7 reviews liked by Barron24


The first of many Pokemon remakes, and they started by remaking the original Red and Green versions. This game is such an improvement over the original titles it would be hard to list all of the changes, however, what is most important is the new content added along with the gameplay improvements that newer generations have implemented.

The Sevii Islands are the big piece of content that was added for this game, which is seven completely new areas with Pokemon you can find from the Johto region here. Unfortunately, most of this content can only be accessed in the post-game, but it adds so much replayability to the game when compared to the original.

The gameplay changes are also a welcome addition, as the new type chart, expanded move pools, and organized menus help make these games quite pleasant to play through. This easily beats playing the original games, as most of the bugs have been ironed out as well.

This is still a Kanto remake, so the story and available Pokemon for most of this game is still very limited. If you do not mind that aspect though, then this is a game you should try out.

The third game of the 3rd generation of Pokemon games, this one improves on the original versions quite heavily. A more interesting story, with an expanded villain plot where teams Aqua and Magma are evil and at odds with one another, culminating in a really fun and memorable battle near the end of the game.

More Pokemon can be found here, including some of the elusive Johto region Pokemon, and an entirely new area to explore called the Battle Facility. The new area alone has had players put hundreds of hours into this game, as it is both difficult and different from the main gameplay loop.

Other than that, this is the same as Pokemon Ruby or Saphire version but I recommend getting this game over those two. It is that much of an improvement.

One of my favorite games of all time and my first entry into the Fallout series. Only below a 5 star because of some issues with game crashes.

Pokemon was and still is a phenomenon, but back during the original release everybody was riding that wave. It felt like you couldn't go anywhere without someone having played or enjoying the franchise. So when these games were announced for the brand new Game Boy Advance, excitement hit a fever pitch. After its release, it's clear that this is an upgrade in many ways, however, in other ways, it is also a step back.

Let's start with the obvious, the game looks great. The sprite art for each of the old and new Pokemon, and the world as a whole is great. The new Pokemon themselves are also extremely memorable from the starters to the legends. With very few exceptions, they struck a great balance between cool and cute.

The story in this game was also a step up, giving more emphasis on the villainous teams and making their threat much more climactic. Involving the legends of these games was also a smart move, to tie the themes together, even if it's very clear that one legend was much more powerful than the other.

The pacing between gyms and villain fights was also well-balanced, as it always felt there was a clear goal of what to do next. Traversal was much less good since this game had a very heavy reliance on Hidden Techniques to progress the game. Of course, you have the infamous "too much water" quote from other reviewers, but there is some truth to that. Its reliance on surfing makes the back half of the game feel bloated while also feeling monotonous, and it doesn't help that a cut to the dex size made the encounters feel stale.

This is the first game in the series to not have the full Pokedex available to players. If you wanted all 300+ Pokemon at the time, you had to get them using other games and peripherals. While disappointing, it is understandable for the time.

Finally, this game is not as long or as feature-rich as its previous mainline title or its future enhanced version. The gym count was cut from 16 to 8, there aren't any super bosses to find after you beat the Pokemon League, and there is only the Battle Tower to compete in after everything is done. This makes the game very hard to replay after beating it.

This is a fun game, and a really good step up from the Game Boy games in many ways, but it also has a few setbacks that stop this game from being truly great. I, unfortunately, cannot recommend this version nowadays since there are better-enhanced versions out there, but this is still a defining game for the console that deserves to be recognized at the very least.

The premise is simple, what if GTA was a Simpsons game? It seems like a recipe for disaster, given the state of licensed games at the time, but for what it's worth it isn't bad. Some aspects needed a bit more polish, especially in the controls which felt stiff at times, but this is an overall fine experience that is worth checking out once.

A really fun, yet challenging, sequel to the Pokemon Stadium games on the N64. Like the Stadium games, this functions as a 3D battle simulator for Pokemon Ruby and Saphire, if you have the link cable for it of course, however unlike its prequels this is much more than that. It also has a unique story mode that is remembered quite fondly by the fans.

The story revolves around Wes, a former Team Snagam member who stole their Snag Machine after quitting, and Rui, a woman with the ability to see Pokemon whose hearts have been sealed away and have become what's known as "Shadow Pokemon". Together, they work to steal these Shadow Pokemon away from their captors, a different evil team known as Cipher, and try to stop this team from taking over the region of Orre.

This plot is much more simple than I let on, but the premise alone is unique, especially for a Pokemon game. What stands out more in this game however would be the battles, and not the story. Each battle is done in Doubles format, meaning you are always fighting with 2 Pokemon and are fighting against 2 Pokemon. This makes each encounter more complex since you need to account for unique strategies that can only be used in this format. On top of that, your selection of Pokemon is limited to the Shadow Pokemon that trainers have, most of them being "missable" during large sections of the main story. This makes for a very challenging, yet fun, game.

This game does have its faults though, as the Shadow Pokemon you save can be a hassle to purify. Most of them will only know the one move, Shadow Rush, until it gets purified and the move will always inflict recoil. As well, Shadow Pokemon cannot level up or gain experience until it is purified. Not that you really can grind experience, since there are also no wild Pokemon battles, only set trainer battles and they cannot be refought.

This game is hard, but if that is what you are looking for then I cannot recommend it enough. It was a fun playthrough, and I had a blast experiencing it. If you can get your hands on a copy of the game I would recommend trying it out.

With the game ending, it leaves me with a lot of mixed feelings. I have played this game since its release, and while there were moments of frustration, I still believe that it was a landmark title for the Weekly Shonen Jump franchise.

The gameplay was very simple, connect collared bubbles to inflict damage to your enemies. When you connected enough bubbles, you got a special skill that could be used to deal massive amounts of damage, to heal your party, or to inflict a status condition. It's simplistic in its design, but the depth you could have with the different stages made this a game I loved to replay.

The representation was incredible. There were several series here that I never would've learned about if it wasn't for this game. That's not to mention the clear love and adoration the team had for most of the series they included, since each art style for the units was perfectly in line with the original art of the manga. Just watching some of the animations were stunning.

Unfortunately, this was a mobile game so you need to spend money if you wanted all your favorites on your team. This is always going to be a negative, but to the game's credit, it was absurdly easy to get the premium currency. Of course, the language barrier was also a huge boundary for people but the simplistic nature of the game made it easy to jump in and learn.

I wish this game would get an offline version. It has so much love and passion put into it that it doesn't deserve to be lost in the nethers of abandonware. If you are reading this and the game is still on the storefront, at least take a look and experience what may be the last truly great WSJ crossover for a while. I can at least say that it is better than Jump Force.