AuraPaladin
1991
Rolled credits on this last night, there's a post game but undecided if I'll do it yet.
Had a good time with this one! A rougelite dungeon crawler from 1991 that's tailor built for short play sessions, it's got just enough depth to stay engaging while not so complex that it takes a great deal of energy to play. Great evening game to cool down the day with.
Had a good time with this one! A rougelite dungeon crawler from 1991 that's tailor built for short play sessions, it's got just enough depth to stay engaging while not so complex that it takes a great deal of energy to play. Great evening game to cool down the day with.
2024
2001
2024
2022
2021
1993
Dedede's expressions are FANTASTIC poor guy
Very fun showcase for the NES, both pushing the amount of style one could cram into a cartridge while also showing the limitations preventing others from trying. Kirby's a bit clunky to control, but the copy mechanic is genius. Defs sets the stage for the franchise to come.
Very fun showcase for the NES, both pushing the amount of style one could cram into a cartridge while also showing the limitations preventing others from trying. Kirby's a bit clunky to control, but the copy mechanic is genius. Defs sets the stage for the franchise to come.
Incredibly underwhelming update. The level editor is neat, and progressively releasing more complicated content was a smart idea, but making ALL the new content stuff made from the level editor made it all stale really quick. Would've liked to see them make some survival rounds or SOMETHING with the new hazards created in the level editor so there was more variety.
Every couple of months I pick this back up and try to give it another shot, and I just keep bouncing off it.
BDSP has some great ideas (gym battles are tweaked rly nicely, they've captured the OG gen 4 vibe in a 3d style REALLY well) but attaching affection to friendship is game-ruining for me. I don't want to play with affection mechanics, and Game Freak tying them to a seperate, optional mechanic that I can easily ignore is great. Having to constantly shove bitter medicine down my Pokemon's throats to make them hate me is just so much micromanaging that I grow sick of it real quick.
Really is a shame, since I think ICLA did good work here given the constraints they had to work with, and outsourcing remakes is a smart idea to keep the Game Freak from wearing themselves thin. Not sure if BDSP is the answer that TPC was hoping for though.
BDSP has some great ideas (gym battles are tweaked rly nicely, they've captured the OG gen 4 vibe in a 3d style REALLY well) but attaching affection to friendship is game-ruining for me. I don't want to play with affection mechanics, and Game Freak tying them to a seperate, optional mechanic that I can easily ignore is great. Having to constantly shove bitter medicine down my Pokemon's throats to make them hate me is just so much micromanaging that I grow sick of it real quick.
Really is a shame, since I think ICLA did good work here given the constraints they had to work with, and outsourcing remakes is a smart idea to keep the Game Freak from wearing themselves thin. Not sure if BDSP is the answer that TPC was hoping for though.