Salmon Run is really cool because whenever you make a mistake it kicks you and then kicks you again and then kicks you again and then hits you with a baseball bat and then runs you over with a semi-truck and then a bus and then a freight train and then throws 5 buildings on top of you and then starts kicking you again just in case you’re not deep enough in the crater.

Got rank 3 on every stupid chip for no goddamn reason, so I can now say I have done everything in this DLC. So now that I’m finished, I can finally write my actual thoughts on the whole thing:

I like Slay The Spire and I hate having art block and I am going to bed rhdgfcbfbfggfbbrbdvdgfbdhfhfbrhdbv

Wake me up
Wake me up inside
I can’t wake up
Wake me up inside
Save me
Call my name and save me from the dark

It is now 2:00 AM and I have just spent my entire day completing every palette because I had absolutely no motivation to do anything else.

…So it really is just like Slay The Spire.

I’m pretty sure there was a part of Chainsaw Man that they copied for the final boss.

I friggin’ love Slay The Spire

First impressions went exactly as I thought they would. I’m gonna love this game. I adore this series.

Finally beat the stupid friggin’ banana temple.

I was planning on playing this game to completion.

But then mirror mode.

No.

I love Panta so much, he’s the best character in any video game ever, I love him, I love him, I love him. Every time he jumped out of a random box and his funny theme song started playing, I wanted to jump out of my chair and scream out of pure joy. A remake of this or Solatorobo would be the best game ever made because it would have Panta in HD. That little gremlin dog gives me life. I adore him. I didn’t replay this game, but now I have to. I must see my BOY.

It took me way too long to realize just how unhinged this game can get. Beating all the K levels was absolutely maddening. I am not looking forward to going back to any of them in any capacity. And now the golden temple is just the cherry on top.

Why are there no checkpoints? Why is every platform either terribly designed for movement or extremely small and above an instant death pit in a level with no checkpoints? Why are those stupid spear enemies that spawn in the air and send projectiles across the entire level there? HOW the HELL do you beat the stupid koala guys without taking damage or rolling under them the second they spawn in, making it impossible to beat the level without noticing this and dying at least once? And if damage IS the intended method of getting around them, WHY IS THERE TWO MORE?!?!?!?

Edit: I forgot you could pick up bombs.

Yar har fiddle dee dee, do what you want cause a pirate is free

5th playthrough, beat it in 2 hours with the update. 7 dollars.

Had to play this again immediately after seeing that they fixed the one problem I had with the game by adding a map, and as if the game couldn't get any better they just decided to add even more stuff on top of it, which even after beating the game 3 times, took me 3 and a half hours to fully complete thanks to everything they added.
Masterpiece.
7 dollars.

Finally actually playing this again because I watched 1 video in Fire Emblem and remembered how much I love Three Houses and that I should really actually start it again. I am once again playing as Mitsuru Kirijo because I accidentally made Robin look exactly like her and I couldn’t pass that opportunity up, and also because it’s a constant reminder for me to play the rest of Persona 3 FES as well.