9 reviews liked by Aralk_42


I will never beat this game. Not legitimately anyway. As I set this down at 2:30 AM, content that I have exhausted the limits of my waking mind, I smile. This shit is ridiculous. The puzzles are so SO SO easy at the start that its cute. It hypes you up, puts some pep in your step. I found myself wagging my finger at the screen. "Oh dev, you sly dog :)", I would say, as I spotted the half hidden small dot that was the key to the puzzle. But my god. Chamber three feels hard? Chambers one through six are absolute fucking HELL. And they are so fun as well. I don't think you will ever experience as soul crushing a moment while playing video games as when you try to look up little additional hints online for a puzzle, and finally wring the last ounce of brain power out of your head and into the massively overcrowded paper in front of you; only for the solution of the puzzle to be a cheeky little pun. I refuse to gamer rage, so I broke down instead.

Setting both you and I's inevitable ineptitudes aside, it was always refreshing to step into a new topic of Cryptography and see that Mr. Brown had tidied up a little space for learning some new facts about my new passion that he had introduced me to. It's clear to see the dev loves all this with all his heart.

Now, one last thing. The challenge puzzles. I don't think a video game puzzle has ever smacked me in the face harder as when I looked up the solution to the first puzzle after a good 20 minutes of thinking. It all clicked in my head within a split second and I was left feeling guiltier than a dog that pissed on the rug. Please stay away from all guides online except for the ones that advertise exclusively hints. Those ones are good.

Oh yeah, I forgot to mention not to play this if you like Claire De Lune because after 10 min you will despise it.


+ Infinite content
+ User content allows really creative rules
+ Guessing is never required
+ Soothing, zen ambiance ("tetris effect")
+ Incredibly satisfying to clear

- Randomly generated puzzles aren't as satisfying as the intelligently designed ones

The culmination of the Hexcells trilogy, and uh yeah! It deilvers!

Hexcells Infinite, first and foremost, offers more of the same in regards to the content. You liked the puzzles in Hexcells and Hexcells Plus? Here's more! And of course, it's harder than ever. It wastes no time getting to some brainscratchers, and the final few puzzles are not to be underestimated.

It really does test your logic and understanding of the mechanics to their absolute limits though, and I'm not ashamed to say I had to break out a guide on one more more occasions because I simply could not comprehend the logic calculations I was being asked to make. Hell, they should just replace exams with this, if you beat this game without help you are certifiably clever.

On top of the standard 6-world campaign, the main gimmick lies in the title: Hexcells Infinite. As in, there are practically infinite, seed-generated puzzles available, so now there's no need for another Hexcells game! You can just have infinite new puzzles, forever! This is a really cool feature that ensures that everyone can get their literal fill of Hexcells, whether it's until you get tired of it or until you drop dead.

Altogether, it's a fantastic, if very hard puzzle package deal, and I'm very interested to see if the spinoffs, Crosscells and Squarecells, live up to the Hexcells trilogy.

Hook

2015

A very short puzzle game. It's very forgiving because it gives you 2 chances to make a mistake before restarting a level. Some levels can be quite challenging but nothing major. I finished all 50 levels in just over an hour. Overall, a very relaxing puzzle game.

The Longest Journey is actually one of my favorite games of all time. It was one of the first PC games I played as well and what pushed me to get into PC gaming. Adventure games were something that console players couldn’t really get. The rich stories, great voice acting, and detailed characters were something only a PC could really do. The Longest Journey impressed me with all of this and I remember it to this day. It was followed up by Dreamfall that pushed the game into a new generation with 3D models and backgrounds and brought the game to consoles for the first time as well and it was also just as memorable. We now get the final chapters of this story and I have to say I walked away quite satisfied.

You play once again as Zoe Castillo. A woman who is a Dreamer and able to go between the dream world Arcadia and the real world, Stark. You also play as Kian who is in Arcadia. The ex-leader of a racist and fascist human country trying to exterminate all magical creatures. Both characters are strong, likable, and I really got attached to them through their journey. The many characters throughout Dreamfall are great actually and it was a joy to listen to their great voice acting and find out more about them. However, the game does have some pacing issues and I’ll get into that later. There is a lot of politics in the game that reflects real-world issues (more so now more than ever) and the subjects get a bit touchy and might rub some people the wrong way, but I’m glad a game story is actually challenging these issues.


The biggest draw to Dreamfall is the choices you make during key events in each book. These will pause time and you get a limited amount of time to choose a path. The consequences will occur usually later on somewhere and these events are shown with a logo in the top right corner of the screen. This symbol means that current action or event is from a choice you made earlier, but it’s never clear what choices lead to which events, and this is where I will state the choice system is flawed. Later on in the game, the choices kind of a blur and become unclear and seem less impactful. The first two books do a great job of making sure your choices are felt but later on I couldn’t tell anymore.

When it comes to actually playing the game, well, there isn’t much of one. You run around various areas finding objects to use on other objects and talking to people. That’s literally it with very few puzzles. The puzzles are stupidly easy or frustratingly obtuse. My biggest complaint about the entire game would be the areas you explore are static and lifeless. Sure, they seem like they’re full of life the first couple of time you walk through them, but I spent so much time looking at maps to find the next area to go to just wandering by the same group of people, the same icon that lets you hear the character’s inner thoughts about that item and nothing ever changes. I spent the first two books inside the same hub areas for each character it became a drag just to get to the next scene. I would have liked to see more organic changes, more things to looks at and more inner dialog written as you spend a third of the game in these hub areas.


Most of the game is talking and cut scenes, however, and that’s what adventure games are all about. The voice acting is superb, the characters are fun to listen to and learn about, and I felt sucked into this magical world, especially being a fan of the series. However, that’s what this game is made for: fans of the series. If you haven’t played previous games you will most likely be lost and the story won’t mean as much to you. There are constant references to characters meeting in previous games and previous events and they are never explained. The backstory from the main menu is pretty much pointless as well. The world just feels magical and wonderful and it was a good time while I was in it.


The visuals are also pretty good of an adventure game, clearly last-gen, but this did come out in 2014. The facial animations are stiff, but overall it looks nice with great lighting effects and lots of detail everywhere. The game doesn’t seem well optimized though as certain lights will tank the FPS even on high-end hardware, so the engine needs a lot of work. The ending was also not as expected. It was good as in it made sense, but there was no crazy plot twist or anything like that. It came to a slow stop instead of full-speed and making your head spin as a good ending would. But, overall, Dreamfall Chapters is satisfying enough and completes a long-beloved series that will probably never get another game again.

I've spent about 45 hours on this game and most of it was staring at the screen trying to figure out how I should write my code vibing out to the music, which is pretty much what I do in real life

Hard to say anything else than I'm just happy this game exists. Hard to throw it into any drawer, hard to say anything without ruining the experience. Just amazingly pulled off.

Welding! Welding! Welding! I love welding!

Originaly played it at launch and even at that time it felt dated, mainly in the gameplay department, for me Dreamfall is the personification of the dumbed down consolization so popular at the time. Controls are atrocious, camera control a pain and UI made for controler navigation a living hell. However, dispite all the flaws, Dreamfall has a pretty good story, characters and athmosphere, even though its miles behind The Longuest Journey unforgetable charm.