Bio
I like games. I play games. It ain't that deep.
Personal Ratings
1★
5★

Badges


Roadtrip

Voted for at least 3 features on the roadmap

004

Total Games Played

000

Played in 2024

004

Games Backloggd


Recently Played See More

Deliver Us Mars
Deliver Us Mars

Dec 17

Rise of the Tomb Raider
Rise of the Tomb Raider

Nov 21

Tomb Raider
Tomb Raider

Oct 26

Recently Reviewed See More

This review contains spoilers

The overall story is pretty straightforward. I love that the main story is the prime focus, even though the lack of side-quests is probably a budget thing.

Deliver Us Mars (DuM) is made using Unreal Engine, and as is the trademark of Unreal games, the graphics are probably great, but I never got to enjoy them since my poor GTX 1650 isn't powerful enough for this. Plus, framerates were terrible unless I turned graphics ALLLLLL the way down. But overall, good enough performance.

The story is fine. It feels like so many problems would be solved with a simple conversation and characters make decisions impulsively. The voice acting is spectacular, and the background music, while not cinematic by any stretch of the imagination, was definitely really good for setting the mood.

They really should've toned down the grind for the wall climbing and hologram stuff... The wall climbing mechanics were really cool (managing left and right arms with left and right mouse buttons was an inspired idea) but good god it got tiresome pretty fast. Even more so the hologram puzzles. Sometimes they were 2 puzzles, sometimes 3. How about just finish it after one? We get it. The decryption is quite complicated. Let me play the damn game now ffs.

The final few seconds really turned my opinion. They did all this to return to Earth. So many people have died in this pursuit. Yet the last few seconds are haunting. Because, as is with anything space related, is it worth it if you didn't get some sort of existential horror vibe?

Fun enough, and definitely better than the first where it counts.

But I feel like this one kept "padding its runtime" in video game land... for example, there's a mission where Lara has to rush inside a fortress or something. Time is apparently of the essence (it never is in these games, ngl) and Lara has to spend almost an hour of in-game time solving fucking dimwitted puzzles to unfreeze trebuchets and breakdown gates which, while absolutely logical in that an underground ancient city would definitely need some things to be sorted out, are so time consuming and absolutely inconsequential that they just rub you off the wrong way. But obviously, if they made the game rational and real, then the game wouldn't happen, would it?

So, I'd say it's a fun game that definitely scratched my adventure, suspense itch and helped me wear down my poor membrane keyboard's E and F keys with all the fucking action events. Press F to pay respects, ironically enough.

This review contains spoilers

As a fairly newer fan of the Tomb Raider franchise (my first Tomb Raider game was Tomb Raider Legend, but just the demo version sadly), I didn't really have any major expectations.

I wanted an adventure game with good enough visuals that my laptop could run. I'd claimed this game and it's sequels on Epic Games a while back so I was bound to play them at some point.

The gameplay is fun. The visuals are stunning. The characters are believable and Whitman is punchable.