Blowing_Wind
Recent Activity
7 days ago
Blowing_Wind
finished
Final Fight 2
7 days ago
Blowing_Wind
finished
Kids
8 days ago
Blowing_Wind
finished
Cannon Fodder
It's a definitive thematic improvement over Codemaster's reinterpretation (gone are the flashy effects and programming showoff) by means of a more serious interior and the recruitment screen that shows all the people you've lost to a war you don't even know the details of (which makes the loss of people feel more like something out of control than some noble deed).
And you WILL lose a lot of troops, the level design encourages you to split troops, which wasn't possible in the GBC version, and sacrifice them into enemy fire a lot of the time and sometimes the battlefied is so unmerciful your squad gets dropped next to unavoidable projectiles.
However it still feels kind of tedious and overlong like the GBC version, at 72 levels that get kind of repetitive until the last third start having more novel ideas to keep things fresh. I'm pretty sure boring the player wasn't to portray its anti war message (since its provocative tagline is "War has never been so much fun") but instead make you realize how many people die in the battlefield while someone above them carries out plans away from danger, so I would have prefered a much shorter game to carry its point across.
And you WILL lose a lot of troops, the level design encourages you to split troops, which wasn't possible in the GBC version, and sacrifice them into enemy fire a lot of the time and sometimes the battlefied is so unmerciful your squad gets dropped next to unavoidable projectiles.
However it still feels kind of tedious and overlong like the GBC version, at 72 levels that get kind of repetitive until the last third start having more novel ideas to keep things fresh. I'm pretty sure boring the player wasn't to portray its anti war message (since its provocative tagline is "War has never been so much fun") but instead make you realize how many people die in the battlefield while someone above them carries out plans away from danger, so I would have prefered a much shorter game to carry its point across.
9 days ago
Blowing_Wind
commented on
ONSchmoisman's
review of
Tempo
Those dance animations must have taken 50% of cartridge space
9 days ago
9 days ago
Blowing_Wind
followed
ONSchmoisman
9 days ago
Blowing_Wind
earned the Popular badge
9 days ago
Blowing_Wind
finished
Plug & Play
11 days ago
12 days ago
Blowing_Wind wants
Control
14 days ago