Assassin's Creed meets Japan, circa 1274.

While I very much enjoyed it, it's hard to deny it falls into a lot of the same traps and clichés that Ubisoft open world games do, such as a frankly bloated list of things to do for full completion. It's an absolutely gorgeous game however and is almost certainly worth a look.

Probably among the best horror games I've played, bar none. It just drips with atmosphere. In an age where most horror games tend to lean towards being really stale, this is the first game that's genuinely terrified me in recent memory. Saying too much about it spoils some of the scares, but it's very heavily inspired by the Silent Hill series and has gameplay somewhat reminiscent of a Resident Evil game. It's very, very good, and also has a bunch of NG+ modes to chew through.

When I was in elementary school, we had a day where students with enough "good noodle stars" (they were actually tickets, but whatever) were allowed to pick an activity they wanted to do. The sportsy ones chose to have their day outside, but all the 'cool kids' (or at least, whatever 13-year-old me thought constituted being a 'cool kid') chose the gaming activity - moving to the art classroom to play on their DSes, trading Pokemon, the works.

I usually just played Ocarina of Time 3D alone while talking to my friends, but my favorite memory of these times - and Pictochat in general - stims from some kid trying to help someone with a math assignment through it and almost getting the entire thing canceled because their fat fingers made them type "ass" instead of "add" and their so-called friend immediately snitched on them.

Yume 2kki is a very hard game to describe. It's one that's captivated my time for far longer than I care to admit despite its lack of any real narrative. My only real complaints about this game go down to having to use the wiki to get to any of the interesting parts, and the hunt for wallpapers that takes up much of the gameplay after collecting every Effect sometimes getting annoying. I also feel that it's rather bloated with content, mostly because of the collaborative nature of the project. Regardless, it's a very atmospheric, oddly beautiful game. I suggest checking it out, especially because it's free.

If you don't want to mess with changing the system locale to Japanese and downloading a bunch of files, I suggest playing it online on https://ynoproject.net/.

Jesus, I don't think I've played a game that's messed me up quite as much as this one.

END ROLL is a "regretful adventure RPG" that primarily takes place inside of Russell's head. After turning himself over to police custody, he is spared execution on death row so long as he partakes in a medical experiment: By injecting the drug Happy Dream daily, he enters a strange dream world, tailor made from his memories and crimes to help him "realize" what regret and guilt are.

The gameplay has a few interesting spins on the typical RPG format - such as alternate weapons for characters that change their skillpools and statistics - and a heavy focus on optional content and side areas.

I don't want to spoil much about the experience. Seeing as the game is completely free, I suggest you play it if you have interest in other artsy RPGs like OMORI or OFF. Keep in mind, though, that it's very depressing and, frankly, joyless in tone at times.