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027

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Played in 2024

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I was so excited for this, and was so disappointed with it.

This game really needed to be a much bigger step up then it was. When you're playing it, you can't help but feel that you're really playing a reskinned Fallout 4/Skyrim.

Because of the way the game works, exploration is a lot less satisfying. You can't just see stuff and go there because of transitions etc etc and it makes it feel less special. When you're on a planet then yeah, you can go to that mountain; but be prepared to walk for 10 minutes with nothing of interest along the way.

I think 'nasapunk' is a really cool aesthetic, but I just don't think it works very well for this game. It makes it much harder to spot items etc as everything blends together a bit too well. You have a scanner that can help with this, but I don't see why I should have to have this on the entire time, especially when every single previous Bethesda game didn't need this feature.

It has the worst in-game maps I have ever seen in 20+ years of playing video games, and there is not single hint of exaggeration in that sentence. They have implemented much better maps in an upcoming update, but I feel the need to highlight how bad these maps were. It made navigating locales a strenuous effort.

I've shelved it until it's had plenty of updates, but I don't hold out much hope for it.

A great Pikmin game for newcomers and existing fans. Personally, I think Pikmin games are better as shorter experiences so I found it to be a bit too long for my tastes. Plus, it does that annoying thing of rolling the credits before the story has actually ended, which I'm really not a fan of.

I picked this up as I played the first one on the DS when I was younger and remember loving it. While these are great remakes presentation-wise, there's not a huge amount of gameplay here.

There's a lot of dialogue and puzzles are few and far between, and I seem to remember there being more puzzles in the original; it now feels less puzzle game and more visual novel. I appreciate that they can't replicate puzzles that used the DS dual screens, but there's no new puzzles that really use Switch features to compensate so the concept of unique puzzle solving hasn't really translated to the Switch at all.

So far I've finished the first game and I'm about halfway through the second and, while I've enjoyed my time with it, I'm not sure I'm enjoying it enough to finish.