Reviews from

in the past


i played for a few minutes just out of curiosity, and i am absolutely amazed at how GORGEOUS this game looks

i may play it later since it seems to require a bit of time from me to fully appreciate it.

i'm impressed with the implementation of the open world and the game loves exploration

De uma chance e perderá horas tentando decifrar os enigmas e todos os caminhos secretos.

This review contains spoilers

In my quest to chase the Outer Wilds high, I finally played this gem. Truly a unique experience, not sure why I slept on this for so long.

It starts off as 70% metroidvania and 30% information game, and then the second half of the game is pure meta-textual investigation work.

Disseminating secret mechanics throughout the world and the instructions booklet was done so brilliantly, and travelling the Golden Path has been one of the most rewarding experiences in my gaming life.

nao me pegou, achei o combate tenebroso mas a direcao de arte eh belissima 🫶


Short game I played for a platinum, but I ended up loving it. Looks beautiful, fun puzzles, combat, bosses, and a truly intriguing world.

there’s a lot i love and respect about this game but i just can’t connect with it. i adore what it does with making things intentionally a bit confusing to preserve some magic and i think it does it well. really i can’t figure out why i don’t want to keep playing it, but i don’t. i believe i got about halfway? i do highly recommend it, i’m just not in a place right now where i’m interested in finishing it.

Un indie precioso. Una mezcla entre Zelda y un "souls-like", con elementos de los cartuchos del Super Nintendo. ¿A qué me refiero con esto último? Que para poder resolver cosas del juego, necesitas recolectar páginas que en su estilo visual hacen referencia a los folletos que venían en las cajas del SNES.

Eres un pequeño Zorro guerrero que despierta en una isla extraña, con criaturas que te atacan en cuanto te ven. El juego en sí no te dice nada, su texto está en otro idioma y poco a poco debes de ir resolviendo acertijos y pistas en el espacio.

El combate al principio puede parecer un poco complicado, pero conforme vas agarrando practica todo fluye. No creo que sea tan difícil como un Dark Souls, pero sí es retador.

Lo que a mí me desanimo que a otros les puede gustar. Es que hay 2 finales. Y el final bueno, tienes que resolver un acertijo extremadamente complejo.

This review contains spoilers

I've now played animal well, tunic, outer wilds, and obra dinn back to back. this puzzle mystery exploration mashup was not on purpose and is not my usual genre, but it's been a ton of fun and I'm still craving more

tunic is unique in that it's really two mostly disconnected experiences attached by a pricetag. you spend most of the game with a proud zelda-like more in the style of zelda1 than LTTP, but then after you've spent enough time unlocking instruction booklet pages and understanding how the world works, you realize there's this entire """ARG""" peppered throughout the book that you weren't privy to before. it was immensely satisfying unlocking that last page and flicking through the entire book lovingly curated with doodles, hints, and maps. the puzzle aspect of this game has a real haunted cartridge found at a garage sale vibe, which is an experience that will only become more alien and strange as we continue on into the download-only era. thankfully that feeling is preserved here in this fantastic game.

the other part of the game, the game bit where you walk around slashing your sword killing bosses and clearing dungeons, is pretty good. there aren't really any headscratchers, the way forward is usually pretty clear, and the combat is not exceptionally difficult. as a zelda game, I enjoyed it about as much as minish cap, my favorite 2D Zelda, but less than any of the 3Ds. the art style is probably the only time I haven't hated this voxel style, and in fact it's probably the only execution of it I've seen that was actually pleasing to look at. if I had to make a mild criticism, it is disappointing that this game with a very obvious love for the classics did not emulate one of the best features of zelda, the items. it's difficult to call tunic a metroidvania because progression is much more knowledge based than item based. it only really happens twice that you unlock a new ability and have that moment of "oh, this changes things! where can I use this?" I wish there was more of that.

Fantastic puzzles all around, and I had a great time deciphering everything I could in this game. Very satisfying, and I hope to forget everything so I can play it again in the future.

combat is ass but everything else is good

Desafiador, divertido e gostoso demais de jogar, me senti uma criança jogando no snes e olhando o encarte e revistas pra conseguir passar das fases. Genial a ideia de ensinar as mecanicas e segredos com o encarte do jogo que vai encontrando ao longo do caminho. Por coisas inovadoras assim é que jogos indies se destacam, muitas vezes, mais do que jogos caros

good combat and exploration. got the bad ending and had to use a guide for the real ending. game is way too ambiguous and finding the true ending would have been impossible to figure out without looking up.

I am a fan of how this interweaves puzzle and action mechanics, even though there are a lot of puzzle fans (like my wife) who will excluded by this design. The early discoveries and insights that players get to make are phenomenal. I am someone who strived to get the good ending, purely because the game signposts you towards the more difficult secrets in subtle but excellent ways, but I do think there should be a more clear distinction between the "optional" extra hard puzzles, and the slightly simpler path toward the good ending. I ended up doing a lot of extra work, and even though I don't really regret how much extra time I spent on - this game got me to decode its language without online help, something I spent multiple enjoyable hours on even after receiving all the clues - I do wish I was given more of a choice in the matter.

Great souls-like zelda type game. Amazing puzzles as well.

توب 5 اكثر العاب ابداعية لعبتها في حياتي

Delightful [redacted] wearing the skin of Zelda!

Not a lot that can be said without becoming a spoiler review, so here are some notes that might get you to play it:
- This is one of the few games that learned the good level design lessons from Dark Souls (even DS 2/3 didn't learn those).
- There are cool puzzles that make you feel smart in ways very few puzzle games do.
- If you are a savant, you could theoretically figure out all of this games late game puzzles with no internet assistance (ie, if you want to turn the games last hour into an additional 20, you could use a pen and paper instead of google and just DO IT.)

My only knock on the game is the combat sucks, and occasionally Tunic leans on it as if it doesn't. If you can get past that, Tunic does some cool stuff that is worth seeing.

Not a big fan of the combat but drawing a line in MS paint while i stare at a virtual book is so peak, i love the puzzles and discovering everything on your own

I NEED TO FINISH IT but oh my god!!! i LOVE the concept of having to figure out everything about the game by yourself, its done really really well...

Great game if you like exploring and discovering stuff, good to approach with an open mind and to try solving everything about how the game works on your own, made it much more enjoyable in my opinion

What a game! Looks beautiful, plays like butter, puzzles are like golden olive oil. My only issues are:

-I think it lets the player despair too much around the time of the second-to-last boss battle, which encourages consulting the internet, in a game where otherwise you're really secure on your feet by yourself.

- The usual Metroidvania/Zelda exploration/traversal ability progression could've had more steps along the way.

By design, TUNIC, in a contemporary scenario, is flawed. It's hostile - leaving you with pieces of bread crumbs, often unintelligible and obtuse. No doubt it's confusing, and intentionally difficult to grasp for most who attempt to play it.

That doesn't mean I dislike TUNIC, though. The core reason why TUNIC is difficult to love is because of how much do you need to engage with it. Is it the world? Do you love deciphering manuals? Are the rewards for solving such a weird puzzle satisfying?

To be frank, TUNIC resonates with my brain, the morbid curiosity that constantly wants to seek, explore, discover and be baffled about. I love the opaqueness TUNIC offers.

Pages pages and more pages

Charming little game with a soul of classic games
Definitely difficult and challenging at times
So many hidden mystery im yet to solve I got stuck so many times but the world is so beautifully created I found myself exploring and trying so many different things
overall I enjoyed it so much and I’m glad it came out to the PlayStation plus such a nice creative indie game

The first time I played this, I loved it. Having just finished it for a second time, I finally get it. Easily one of the best games I've ever played. It's almost impossible to me that this game was largely developed by one person - the depth of the puzzles, combat, lore, enemies and environments, is incredible. The central conceit to the game, the manual, is something I understood superficially the first time I played, but this time I really dug into how it truly worked, and it was honestly a mind-blowing experience peeling back the layers to understand how this world truly works.

I'm currently in the early stages of learning game development myself, and TUNIC is one of those games that I feel like if I (eventually) made something even remotely close to the level of quality of this someday, then I would be content with myself for the rest of my life.

TUNIC took seven years to develop, so I don't expect to hear from him soon, but I cannot wait to see what Andrew Shouldice produces next.

10/10

A great adventure reminiscent of games like The Witness and Fez. More Zelda than Dark Souls but also filled with mystery and environmental puzzles.


O jogo é bem bonito e fluido.
Me senti um pouco perdido mas gostei muito do que joguei.

I had such a blast with this. Immediately upon opening the game I was charmed with its presentation, style, and character design. And I was excited to play!
I’m a big fan of 2D Zelda and Dark Souls, and these clear influences are blended excellently into a fun package.

Combat is simple yet fun, and I really enjoyed the boss fights Tunic offered. Paired with some great level design, and I was enjoying myself every time I turned this on.

But what Tunic does amazingly is its discovery and exploration. It starts simple with little secrets here and there that make you feel smart for discovering, and then it hits you with some cleverly hidden shortcuts that were always accessible to make you feel wonderfully stupid.

But then it goes the extra mile with the Manual. Letting you discover how to play Tunic with these pages that reveal JUST enough for you to figure things out is absolutely genius. Presenting mechanics this way is just so rewarding, and the scouring of a manual you can barely understand in front of the CRT-esque design of the game in the background is the best use of nostalgia I’ve ever encountered. And when you get further in the game, and start using this thing to discover some of the more enticing secrets, my mind was straight up blown. And I can’t forget to mention how charming and beautiful the art is on this thing! The manual is one of the best mechanics I’ve ever come across in all my time gaming.

Tunic is a special treat that has it all. Zelda/Souls infused gameplay, fun bosses, an incredibly cool mechanic, and some deep lore and secrets. I loved this!

Contains quite possibly the best puzzle in all of gaming

Tunic is an incredible experience that captures the essence of classic esoteric video games, with a pen and paper feel. It's rich in depth and atmopshere, it's puzzles are engaging, it's main collectible is incredible.

I love everything about this game. I can't really go in-depth without ruining the magic. This is just one of those games where I have to beg you to trust me. If you're comfortable with complex solutions and a world that doesn't guide you, this game is for you.