AaronElWhite
The Quarry 2022
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
June 18, 2022
First played
June 17, 2022
Platforms Played
Absolutely fantastic storytelling. Supermassive Games continues to improve upon this formula, and it resulted in a compelling and exciting tale with some fun twists and turns. The lack of reliance on solely QTEs is welcome. They matter, yes, but so do the character relationships. How they interact with each other can affect their mental state and therefore later actions. It's absolutely brilliant and makes for what will surely be the best replay value yet in one of their games. The moment we finished we wanted to go back in and start making choices that would help us fill in the gaps.
It also features gorgeous looking environments. Shadows, light rays, and landscapes look great. Characters look better in cut scenes than when you're in control. The hair doesn't move dynamically and some of their movements can be really stiff and blocky. There is also texture popping occasionally and we had some weird glitch three or four times where a single line of dialogue would suddenly be shown via subtitle out of nowhere. The lack of this polish didn't affect our enjoyment, but it was noticeable and worth mentioning.
The other thing that sort of brings this game down a bit is the ending we received. It is partially due to who we got killed (and how many), but there doesn't seem to be a wrap up or conclusion cinematically like Until Dawn provided and that is a real bummer. We felt like we wanted closure that wasn't there. Crossing my fingers that upon further playthroughs this is something that is better provided, but I'm worried it might not be. Still, between Until Dawn and The Quarry, Supermassive Games has shown they have the ability to make a masterpiece once they put all of the right pieces together into one game. I CANNOT WAIT to play that when they do.
It also features gorgeous looking environments. Shadows, light rays, and landscapes look great. Characters look better in cut scenes than when you're in control. The hair doesn't move dynamically and some of their movements can be really stiff and blocky. There is also texture popping occasionally and we had some weird glitch three or four times where a single line of dialogue would suddenly be shown via subtitle out of nowhere. The lack of this polish didn't affect our enjoyment, but it was noticeable and worth mentioning.
The other thing that sort of brings this game down a bit is the ending we received. It is partially due to who we got killed (and how many), but there doesn't seem to be a wrap up or conclusion cinematically like Until Dawn provided and that is a real bummer. We felt like we wanted closure that wasn't there. Crossing my fingers that upon further playthroughs this is something that is better provided, but I'm worried it might not be. Still, between Until Dawn and The Quarry, Supermassive Games has shown they have the ability to make a masterpiece once they put all of the right pieces together into one game. I CANNOT WAIT to play that when they do.