The re-use of maps and small world really hurts this game. By Act 2 I was tired of seeing the same sewers and mansions and city streets.

The story is lackluster with maybe 1 or 2 interesting set pieces, and the gameplay never really evolved past mashing Attack and sometimes using skills when they were off cooldown / you have Stamina.

The companions are the only thing carrying this game. The different views of the world added levity to conversations I couldn't care less about. The party banter being confrontational in Act 1 or playful remarks in Act 3, and seeing the companions having conversations together without the Champion is a really good touch.

Even with how good the companions are though, the story and gameplay were so boring that it was a slog to complete.

Theres lots of room for improvement, but they've made a great foundation here. Solo, the game can be quite difficult if you don't properly prepare for going out into the harder areas. In a multiplayer server, things scale well, and allow for a lot of fun fights with varied combat styles. I hope they add a bit more to the combat in the future, but as it is, its very serviceable.

This game makes incredibly little sense, but that didn't stop me from finding every piece of lore that it had just to stay in its world longer. I could barely put it down.

A fine grim fantasy RPG that just doesn't withstand the test of time. The PC version has endless bugs and crashes on modern hardware, and you are almost forced to use community mods and fixes to get through it. The story is good, but not sure the game is worth the trouble of getting it running versus watching a summary video.