6 reviews liked by 1337Walrus


i enjoyed metroid prime, although i find it less polished as a gameplay experience than its 2d counterparts, with a lot of parts having me question whether or not someone actually made sure it was fun before shipping the game out. having to constantly switch to different beams during combat with this control scheme or arbitrarily for random doors is annoying (seriously, why are any of the doors that arent the progression gates not just power beam doors??), any room with more than 2 metroids in it is an excercise in tedium, and i don't have a single nice thing to say about the morph ball or its implementation, the world (especially in the remaster) while beautiful, is very generic feeling in a way that doesn't feel very alien to me, and the chozo ghosts and artifact hunt are such an annoying way to pad out length. not a bad game at all, but a lot of it just isnt as fun as the 2d games to me, and i don't think i'd call it a masterpiece like so many people seem willing to

Omori

2020

this is a sentiment that has been echoed by many other people on this website, but omori and its fanbase are exactly what people thought undertale and its fanbase were like in 2015.

i think ultimately, omori's commodification and desire for marketability with a subject as touchy as childhood trauma and mental illness for the sake of making a shoddy attempt at replicating early rpg maker titles turns omori from a 5/10 mediocre horror rpg to one of my least favorite pieces of media.
you spend a good chunk in the game in a frustratingly obnoxious trauma induced headspace with a woobified cast that ultimately has no depth, and the other half in the real world which is barely much better, all of which to set up badly done, laughable horror while still making these sensitive subjects digestible to people who would otherwise be put off by them. the whole game feels like it was designed to sell merchandise of these uwu so sad teenagers and i wouldn't be surprised if that was 100% the intention with making this game, as the entire experience is deeply shallow.
if you want an actually nuanced depiction of childhood trauma and mental illness that doesn't try to make a dark and troubling topic marketable for teenagers, read oyasumi punpun.

i already made a review of omori that i will be keeping up since they were my thoughts when i had initially played the game, i just wanted to give my thoughts about the game now that i've sat on my experience with it for a few months.

not to beat a dead horse but persona 5 is the epitome of style over substance

one of the most overhyped games of all time, and i kind of regret the 140 hours i sunk into it when i played it initially in 2019. i liked it at the time but it was also the first big jrpg i had played at the time, and the more games in the same genre or that tackled the same themes i experienced, the less love in my heart i had for persona 5. theres a lot there but other than the aesthetics (which im not a fan of) and the music (which is basically just baby's first acid jazz sampling) there isn't much to whats there. the characters give you the facade of being deep and intricate when they get introduced but unless you're akechi or fucking morgana you either don't get development past your introduction or that development practically gets disregarded for the rest of the story.

the story itself is also noncommittal to the idea of rebellion that it sells itself on. empowering the underdogs of society but only in a way that supports that status quo. we wouldn't want to actually try to say anything now would we? the closest thing to challenging the status quo that these kids actually do is by targeting a single corrupt politician.

i know there was a lot of drama a while ago about people experiencing the game by watching it and how that "isn't how you're supposed to" but you genuinely lose out on nothing and i honestly might have a higher opinion of this game if it was just the story bits and not the insufferably droning jrpg with a 3/10 dating sim tacked onto it.

overall i just genuinely do not like this game and after 3 years of stewing on those feelings i don't think much is going to change my mind. i think a large part of that is that i don't like the presentation much (it wore off on me pretty quickly when i initially played and i never reacclimated to it) and the ost is only really good for 2 or 3 songs unless you've just never listened to any form of jazz fusion or its derivatives.

i wouldn't call persona 5 a bad game but with how long it is and how much time i invested into it, i can't help but be frustrated with how shockingly little i actually got out of the experience positively.

i got grounded once because my 'friend' at the time told me to draw a penis and when i did he ran to my mom with his ds to tell on me