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i focus on the game's main ideas and design. if a game is buggy, i'll probably ignore it for design aspects.
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Forza Horizon 5
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dropping down from low orbit, smashing into the ground like a violent hammer, and emerging with my heroic pose; when at it's best, Hell Divers 2 will truly make you feel like a heroic bad ass, or a soldier lost in a world of pain. sadly Hell Divers 2 has so many small issues that result in it never really being able to find perfection.
the difficulty system is iffy. lower difficulties are so boring, that i usually default to 4 for a balanced experience. but when i want more rewards, or want to play with friends who want more of a challenge than me, the higher difficulties can often feel simply unfair; dropping everything they have on you, and never really letting you breathe. this paired with some clunky feeling movement mechanics, and an ammo system that pretty much punishes you for using your primary gun at all, and Hell Divers 2 can quickly turn to an unfun experience in the wrong circumstance.
the customization is also an aspect i feel is overlooked, but not well fleshed out. you can't change your overall color scheme, so often to get your Hell Diver to look good, you have to pick specific pieces. i usually prefer the armors with the default color scheme, but that means i'm basically locked out of using certain pieces that i think look really cool, because they wouldn't fit in with the rest of my fit. if you don't care about your character looking nice, and you just want the best stats possible, you probably won't mind, but as someone who's found himself playing Fashion Divers, the customization has often left me upset and annoyed.

over all gets a 4/5
a really fun and promising game, but has so many issues that i want to be sorted out before i can call it really great.

Content Warning is the first direct competitor to it's cousin; Lethal Company; making both of them heavy to comparison. despite this; Content Warning has a very different feel from Lethal Company.
hanging out with friends, cracking jokes, and trying to get footage, makes it much more of a comedy than it's older cousin. rather than the comedy being directly at the player's expense, it comes from your friends and co-players.
the basic gameplay loop of trying to get footage, and than escape, is very fun, but the experience around that can be iffy. the quota takes obvious inspiration from Lethal Company, but doesn't really add anything that the quota in that game does. rather than being a fun goal to try to beat, it becomes a bother; an aspect we find ourselves ignoring to focus on the much more fun aspects of the game.
also, this is yet another case of a 4 player co-op game that refuses to take notes from L4D. no compensation for single player, and no compensation for having more than 4 players.

over all i give Content Warning a 4/5
this is a very fun gameplay loop, but underdeveloped, and not as fleshed out as i'd want it to be.

This review contains spoilers

Call of Duty Black Ops Cold War's story is a fun premise, with very little quality execution.
Mason is a watered down, boring, unrecognizable version of his BO1 self. Bell is quite literally a shell character. the dialogue trees and "choices" add nothing interesting to the story. and the ending is half assed and not that satisfying; ending with the bad guy getting away, and dying off screen of cancer.
the best part of the story by far, is part of the last mission, where you have to dive into the mind of Bell, and see their brain fall apart under false memories and stress. but again, this falls short under the lack of character that Bell has.

Cold War's gameplay is enough to hold you over, but nothing too spectacular. the choke points can be really fun and engaging to push through, and the gameplay within Bell's mind is very engaging.
but there is little to nothing amazing about it. it lacks the non stop stress BO1 has, the expectations of a hero that MWIII has, and the slow resource management that MWII has.

story gets a 2/5 - while it has it's moments, this story in total is very forgettable. i'd say it's worth it for the level within Bell's mind, but it's a very small part of it.
gameplay gets a 4/5 - pretty fun, but little to nothing that got me to go "woah!"

3/5 - this ends up being another case similar to MWII and MWIII where they have really cool experimental parts, but i wish the whole game was that part.