The inspiration this game takes from BioShock is apparent, and to the benefit of the atmosphere of Arkham asylum on the whole. The levels gradually open up in a very satisfying way as you add more gadgets to your arsenal. The main story even guides you back to previous areas once you have access to everything, giving the game a psudo-metroidvania feel. The scarecrow segments are highlights as well, shaking up the gameplay and injecting some horror into the mix. Unfortunately the boss fights feel like an afterthought, and the ending fight in particular is ridiculously simple. It's easy to see why so many games copied (and improved) this style of combat, but as the originator, Arkham Asylum remains surprisingly enjoyable to this day.

Like a freshly tagged wall, BRC absolutely drips with style. The visuals, the soundtrack, and the wealth of movement options make just commuting from point A to B an absolute blast. It took me a while to come to grips with the level design as a THPS fan. Environments felt much less dense, and I had a harder time stringing together huge combos. What I failed to realize until a couple hours in is that this game is more about traversal, and looking rad as hell while doing it. As you start to understand how to optimize combos, you realize you have to utilize the entire space to maximize points and the levels start to make more sense. The only real complaints I have lie in the combat, which is disappointingly flimsy. Especially when it's taken into account just how much of it you end up doing throughout the game. That being said, this game is more fully featured than most other indies. Add in a shockingly good story and it's hard not to recommend to THPS fans, JSRF fans, and anyone looking to do a rocket-powered backflip over a crowd of police officers.

Morrowind has he most interesting and unique locale of a Bethesda game period. It pains me that it's so unplayable by today's standards. I desperately want to dig deeper and enjoy this game, but it essentially requires you to take physical notes to understand where to go or who to talk to. This is one of those games that's absolutely begging for a remake/remaster.

While never delving into outright horror, dredge somehow manages to be both a cozy fishing sim, and a disturbing Lovecraftian tale. The repetition of the game became a little grating near the end, and the main ending fell pretty flat for me. That being said, the sanity mechanic was really interesting and this game is the closest I've ever come to feeling like I'm actually playing through an H.P. Lovecraft novel. That alone has to be commended.

The police station is such a fun locale to gradually untangle and navigate. While you do, you'll be stalked by one of the coolest and scariest videogame enemies I've ever encountered. Between the fun puzzles and rewarding exploration I'd have to put this and the RE4 remake tied for the best survival horror experiences I've ever had.

While I could see it coming off as "safe" and understated, this game accomplishes what few can narratively. I don't often find myself invested in story-centric games to this degree. From the opening cutscene I was sucked in and the game continued to deliver memorable moments all the way until the credits. It's not that it tackles a unique subject matter, but it's that the game comes at it through the lens of Kratos and this world of gods and mythos. The obnoxious fast travel system and re-use of minibosses does hamper the experience a bit, but the combat is so meaty and fun I didn't mind.

The Kojima-esque cutscene to gameplay ratio might be bearable if the dialogue didn't reek of half baked fanfiction. I looked past these annoyances until it set in that the combat was not at all entertaining, and the story seemed to be going nowhere fast. I adore the music and art style but I forced myself to play this game for about 4 hours before I couldn't bear the boredom anymore.

This game is so unique, it's easy to see how it influenced gaming on the whole. It can somehow be genuinely corny and funny one minute, and reel you back into the world to scare you the next. The whole game is oozing atmosphere, even down to the fixed camera angles that give the feeling you're stalking your chosen protagonist. Sometimes going so far as placing the camera under a table or hiding behind something. This game is a memorable and tightly designed horror masterpiece.

Love the atmosphere of this game, and you can really see the environment artists flexing their skills from the first minutes of the game. To me, this takes everything that makes the original so good and runs with it. The game feels notably more difficult, though which almost ruined my experience. I saved with one hit left before death and the only place I could go triggered a boss fight. Luckily I was able to just barely eek my way through over dozens of attempts. The inventory system is a little bit of a pain but it really adds to the tension, and I think it serves the game well.

The Delicious Last Course solidifies Cupheads spot among the all time greats. It plays on established expectations while not changing things too much, and introduces a new character with her own quirks that's a lot of fun to play. This DLC feels like a well deserved victory lap.

This game tony's my fucking hawk. My grandfather saw me playing this and told me it was a great example of how videogames are corrupting the youth and that made it 30x radder.

I have to say... as someone who grew up with these games, they really don't feel good by today's standards. Most if not all of my enjoyment came from nostalgia. If this was my first time playing these I 100% would have shelved it within a few stages. The soundtrack and visual style is especially charming, but it's really not enough to offset the unfair hitboxes and stiff controls.

As a fan of roguelikes, and this dev team in general, I have to say this game is middling to me. The combat and moment to moment gameplay are solid, don't get me wrong, but there's a real difficulty problem. Seriously, ask people you know if they've ever completed a run, I'd say 80% of players haven't. The crux of the roguelike genre is this; if the game is hard, you'll have to replay it. If you have to replay it, it needs replay value. This game is too hard and simply requires too many attempts for how little replay value you get out of it. It's also so RNG heavy that not all your losses are even your fault. These are both things the team corrected in their subsequent game into the breach.

This game really surprised me. It goes way deeper than you'd think, and it's an emotional journey for sure. Between the art style, the soundtrack, the locales and characters... its just gorgeous and full of heart. There's 2 or 3 tracks from the soundtrack that will bring me to tears 100% of the time. There are a few bugs present on the switch version but other than that it's a sublime and relaxed game that's well worth your time.

This game is a masterpiece. I don't have the heart to even risk spoiling the most minute details for anyone. This was a ride I enjoyed all the way through and can't wait to 100% the free DLC. The story and atmosphere are awesome, I wish I could wipe my memory and start it over. In fairness, this is exactly my type of game, and might not click for everyone.