the game plays alot more smoother and improves on everything Alpha 1 brought to the table.

Rival battles make it so much more interesting this time around and character endings feel fitting for their respective characters arcade mode. Auto combos are also super fun to use.

Personally my favorite out of the alpha games, presentation is amazing and soundtrack is phenomenal! Custom combo and Alpha counters are super fun to mess with.

Lots of good stuff here: a perfect roster, smooth animation, and awesome character themes. The fighting itself is in high form and quite deep, and being able to choose between normal and turbo speed is a nice touch. Great fun overall.

A great sequel that enhances a lot the previous one.

Excellent game, one of my favorite Street Fighter games.
Also, this was the first time my beloved Sakura appeared, oh yeah.

The most literal example of the term "Anime Street Fighter"

Alpha 2 functions a lot like Street Fighter 2 Super Turbo. No dashes, combos in general are very short and simple. Most of your gameplay is walking back and forth to bait the opponent into missing an attack, hit them if they try to jump at you, and try to approach the opponent/keep the opponent away from you.

Combined with the excellent music and very nice pixel art graphics, this makes it very fun and approachable for a beginner. Especially with how many mechanics games have these days, Alpha 2 can be refreshing in how barebones and basic it is.

Once you get invested though, you can start to squeeze a little more out of it, by learning to use the Custom Combo mechanic to perform fast high damage combos like what you see in Guilty Gear or Blazblue.

I just know if I was around in the 90's arcade era, this game would be my bbg.


Love Akuma! Banger music.

Getting closer to the best Street Fighter experience and I liked having an ending without Bison for once. I played as Sakura.

Really cute art, but the gameplay is frustrating

brabo, levaram um daqueles aparelho com 1 gazilhao de jogos pro colégio e pqp só tamo jogando isso