Cozy music, good vibes, but unfortunately I didn't find the puzzles all that interesting. For being a LEGO game, most of the puzzles are really restrictive and don't let you come up with interesting solutions on your own. It would have been nice if there was a button to rotate the blocks the opposite way as well, but I overall found the experience boring.

More classic Frog Detective, better with friends than solo but still a consistently silly and fun experience.

Decent little beat 'em up, I absolutely adored this game when I was younger but I always got stuck toward the end and I never knew what to do. Now as an adult, I can see the issues much more clearly - enemy Pokemon deal way more damage than you do. The EX mode battle royales are extremely frustrating for this exact reason and the only way I've found that beats them consistently is to get a ton of Pokemon with the move Cross Chop and be very careful about when you use the attack. This means grinding out the cave level over and over with hopes of getting as many Machamp as possible and praying they have the attack, otherwise you'll be grinding the hell out of levels for money to try and roll the move (most likely unsuccessfully). Everything up to the EX ranks is pretty fun, if not incredibly simple, but the game completely halts being fun at the end.

The Surge was the very first souls-like I played from beginning to end, and between some specific areas taking me hours to get through (Central Production B mainly) and a few bosses kicking my ass, 2020 me managed to finish it and felt nothing but frustration. Come two and a half years later and I've played all the From-made Souls games as well as The Surge's highly improved and better sequel and I feel confident in my skills in the genre. I decided on a whim to load this game up to see how much better I might be and what could still cause me trouble despite my skill improvement over time.

To start off I just want to talk about my two biggest issues with the game, namely exploration and combat encounters. Central Production B and the Nucleus are some of the most frustratingly designed areas I've gone through in a game. They try to recreate DS1-style interconnectivity within themselves but all it does is leave two frustratingly muddled areas where it's hard to tell where you are since everything looks the same. On top of that, I don't think there's a single enemy, boss, or encounter I found fun to take out. Most of the enemies are plain and boring but a few standouts (hammer and twin-rigged guys in CPB, crystal turret things in Nucleus) made me pissed off more times than I'd like to admit on this playthrough. The vast majority of my deaths came from enemies stunlocking me since it happens a ton. The bosses aren't interesting in the slightest to me, with most of them being waaaay too easy compared to the tedious journey to get to them. It's unfortunate to me that the two things this Souls-like does poor are my two favorite things about the genre.

Now for the good. The limb targeting system is insanely cool, it's a smart mechanic for taking out enemies while also making grinding not completely tedious. I found it most useful when facing robot enemies since it takes out their main way to cause you the most trouble, but getting a unique weapon and new gearsets from enemies by chopping them up is such a satisfying mechanic. It gets even better when you realize that every time you do a finisher and chop off an enemy's limb, the amount of scrap you get is multiplied further and further, with the more finishers done increasing the multiplier. When you have a build set up where your energy is constantly high so you can always do finishers, the combat can be really gratifying.

I think this game is okay. The Walk in the Park DLC is really fun, the park is well designed in terms of interconnectivity and the enemy encounters are mostly fair. I didn't enjoy the The Good, The Bad, and the Augmented DLC but if you end up liking the combat, it could be fun to play in short bursts. Overall I'd just say skip this one and play its sequel. Surge 2 does soooo much better and I remember having way fewer complaints by the end of the game than I did with this one. If you do play this game, one massive recommendation I'd give is to abuse the hell out of the sprint attack, especially with a one-handed weapon. The vast majority of enemies can't do shit to deal with it being spammed but those that can are typically slow enough where you can just time the attack. It's a shame this game isn't better, there's some things to like here, but your time is spent better elsewhere.

Simple, short, and sweet. Fallout is one of those games I've kept in the back of my mind for years. I've been a fan of the series since I played 3 and New Vegas as a child, but up until yesterday I had only given 1 and 2 a few chances, with me giving up on 2 for being confusing and 1 for getting screwed over by bad random encounters. A friend of mine played through the game recently and he wanted to watch me play so I decided to pop it on and I had a fantastic time. I really like how brief the game is, I was under the impression I would be spending 30+ hours just lost but the game felt a lot more intuitive than I expected (on top of my friend giving me pointers here and there as well).
The combat is really satisfying as the progression of gear felt nearly perfectly balanced with my crit build, plus getting access to the Alien Blaster made most of the late game fights comically quick. This gear progression was tied in very well with area progression as well as each of the locations had a nice gradual increase in enemy difficulty and quest rewards. I liked the quests a lot as well, they're all simple in an enjoyable way where you don't have to deal with any convoluted solutions (hell, by the end of the game I just shot or exploded my way through any problems). The stories surrounding these quests were nice and simple too and they did a good job at developing the people and the world around them.
My only gripes come from the game's age. Pixel hunting for items is obnoxious and eye-straining, some of the skills, while potentially nice from a roleplaying perspective, were completely useless, the companion AI was borderline disabled at times, and a lot of the UI was either not intuitive or not convenient to use. None of those issues really took me out of the game so I can't hold them against it that much.
Overall, I'm shocked at how much fun I had with Fallout. I'm FAR from an "old game bad" kind of person but I was expecting the game's age to really damper my experience. All in all, I'm happy I spent time playing this game and I'm excited to play Fallout 2.

This game thinks it's Serious Sam but it's actually Sucks-ass Steve

I really wish I liked Fallout 2 more. With how much I liked Fallout and how much I've heard people jack off 2, I was expecting Fallout but even better. Instead I got a weird, edgy game where everyone's obsessed with references they couldn't possible get due to the year, some frustratingly unbalanced combat, an intense slog of a world, mostly useless and padded-out quests, and an incredibly unsatisfying ending. There were a few standout quests here and there, plus getting a car was a nice addition that made exploration and backtracking a little less frustrating, but I couldn't find much to praise. I guess the game just wasn't for me.

First time shaking someone's hand, kinda nervous...

Really? Of all games to act like the original is better than the remake, you guys think it's this one?

The overall best iteration of Ruby and Sapphire, with all the best improvements from the series as it has developed over time. The problem is, Emerald exists, so choosing between the best iteration of Hoenn is difficult. Do you choose the older game with less QoL features, and less developed Pokémon but with the better endgame and overall balance? Or do you choose the modern game that runs better, has more Pokémon with better moves/abilities, and an extended story but with a comedically easy story and basically no endgame? I hate to sound like a zoomer, but I personally prefer ORAS due to the convenience, despite growing up with Emerald.

A really low substance game, but I can understand the intent behind the developers. The team behind The Purring Quest is an advocate for animal welfare and a portion of the profits go to associations for helping animals. The message is good but the content within is lacking to say the least. Slippery platforming, lots of instant kills, useless collectibles, short levels, unsatisfying combat, lame bosses, and inconsistent mechanics. I can at least give props to the artwork and animations, which are very high quality and had a lot of work put into them. I wouldn't recommend getting this game if you want a substantial and fulfilling experience though. Spend that money on supporting your local animal shelter instead.

Grounded starts off fun, the world is really charming and I really like the vibes and at the start, the survival mechanics aren't too tedious or boring. Once you hit the 1/2-2/3 point though, the game becomes intensely mind-numbing if you choose to play legitimately. I'm fairly certain they expect you to play co-op with three other people due to the amount of grinding and tedium that comes with later bugs if you don't fight them with specific gear. The game also has an issue in the latter half with requiring gear near the end of dungeons so if you didn't bring what you need, you gotta run all the way back to base and come back (this was especially frustrating with the upper yard, right at the end needing to bring a repair tool when my base is several minutes away). If you have friends, it's a decent experience but I would highly recommend staying away if you're planning to play solo unless you can tolerate tedious grinding and frustrating combat.

John Von DeadRising2: "Hmmm, the third act of the game needs something to spice it up... But what?..."
Richard McGasZombie: "Erm, what if we added in new gas zombies with twice the health, hyper aggression, a distance spit attack that stuns you, an insta-grab that leads to a two-step QTE, and we put them literally everywhere?"
John Von DeadRising2 with a precum stain on his pants: "Yes... That's it.... That's perfect...."

Battle for Bikini Bottom is one of my favorite platformers of all time, which is why the movie game is such a disappointment to me. Everything about this game feels like a poor adaptation of the original content created for BfBB. All of the moves feel weird and have oddly different timings, some moves have changed buttons, enemies aren't nearly as well placed or designed with some taking on the properties of multiple BfBB enemies at once, the levels feel lazily slapped together and are super repetitive since there are functionally three kinds of levels, the music isn't nearly as good, the animations aren't nearly as good. There really isn't anything this game does that BfBB does at least twice as well. It's not the worst game in the world but goddamnit if it isn't boring as sin.