Reviews from

in the past


BOTW made me realize I didn't hate open world games I just hated bad games.

I wrote a terrible review of this game a while back and I'm really ashamed of it so if you read that review, I am incredibly sorry for the pain I caused you.

My opinions on the game haven't changed much but I feel obligated to try to heal any damage I caused.

A game I really wanted to like, but for some reason it didn't resonate with me, I have some qualms about the weapon durability system and its deeply upsetting effect on the rewards this game dolls out for exploration, but even that was not the proverbial last straw. There's something I can't put my finger on, perhaps its simply an "its not you its me" problem.

O jogo em questão proporcionou uma experiência excepcionalmente agradável. Dediquei mais de 80 horas a essa atividade, e cada momento foi repleto de diversão. Gostaria de destacar que este jogo, além de ser envolvente, transmite uma sensação de tranquilidade, tornando-se uma escolha ideal para quem busca entretenimento relaxante e agradável.


What a journey this has been. I initially played this in 2017/2018 and came back to finish it in 2024 after getting the urge to play it again. BOTW is an absolutely amazing game in itself, though I always felt that the lack of actual dungeons made it a weaker TLoZ. I get quite overwhelmed by the sheer amount of things to do in open worlds, and BOTW was no exception; honestly, I think this was the game that triggered that feeling the most.

Going back to it in 2024 and beating the final boss with absolutely no recollection of the controls was such a stupid idea, and I'm glad I did it.

Achei o jogo incrível no começo, os gráficos muito lindo. Mas não só de gráficos vivem o jogo. A mecânica da arma não me agradou nem um pouco, em 3 a 5 hits já quebra a arma. As "caverna" onde os puzzle são tudo repetido ou pega 4 esfera e troca por vida ou stamina. Mapa muito vasto mas inimigos chatos, e mais a arma fica quebrando. Enfim, botei expectativa demais no jogo. Um comentário bem bosta mas foi minha experiência me desculpe :(

i literally lived off of dr pepper for an entire week after i got botw love this game

probably one of the best open-world experience out there

This review contains spoilers

I just finished this today after about two years of abandonment. I'm not sure what compelled me to pick my switch back up a couple of days ago and finally finish this (I had taken down three out of four Divine Beasts), but I am really glad I did. even though I was slightly out of the loop from the story, I was brought back into Link and Zelda's world immediately, and became addicted just as much as I was prior. I love this game. the music was beyond phenomenal, especially during the final fight with Ganon. I could play this for hours and not complete a single quest. it was one of those open world games that was neverending. I'll probably play for a bit longer even after my main objective was completed, just for the fun of it. I hope TOTK is just as good, if not better, than this

Great overall, lots of possibilities. bought dlc and amiibos, great dlc, great amiibo support.

What can I say? It's Breath of the Wild, the first open world Legend of Zelda game. And it does being an open world fairly well, with there being things to look at all over the map. You're encouraged to gather and craft food items, which gives you incentive to remember where the best ingredients on the map are. And the game and story itself are fun, with a sense of responsibility that hangs over both Zelda and Link like the sword of Damocles within the text.

I do think that the motion controls are significantly worse on the Switch than they were on the Wii U, since the game was obviously initially conceived with the Wii U's game pad in mind. Still a good game.

Breath of the wild reformulou como são feitos jogos de mundo aberto. Acho que até hoje o melhor exemplo de como se construir um mundo com tanta coisa pra se ver, fazer e descobrir.

This game means more to me than any other game. It is my favorite game of all time, with TotK being a close second. I would fight Mike Tyson if he said he didn't like this game.

I first got my hands on this game at my uncle's house. Played a bit of it until my uncle said I can take it home and finish it. It took me a long time to defeat the final boss. It took a long time for me to come around because of the RPG mechanics and I am not used to it. Also, there is a lot of exploration needed to play this game properly and defeat the game. It took a long time for me to get used to the controls and by the end, I was able to defeat multiple bosses and get all the equipment I needed. I loved the fact that it is a non-linear game and you could just go for the final boss right at the start of the game. I did need a lot of help from my friend to find certain things like the Master Sword. I recommend it to everyone and definitely an essential on the Switch.

Decent game but honestly I can't really see why people love it sm. It never resonated with me. I have played like 4 TLOZ games and this is by far my least favorite. I just find everything so overwhelming like yes you have a GIANT map yes there's tons of shrines yes there´s lots of (written) dialogue but again, it's just overwhelming cause everything just feels bland and you get bored after a while. Around the 15-hour long streak of playing I was like "hmm absolutely this isn't for me" but I was so close to pass the game I was like "meh what is 5 hours more"? And even the finale feels anticlimatic and doesn't reward you as exponentially as you work your way to get there.

I just enjoyed the shrines and the divine beasts a.k.a the dungeons (a.k.a teh essence of the series). In total I had fun like 3 hours. I enjoyed the soundtrack too and the art direction. I won't replay this.

this is a masterpiece, i get the complaints about the temples being replaced by the divine beasts and the weapon durability but personally i really like both. a big open world zelda game like this was my dream game for years, and i was so happy to finally play it. admittedly there isn't much of a reason to replay it now that tears of the kingdom exists, but i'm glad i played it since it makes the new features in that game and the lore implications hit that much more

Beautiful isolation in an open world experience. One of my top 3 games OAT

This review contains spoilers

(All shrines (114 found on my own!) and Divine Beasts, Compendium 100%, all memories, 206 Korok Seeds)

Phew… finished just in time for Tears of the Kingdom! I’ve been playing this on and off for the last three months, and I’ve just managed to complete it. There is not much I can say about this game at this point that has not already been said. I have my fair share of problems and criticisms with this game, and it didn’t move me enough to break into my top 10 probably, but it’s pretty much a masterpiece game. I did not experience the “wonder” and awe that many other people seem to have experienced, but I can see and appreciate everything that it gets right. I’ll also say that I’ve never played many of the Zelda games (only Skyward Sword many years ago, which I don’t remember at all, and Link to the Past which I played just this year), so the lack of traditional Zelda dungeons was not a downside for me. I’ll just start off with what I didn’t like first.

My biggest complaint about this game is how much time you spend in your menus. Cooking, swapping weapons/shields/bows/arrows, swapping your Sheikah power, swapping your armor, eating food, dropping campfires/flint, it’s just far too much. I know that the game has a lot of mechanics, but I feel like there is a way that all this menu crap could have been a little more streamlined. If anyone could do it, it’s Nintendo. But at the same time, it’s very on brand for them. Nintendo is very good at making incredible games with very questionable QoL omissions. Like, why can’t I cook more than one meal at a time, why does the cooking system suck so much in general, why can I only wait until three preset times of day, why is it such a pain in the ass to keep swapping armors, why do the champion abilities only recharge after you’ve used all of them, etc. I could go on for a while. It’s a lot of small grievances which add up over time, but you kind of get used to it, and it’s not bad enough to ruin the enjoyment of the game in most cases.

Another complaint I have is how empty Hyrule feels sometimes. It’s weird to say about a game with this much content, but I feel like the map is just a little bit too big. It probably could have benefited by shrinking by about 10-20%. The very obvious points of interest, like the cities and big landmarks like huge mountains or crevasses usually have stuff to do, but the areas in between aren’t too interesting. It makes for a calm experience, and it makes the moments when you do find something interesting more exciting, but still, I wish there was more worth doing. Especially when I reached the midgame and got the Master Sword, I pretty much ran out of reasons to raid enemy encampments. The rate at which I got new strong weapons just by doing shrines or finding chests outpaced the rate at which they broke, meaning I had no reason to fight enemies for their weapons anymore. This pretty much left things at Korok seeds, shrines, and the rare special moment. A special moment would be something like a random event (like finding the truffle sisters again) or curated side quests/events that have more effort put into them, like finding Naydra and doing that Shrine quest or finding Kass in the wild. Shrines are good, but even though there are 120 of them, they feel pretty sparse because of how big the world is, and how hidden many of them are.

It feels weird to say, but the Korok Seeds are kind of the glue that hold this world together. You have an incentive to collect them, and there are enough Korok challenges to keep things interesting, so those are really what you’re looking for when you’re just roaming around the place. I always laughed when I saw an obvious rock on a mountaintop, or a circle of rocks, or a very obvious metal ball chained to a well, knowing there would be a Korok waiting for me. Seeing such obvious “video game markings” is always funny to me, but Nintendo did a good job of making the player understand the language of Korok placement that sticks with you for the rest of the game. But there are so many, that everyone is going to have different knowledge of where to find them. Most people will probably know about finding them under rocks, or shooting the balloons, or putting the metal cube in the right spot, but there are plenty of other places they can be hidden. It wasn’t until near the end of the game where I found out that they can hide inside of those meltable ice spikes.Surely, there are other people who found Korok hiding places that I don’t know about, and getting familiar with these hiding spots sets you up to get plenty of inventory space by the end of the game without going overboard.

Okay, let’s talk about shrines. They’re good. I wish they were longer. I wish there were fewer of them. I wish they had more worthwhile enemies to fight inside. Many of them could have been combined with another shrine because some of them are just so damn short. There were also a ton of tests of strength, which I feel like could have been removed. Other than that though, they’re fine. Most of them are extremely obvious, but there’s a handful of them which really felt like I earned that Spirit Orb. Brute forcing a puzzle, or coming up with a solution that you know was not intended feels great also. Not much to say other than that. I would welcome them in the new game.

Divine Beasts were alright. I thought being able to interact with them through your map was an innovative feature. But it felt like there should have been something more. I dunno. The part where you work with Sidon/Teba/Yunobo/Riju to get into the Beast was usually the best or at least most exciting part. The bossfights were cool in the moment, but I can’t really remember any of them now other than the fast Lighting one. And speaking of bossfights, I think the final boss was fine. Apparently a lot of people thought it was lackluster. It was fine. I’m not expecting Slave Knight Gael or anything. The combat in this game is better than average, but not much more than that, and I think they did a good job of making an exciting boss with the tools that they had. My main complaint would be the Bow of Light section. I just think there should have been a little bit more to that second phase than just shooting some light beams.

Story was also not a major part of the story, but I think Nintendo did a good job of weaving it into the game with how open the world is. Finding specific points on the map from the pictures was pretty cool, and running into Pikango was always a welcome occurrence. I found myself caring about Zelda and her struggles and the rest of the Champions with the little screen time they had, even though they were not fleshed out much. I think the main game could have benefited from having the DLC cutscenes in it from the start, but I’m not going to complain too much about that.

I know this review sounded pretty lukewarm, even middling, and there was much more I could have talked about, but the freedom you have in this game and the personal stories you create make it hard to put the adventure into words. This really felt like my own journey, and I think that everyone who liked this game can relate to that. It’s a similar experience I had when I was playing through Elden Ring for the first time, and I hope to feel the same way when playing Tears of the Kingdom. See ya in three months.

simplesmente o jogo que me fez amar jogos grandes.
muito acessível pra quem tá começando agora a experienciar jogos mais complexos, mas que oferece uma complexidade e profundade absurdos para quem queira.
não dá pra não dar 10/10 pra essa lindeza.

Vive le vendredi matin sans cours en 6°.

There's probably plenty of good things about this game, but I could not get over the incredibly flimsy nature of the equipment, or the puzzle sections.

Sorry Link, you're on your own for this one.

During the few weeks I spent playing this, I was reminded of what it's like to truly enjoy an experience, after a very long time. Just wish I had taken my time with it, but playing it was all I wanted to do, and I still haven't found anything that comes near

I played this both on the Wiiu and Nintendo switch and I LOVE this game.


Masterpiece and the only reason I have a switch

game was pretty amazing. played through it twice and its one of the most revolutionary games I think I've ever played from a franchise

One of the best action-adventure games I ever played.

(97%)