Episode 1: A Knight to Remember: 4 out of 5
-A lovely opening chapter to the adventure of Kings Quest. It's colorful, funny, filled with great characters and obtuse but satisfying puzzles, a great story and just is lovely to experience. The lack of a skip function does make certain bits tedious however.

Episode 2: Rubble Without a Cause: 3/5
-This episode features a largely self-contained setting that just isn't as interesting as the previous episode, and the puzzles can be frustratingly obfuscated and obscure. Still a fun time, but not as good as the previous episode.

Episode 3: Once Upon a Climb: 4.5/5
-A lovely episode that takes the self contained setting of Episode 2 but makes it better through a lovely romance story and genuinely fun moments, one of the best so far.

Episode 4: Snow Place Like Home: 4/5
-I like this one more than most it seems, but it's really an subjective opinion. It's very puzzle focused rather than on exploration. Still very fun though and very heartfelt.

Episode 5: The Good Knight: 4.5/5
-Comes full circle and takes the most after the first episode, and endcaps the story in a very bittersweet way. More focused on the world and exploring rather than a self-contained setting, and this is done for the better.

This isn’t the greatest game I’ve ever played. There’s a lot that’s objectively wrong with it: its translation is kinda shoddy, its battle system is overly simple and doesn’t do much different from its contemporaries, it’s a short RPG, its graphics and effects are somewhat lackluster, its story is fun but not especially chock full of deep layered characters, and it can be pretty clunky at times.

Yet despite this, I think Okage: Shadow King is a fantastic experience bursting with passion, humor and creativity.

Its art style and character designs burst with a nightmare flavor to them, and with the fairy tale way the story is framed, it makes sense to model them as such. They’re charming and unique. The characters themselves are fun too, while not deep, they’re hilarious(something shared with the game as a whole), and the story is surprisingly layered and intriguing.

Even the gameplay I enjoy. I like it for its relative simplicity, even without diversity in character builds, min/maxing or anything like that, it’s still fun in its simplicity I feel.

Okage is a definitely a game without a place to belong, made too soon for many to appreciate its humor and soul, and too late to be considered a classic in its own merit.

I think it’s a definitive cult classic, a strange, surreal, but heartfelt RPG journey that you wouldn’t be remiss in trying out if any of that sounds fun to you.