Reviews from

in the past


Неплохой спинофф,и по совместительству приквел к третьей части, который ушёл больше в изометрический битемап. Путешествуем по видеоиграм (буквально), каждая со своей какой-то одной особенностью. Тут есть кооп, что приятно, фаново с другом провели время. Но видно что часть по сравнению с другими бюджетная, многое упрощено, но все ещё стильно, хоть и уже не настолько.

This review contains spoilers

My 2nd favorite nmh game narratively but going through the game felt like a chore tbh, I like the soundtrack and the general aesthetic of the game. I also love the call back to previous Suda games and how retrospective it is for his career as a whole. overall I recommend playing the game especially if you love past Suda works and if you do plan on playing nmh 3 in the future, as the game is very essential to narratively understand the things that happens within nmh 3.

+half a star for harry du bois mention


Tiene mecánicas de juego interesantes y me gustó mucho que cada mundo tenga su propia manera de jugar, tiene su propia esencia, pero no siento que sea un must play para un fan, pero igual es agradable

Pros:
- Exudes a love for video games

Cons:
-Exudes a love for some of the worst parts of video games

Always put this one off, thought it was a lazy spin-off just to get interest back in the series but this feels just as interesting as Killer 7 or the original No More Heroes.
An odyssey through one man's head that tries to encompass a lifetime of regrets and choices. One feels like this Suda's attempt to get his mojo back and I can't deny it worked on me. I will always go to bat for works that feel indulgent, art that feels like an extended therapy session that we're allowed to look in on. Travis Strikes Again feels like a reckoning with what came before and if my analysis feels shallow it's only because so many talented folks have wrote about how this is a unique piece of the medium.
Suda Strikes Again

the true sequel to no more heroes and shouldve been the end of the series

Improves upon everything the original NMH did. GODLIKE game.

This game is about being a white boy cursed with forbidden knowledge

I went from a Suda fan to a Suda admirer after playing this game. The gameplay isn't anything to write home about and normally I'd dock more stars because of that, but the writing here elevates the game to four stars. I can't think of many games, or hell, any pieces of art that is this humanly self reflective. It doesn't come off as masturbatory in the slightest for me. Suda is simply reflecting on his career. Celebrating his highs and lamenting his failures. If there's any takeaway from TSA, it's get out there and do what you want to. Celebrate your success' and learn from your failures. You've got one life. Aim true and fire away.

Weird that Suda decided to trauma dump on all of his no more heroes fans but oh well, it sure is a game I played. Let me preface by saying I played multiplayer so of course there was fun to be had anything can be fun with a friend. That being said wow this game gets repetitive FAST and it's helped by, most levels having shitty gimmicks, 90% of enemies being annoying? Wait a minute I hate this game but it's not all bad. It's short and the gameplay is kind of mindless so at least you aren't actively putting in effort to play this, Badman is a cool introduction to the series and I think the story was fun enough even if it was a Suda trauma dump.

Glad I can finally wrap up this series i've been playing for like two years now soon what does no more heroes 3 have in store

Uma das melhores experiências que tive com videojogo nos últimos anos.
Saber o contexto do criador e como isso se correlaciona no jogo torna tão belo e maravilhoso a jornada que foi jogar esse jogo.

Obrigado suda51, stand proud you are strong.

Insane game, shame I skipped it because its less of a spinoff and more of a prequel to NMH3. Very fun, simple but effective gameplay loop. A lot of characters and it pulls gundam references so its an insane game in my book

A alteração no formato pode ser incômoda, mas o problema real do jogo é a repetição monótona da gameplay.

The aesthetics of this thing have yet to be topped.

Why.

Travis Strikes Again: No More Heroes is a game bursting at the seems with so much to love. Everything from the fake intros to the incredibly stylish Visual Novel bits to the (again) really good OST makes this game feel like pure Suda and I'm all for it. It really feels like a personal project for the man and I respect what he was able to do with this game narrative wise.

All that being said I can wholeheartedly NOT recommend this game because actually playing it might just be one of the worst experiences I've had in recent memory. NMH1/2 weren't Itsuno level action games but they both got the job done and remained consistently entertaining throughout the runtime. TSA throws all that shit out of the window and has some of the dullest combat I've played with so many enemies thrown at you it feels like a fucking dynasty warriors game. Not helping matters is just how much is taken away from previous games, with simple shit like darkstep and LEVELING YOUR FUCKING BATTERY being inexplicably gone making it all the worse. Some new mechanics like the skills and super attack attempt to make up for these mistakes but are either jank as fuck (skills) or take too long to be used consistently (super attack). I'd be more kind if the levels also weren't the absolute fucking worst, with each of them going on for way too long and some having inexcusable gimmicks attached to them. Golden Dragon GP is probably the worst the game gets, with the driving mechanic being way too reliant on RNG and also forcing you to completely fuck it up in order to progress (thanks Suda). Special mention as well goes to the absolutely abhorrent final level, which throws so much shit at you as well as just being boring visually. On the subject of visuals I'd also say they're not great, with character models looking straight up unfinished and most locales looking like generic UE4 assets.

The ONLY way I'd recommend this game is if you're a diehard Suda fan and wanted to see his glorious return. It's actually pretty cool just how deep the game gets narrative wise and it really showcases why he's such a respected director for so many. But I could not stomach playing it and only got through because of switching things to easy and trudging through.

4/10.

There's probably a lot to love about this game, but I just didn't care for it at all. I'd say if you're not a big Suda fan - don't touch this game and pick up a YouTube video of it instead. The gameplay is extremely mundane - almost every Death Ball (level) is based on some sort of wack gimmick, most non-oneshottable enemies are absolute damage sponges and there's a TON of them, the special skills that actually help in battle take forever to recharge and it all just makes the combat not fun at all. I hated the donut levels, disliked the racing games, and absolutely DESPISED the final Death Ball - which was easily one of the most frustrating experiences I've had in videogames in a long while. A majority of the game's story is fourth wall breaks and self-depreciating jokes, which I liked, but it got repetitive after some time, just like the combat. I enjoyed the VN segments, though.

Suda's games are not for everyone, but I'd say most of his games can appeal to anybody with an open mind, like killer7 and the first NMH. This game is an exception. You will likely only stomach the gameplay if you genuinely care about Suda's work and career enough and have time and will to think about this game's meaning a lot, because that's primarily what this game is about. Overall I had zero fun with it, I respect what he tried to do with his extremely limited assets, but it just didn't grab me at all.

a very special reflection of one of the great minds in gaming

I dont know what i would do without y'all

A friend once told me he wouldn't play this game because it wasn't in 3rd person, so I stabbed him in the chest 6 times.

Don't you dare write this game off because the gameplay is different from the others. This has a narrative on par with the first game. It is great if you are not a fan of the creator, but it is incredible if you are. The variety of gameplay styles and genres on display is magnificent, and it is a rare self reflective game where the creator actively acknowledges his short comings.

Plus it has co-op. What's not to like?

Suda brain needs to be studied


Worst gameplay in the series, but best writting. One of Suda's best actually.

Good OST as always. A must play for Suda's fans, even if the action segments overstay their welcome. It makes the game way longer that it needs to be.

If it wasn't for the No More Heroes writing this game would be utterly forgettable. It's a bare bones hack and slash where you run through long, boring corridors swatting at hundreds of forgettable enemies. Your combos are simplistic, at least half of your special attacks are worthless, and the enemies cheap shot you a lot.

No, seriously. It is better than NMH2.

This review contains spoilers

i had pretty much forgotten about this backlogg account at this point ever since i've created it, but uppon replaying this game i have some thoughts about it that i can't help write it out, like a memoir of my own. the kind of personal attention that i feel like this piece of media def deserves. i wont be touching uppon every detail that's present within the game's narrative (which is alot) but mostly the ones that stuck w me the most.



i'll start off by some of the stuff i wasn't a fan of slash things that hold this game from being a 5/5, keeping those short before going into the real good stuff. gameplay can be boring and monotonous at some points, there's some challenge here and there which enourages the player to utilize well the skill chips and play more optimally, although this factor definitely shines the most during the boss fights, which is where TSA's gameplay is at it's peak imo. besides the occasional boredom and repetitiveness of the gameplay what drags it the most for me is def the some of the weird experimental gimmicks that i thought were a bit frustrating to go through, or that it clashed w the main gameplay formula, like the awkward 2D-3D angle on coffee & donuts w those random bland platforming sections.

it's small nitpicks on the gameplay but it's kinda like a death by a thousand cuts situation, as where i can understand the ppl that don't fw the gameplay as much because of such small issues that are present through out the entirety game. now w the gameplay out of the way i'll go into the actual interesting part of the game and the sole reason i'm doing an review on it, it's narrative.


a common occurrence that piques my interest on suda's work are the mentions of heinous acts being commited on summer/hot days, being it minor mentions or more major ones, such as the death of travis' parents. the death of one's innocence, together w the beggining of one's trauma, that was always my read on it. the constrast between the bright, warm, genuine innocent self, and the brutal reality of the cycles of violence within our world, the trauma that generates more trauma. such theme is directly tied with the series main thematic, which is accepting one's past in order to change and move forward, break the cycle, and maybe even changing the world itself. all of these themes connect with TSA's narrative in a genius way, applying to both travis' mental journey to dr juvenile's overall character, as well as the their similarities and the influence she had on him.


i'm not ignoring the elephant in the room, which is the fact that this is a very unapologetic project and even esoteric at some points, with references and inside ideas that were mostly thrown out there as a form of pure expression from the creative team. not only for their closest fans but, foremost, for themselves. although i respect this act, i feel like there's a true meaning beneath the references and callbacks, one that expresses creativity, passions, joy, and foremost: the stains that are present within such innocent and genuine emotions. bonded with traumas, and the struggle that's present on following up personal passions in a world that exploits creativity.

but to illustrate my point, first i gotta point it out and explore two of main vessels the game uses to express such themes and emotions: travis and dr. juvenile.


starting off with the poster boy of the game, travis. TSA imo works perfectly as a direct sequel to NMH1, not only on the field of ideas, but also given travis' development towards possible redemption, of which is tied to the acceptance of his past, said process followed by the experience he had while going through dr. juvenile's work. as he sits through her games, the constant flood of nostalgia and childhood memories he relives is the needed step for his further redemption, as such memories and feelings constrast with his traumatic past. this is the indirect-direct way of him coming with terms with his stained innocent self that's broken ever since his parents died, and its an idea that he faces directly as he kills his personal childhood hero on electric thunder tiger 2. thus, quite literally, killing his past and his innocence, and slowly owning his traumas and the darkness present within his past, accepting it and breaking the chains that held him from the possibility of moving forward.

although the acceptance is present, travis is aware that after all of the shit he did realization isn't gonna be enough for him to reach paradise, as its shown in the game's ending. but the path of one's acceptance towards trauma, opens up a possible path towards change, as it's further shown in NMH3.


now to dr. juvenile, the main antagonist of TSA, well, if you could even call her that. juve's story is one of someone whose passions and dreams were crushed by the tyranny of the world, and the work of her life, not to be seen or experienced by anyone, except travis. within a life filled with trauma and sadness, a burning anguish was present. one that was born from the constant feeling of rejection and neglect towards her passions, an isolating sensation, one that i feel alot of artists and creators have been through, myself included. after having her innocent but strong passions be stained by the cruelty of the people around her, all she wanted was to be heard, to have someone experience her life's work, of which contained her experiences, traumas and passions. travis was the one who took this role, and her art ended up changing him.

an artist's way to kill their past is through expression, and dr. juve serves as a vessel to express the isolation present within one's creative mind that comes from neglect and/or exploitation. an vessel that not only applies to one individual, but the artist itself. and said form of expression is beautifully done on this game.


the ties between travis and juve are ones of genuine passion and enthusiasm towards games, one being a player, and the other a creator. travis' adventure through her mind brought fullfilment to juve, and her work brought change to travis, as games were a big part on the life of both.


Travis Strikes Again is a piece of media that beautifully expresses the stains of innocence that are present on one's life through both different, but similar, perspectives. a narrative of which it's base is a auteur-reader relationship, where even though they don't know each other, they both bring direct fulfillment to one another through the medium of art. it's a game about games, but foremost, a narrative about true fulfillment, expression, and breaking free from the chains of the past. it works as a perfect sequel to NMH1, following it up a grim parody to a deconstruction of it, not only toward it's themes, but also travis himself. resulting on a slow but self reflecting journey of existentialism, through the medium of games.

i feel like alot of my love and favoritism towards this game comes from how much i resonate with it as an artist, from the genuine passion, to the isolation. it's a game that manages to not only share it's themes w past ktp work, but also tell it's own messages through the medium of creativity. and it all ties in beautifully, to the aesthetics, simple but good dialogue, travis' development, overlaping but cohevise themes and, foremost, the true form of expression that this game is.



in a world filled of hopelessness, turning your anger and anguish into a form of expression and rebellion can be fulfilling. but accepting the grim and cold reality of it is the first step towards change, not only to yourself, but the change you can make in the world through your actions.



great game that i'll keep coming back into, and keep sharing more thoughts that may come to mind as well.