Lo abandané cuando recien salio y apenas en 2024 lo volví a retomar y la verdad que lo disfrute mucho más. Tienen mucho contenido y a{un me falta terminar el arcade y quizás sacar algunas misiones en A, pero el reto de la historia, los puzzles y el Arcade son muy entretenidos, adem{as que adore el humor de la historia y los personajes.
A game with a solid foundation that has a lot of weird and frustrating things to it where by the end of the game I was kinda relived I finished it.
Getting the positives out of the way first, the obvious one being the game looks phenomenal, absolutely gorgeous pixel art. The other part being that they made navel combat feel much more worth buying units for, something I felt like Advance Wars didn't really figure out until Days of Ruin.
It's wild seeing how they managed to have navel combat on par, maybe even better than Days of Ruin, but the way how they tackled your commanders I find much worse than Days of Ruin. The fact that you instantly lose the game if your commander dies is so frustrating because these levels are insanely long. You can be out here playing the game and forgot to check the range of the enemy's dragon and then your commander gets blasted and now you either restart the entire level or go back to one of your saves. Your CO dying causing you to lose is far too punishing for an upside that's just a strong single unit that can occasionally use a good ability.
Going into the levels of this game. There is like no variety to these missions. It's either a standard skirmish where you have to destroy all the barracks and/or defeat the commander, or it's a level with infinite spawning enemies, the latter being just not fun and a slog to play through as some for some of them, you have to get your units to a specific area, so the best thing to do is to just run away from fights. There's also no fun mission objectives, and when they do try to spice up the standard skirmish levels, like with fog of war, they only did for 3 missions, one of those missions being optional. You also have some maps just being way too big, taking your troops forever to get to the battle. There's also the fact that the ai isn't all that smart. It will make baffling decisions like leaving it's commander unguarded and out in the open when you have an abundance of units to attack it with, or even just send it's CO into your group of units just because it had it's groove ready.
The story is also real whatever. Good guy must stop evil person from dooming the world. Advance Wars does the same thing, but at least the characters were entertaining while the characters in Wargroove felt cliche at best and annoying at worst.
I feel like a real snob constantly comparing this to Advance Wars, but this game wears it's inspiration on it's sleeve so the comparison is inevitable.
Getting the positives out of the way first, the obvious one being the game looks phenomenal, absolutely gorgeous pixel art. The other part being that they made navel combat feel much more worth buying units for, something I felt like Advance Wars didn't really figure out until Days of Ruin.
It's wild seeing how they managed to have navel combat on par, maybe even better than Days of Ruin, but the way how they tackled your commanders I find much worse than Days of Ruin. The fact that you instantly lose the game if your commander dies is so frustrating because these levels are insanely long. You can be out here playing the game and forgot to check the range of the enemy's dragon and then your commander gets blasted and now you either restart the entire level or go back to one of your saves. Your CO dying causing you to lose is far too punishing for an upside that's just a strong single unit that can occasionally use a good ability.
Going into the levels of this game. There is like no variety to these missions. It's either a standard skirmish where you have to destroy all the barracks and/or defeat the commander, or it's a level with infinite spawning enemies, the latter being just not fun and a slog to play through as some for some of them, you have to get your units to a specific area, so the best thing to do is to just run away from fights. There's also no fun mission objectives, and when they do try to spice up the standard skirmish levels, like with fog of war, they only did for 3 missions, one of those missions being optional. You also have some maps just being way too big, taking your troops forever to get to the battle. There's also the fact that the ai isn't all that smart. It will make baffling decisions like leaving it's commander unguarded and out in the open when you have an abundance of units to attack it with, or even just send it's CO into your group of units just because it had it's groove ready.
The story is also real whatever. Good guy must stop evil person from dooming the world. Advance Wars does the same thing, but at least the characters were entertaining while the characters in Wargroove felt cliche at best and annoying at worst.
I feel like a real snob constantly comparing this to Advance Wars, but this game wears it's inspiration on it's sleeve so the comparison is inevitable.
Advance Wars returns!(sort of) While it doesn't exactly capture the feel of Advance Wars, this game comes really close and kept me occupied for such a long time. I made a lot of maps as well thanks to the level creator. I wanted to try the campaign creator but I don't have that kind of time or creativity. Still, this game is amazing and I can't wait to try the sequel!
With Advanced Wars being dead in the water for the longest time, wargroove is essentially a fan game of advanced wars with a fantasy coat of paint instead of military. Being a fire emblem guy through and through, i cant really get behind the generic units and mission based structure but there is for sure something to be said for the money management and the focus of multiplayer.
Wish you could kill the dogs, but besides that it throws a frankly hilarious grenade directly at the starbound lore and has fairly solid gameplay and music. However, many achievements are a huge difficulty spike relative to normal gameplay, and even seemingly basic completion tasks can be extremely opaque to figure out.
I genuinely like the visual style of this game, and mechanically it's really solid with each leader feeling unique like Advance Wars but in a slightly different way. That said, the story is actively unenjoyable and most of the voice acting ranges from forgettable to terrible.
Cute dog is a good bonus though.
Cute dog is a good bonus though.
I like how this game took inspiration from Advance Wars, and gave it an nice little spin with it commanders. It has a safe story with unique enough characters to enjoy it, plus an decent soundtrack to follow. I dont know why despite having that great soundtrack, they choose to use the same 3 battle songs, it makes you go crazy. Other than that, it's pretty enjoyable and adjustable to your own difficulty
It somewhat satisfies the Advance War hunger you had when it came out
Plenty of extra content to entertain you from story to bonus challenges to test your skill. It also has some of the most insane multiplayer features ever: crossplay, custom map support, email notification for when it's your turn, who the hell looks at their email while their gaming??
Plenty of extra content to entertain you from story to bonus challenges to test your skill. It also has some of the most insane multiplayer features ever: crossplay, custom map support, email notification for when it's your turn, who the hell looks at their email while their gaming??
Really beautiful pixel art graphics, essentially an Advance Wars clone with a fantasy setting.
However it didn't hit the mark for me. Battles take way too long to get through, and the difficulty is all over the place with a lot of surprise units, leading you to have to replay these already over long battles. I just didn't have the patience for this one.
However it didn't hit the mark for me. Battles take way too long to get through, and the difficulty is all over the place with a lot of surprise units, leading you to have to replay these already over long battles. I just didn't have the patience for this one.