239 Reviews liked by Br0dee


It definitely contains the roughness that comes with being the first of the series in 1991. Most of the zones end up being more annoying than anything, aside from two or three of them. There are a few moments that shine brighter than others, but there's nothing all too amazing here.

If I had to describe this game with one word, it would be "messy." That's not to say this is a poor game, but it just has some strong ideas that I wish were executed better. The main thing that would help would be to fix the pacing of everything: the story, the combat, the field exploration, etc. All of these feel like a slog at points, despite each of them having a pretty good basis.

Story
The story has some interesting moments, but a lot of the time it seems like something big happens but then it just moves on without having the impact it should. While the story in this game wasn't the best for me, it did have some strong world building and setup for future games.

Combat
I initially really loved the combat, as they were a lot of factors to consider when making each move. Sadly it grew stale as the game went on, as it fell into the trap of often just repeating the same moves to defeat most enemies. This was only worsened by the time each fight took. Near the end of the game, many enemies were damage sponges, and nearly every move has a slow and repetitive animation, making fights drag on for longer than they should.

Field Exploration
The field exploration here is nothing to write home about, but I did appreciate that it was a bit more interactive than many other JRPG's from around this time. I just wish the movement speed was increased a little bit and there was more environment variety instead of mostly gray/white sci-fi areas.

Music
Last thing I'll mention is the music, or the lack thereof. It should be punishable to get Yasunori Mitsuda for the soundtrack, only for there to be very few songs total. Most of the time in the field is spent with no music playing whatsoever, and all fights aside from the final boss have the same battle music (which isn't a bad song, it just gets repetitive). This means about two thirds of the game is spent with either the same song playing, or just no music at all. The new tracks heard near the end of the game were all pretty great when they did play, however.

Overall
This is a game with many flaws but some strong premises. It may not be the greatest on its own, but I believe it sets a good foundation for its two sequels, whenever I get to those.

Brief bulletpoint thoughts on the game:

- extremely charming and full of life
- the story and especially the ending are great
- game isn’t cryptic all too often but when it is, it’s nearly unplayable without a guide
- most challenging and thought-provoking dungeons in the series
- great score
- artstyle is beautiful; makes the vibes of the game incredible
- eagle tower sucks balls

My second favorite 2D Sonic game next to Rush Adventure. This has a lot of fantastic qualities as it's sequel like the amazing trick system, boost design, level themes and great stage design for the most part. Mirage Road Zone was pretty iffy though as it had a bunch of pointless enemy rooms and autoscrolling areas. But other than that I loved the level design. I think I prefer Rush Adventure a little more due to the Windwakerish setting and I actually loved the boating mini game that broke up the pacing nicely. But this game is fantastic too. Highly recommended for sure

One of the best 3DS games ever made in my opinion. While the story isn't anything special, the gameplay has a lot of pull for me. It has one of my favorite battle systems of all time, and the dungeon exploration is very well paced and challenging. The gameplay is almost perfect besides the first two bosses which actually feel impossible to beat. I did mention the story isn't anything special, but the characterisation of Akechi, Female MC are done excellently, they are the only characters with any semblance of depth imo.

Gonna do a short and sweet review just so i don't bore the reader with things they have already heard or seen...

ELDEN RING is an absolutely PHENOMENAL game.
The Lands Between is one of the most intricate, prettiest, and biggest worlds I've ever stepped foot in, and one that's super addictive to explore! I tried to check every nook and cranny in this place and I still missed a good chunk of stuff! I will definitely be playing this game still even after beating it, it's just that fun especially with all the content it has and stuff to do! Amazing combat. Awesome boss fights. Stellar music. Beautifully crafted world. it's all great.
Open-World Dark Souls, It's as fire as it sounds!

Going to get into some real minor nitpicks i had now: I don't know if i'm a fan of the summoning feature of this game. Don't get me wrong, it is REALLY cool to fight side by side with little explosive jars or literally YOURSELF. But it feels real cheesy and really does trivialize bosses. I felt guilty using them on my playthrough but hey, 😹 Also not a fan of how questlines work in this game. It's been soulsborne tradition that quests are pretty vague and hard to follow but i do wish they changed that this game. Having a quest log would help a lot instead of having to pull up a guide!

The journey from a lowly Tarnished to becoming Elden Lord is a memory I will cherish greatly. this game will go down in the history books. absolute masterpiece. absolute rawness. absolute peak gaming. I recommend it 100% and 1000% brother! 👍👍

I've been meaning to play Final Fantasy VI for a long time, so when I saw the pixel remaster's announcement I knew that it would be how I'd play the game, and I'm glad it was. The music is fantastic (despite not knowing all of the songs from the original) and the pixel art is some of the best I've seen in the game, with some effects looking insanely detailed and realistic.

As for the game itself, I absolutely love it. I previously heard that the story wasn't as crazy as the later final fantasy game, but I still found myself becoming engrossed in the world and characters. I liked Terra and Locke, but Celes in particular stood out to me, which went against my expectations.

As for the gameplay, I found that very enjoyable as well. There's lots of variety in gameplay mechanics spread throughout the many areas, making each area feel unique. Most characters also have their own gimmick, further adding to the gameplay variety. However, some aspects of combat got frustrating, particularly status effects like frozen. It was annoying when everyone became frozen and there was nothing I could do about it besides wait a few minutes.

All in all, I really enjoyed Final Fantasy 6. It's a fantastic experience that RPG fans will be sure to enjoy. I was surprised by how much Square was able to put into an SNES game, and I'd love to see a full-on remake or HD-2D-style game in the future.

For the value I paid for, I am relatively happy with this game. Shit costs $5, and for what I got I'm satisfied. The story mode cutscenes were all skipped, no one playing this for the story... The combat is pretty fun though, very button mashy but it can be surprisingly strategic at times and making an OC with a custom moveset was fun. The graphics besides the facial expressions are actually pretty good, the backgrounds look really nice, and the animations for the special moves are cool. This is probably the most enjoyable average game I've ever played if that makes any sense.

Sifu

2022

Sifu’s a kung-fu beat ‘em up that has a stance based combat system similar to Sekiro, where learning to dodge and parry attacks is essential to overcoming difficult enemies and bosses. And just the same, it’s very unforgiving until enough time is spent getting used to its levels and mechanics.

In addition there’s a roguelike element to it where each death will make your character older. Giving you greater damage but less health until you get too old to fight and have to start over, losing the progress of the level and any skills up to that point that haven’t been unlocked permanently. Initially I wasn’t sure I would like this as losing significant playtime is the one thing that can be a turn off for roguelike games, but in practice it’s much more tolerable.

Aging carries over to the next level, and starting over will only set you back to the start of that level with the same age. And since the game has shortcuts, you can retry and just skip through much of the level if you’ve already reached that point before.

But because the combat gets more complicated as you progress, it’s encouraged to go back through prior levels and try to pass them without dying to maintain a young age (for more lives) up to the final level. And it’s worth it as I kept replaying and gradually improved more and more until I was flying through them with minimal deaths all the way to the end.

I really liked the art style too. It’s like a mix of cell shaded characters and environments with realistic looking lighting, and some of the locations are very cool like the third level.

I did have some issues though. While the combat’s very enjoyable, I’m not sure it was as tightly designed as I would’ve liked. Parries and dodges can feel inconsistent with different enemy types, and it can be a bit too hard to telegraph some attacks especially with bosses.

There’s also a story here, but it’s not really fleshed out enough to take notice. Your father was killed and you take revenge by going after the ones responsible. That’s about it really, you get some information about the characters through a detective board but they don’t have much substance to them beyond the premise. The focus is mainly on their designs and fights though so I didn’t mind.

Had a ton of fun with this. When looking at its five levels altogether it’s actually a pretty short game, but the amount of time you’ll spend trying to master each one adds a lot of replayability to it.

This is, quite possibly, the most timeless JRPG ever made. From its gorgeous 2D backgrounds, expressive spritework, tight pacing, and gameplay mechanics that were ahead of its time in terms of the convenience they offered, this game holds up in just about every regard as a true classic of the genre.
While I'm sure that much of this has been said countless times, as it is true, I can't help but look at it somewhat differently as a longtime fan of the JRPG genre and all that it has to offer. Chrono Trigger to me represents a turning point in the genre's history: when they started becoming more accessible, more thematically complex, and more anime inspired. It's a game still rooted in many conventions of the past yet not mired down by them, while also being one that showed glimpses of what was to come without the pace being dragged down or the story too complicated.
I think it's this particular point where its design philosophy falls that allows the game to be beloved even outside of JRPG circles, because just about every complaint from people who don't normally like turn based RPGs is either absent or remedied to an extent. The cost of this is that the game feels simple to someone like me who LOVES the mechanical and narrative complexity of many recent JRPGs, and while I could complain more about what this game isn't, I find what it is to still be rather impressive even when separated from the gaming landscape of its era. The truth is that there's often charm in simplicity, and when all of the pieces fit together just right like they do here, it's hard not to appreciate it. The story beats flow from one to another without staying in one location for too long, the combat is snappy and offers a sense of progression that encourages switching out your party members regularly, the bosses feel varied and the set pieces for these fights make each one stand out, the characters each have strong standout moments to make up for having relatively little dialogue throughout the story (or none in Crono's case), and the soundtrack does a great job of elevating all of these moments.
With these factors in mind I can't help but think that this game is perfect for people just getting into JRPGs, as it's not too difficult and sets up the expectations for what the genre is all about and capable of. It almost makes me disappointed that I didn't play this earlier, but in a way I feel that my perspective has given me a different kind of appreciation for it, so I will always value what this game was and still is. No matter how many games I think handle certain aspects of their design or storytelling better, there's never going to be another game that captures quite the same near-flawless experience that is Chrono Trigger.

I only beat the story mode so I've experienced only 1% of the content since this game is so damn huge. Still I only tend to beat the main missions in games as I'm not much of a completionist. I would call this game pretty excellent though, it's a musuo game so of course the combat is pretty satisfying but shallow (which I'm fine with). The character variety is perhaps my favorite thing about this game, it feels a lot more varied than Age of Calamity, does that game have Linkle?! I dont think so... I'd also call the story better than Age of Calamity, sure it's fan service but it has fun moments and doesn't ruin any other game's story like Age Of Calamity does. This game also runs above 15fps lmao!

When I was younger, my parents stopped letting me watch SpongeBob because they said that It would make me stupid. Jokes on them.

All in all, this was a really fun time. It has all the drawbacks of a PS2 platformer that you'd expect. And these updated graphics are a bit ..peculiar to say the least, but when the game is in motion and you're not really paying attention to that I love the vibrancy of everything. The music is also pretty good too. I think this game perfectly captures the charm and feel of the show and every location was fun, but Rock Bottom was a little dissapointing as I remember it scarying me as kid, but it wasnt all that special in this one. Otherwise, as simple as this game was its just a really fun time. Its spongebob and honestly I just want more of it. Only real complaint outside of some wacky boss fight hitboxes is the dialogue. You will hear the same half dozen or so voice lines throughout the entire game. Spongebob and Patrick and Sandy all repeat themselves infinitely and it does get quite annoying after a bit. Although Sandy's persistent comment about putting on SpongeBob underwear (the health items in this game) was suspiciously hot, I'll have to get back to you on that.

Trophy Completion - 100% (platinum 191)
Time Played - 17 hours 19 minutes
Nancymeter - 82/100
Game Completion #48 of 2022
April Completion #17

Of course I bought this and didnt get around to this until It came out on PS Plus

With a rich and vibrant world with something to do everywhere you go, Elden Ring's open world is the best gaming has to offer. The scale of the overworld itself is mindblowing and finding out about the underworld that's seemingly just as large blew my mind even more. The world-building through storytelling makes the game's world feel extremely real and alive. There are 0 bad areas in this game. This game features what I would consider a strong lineup of high quality and fun bosses. The Godskin Duo and the Elden Beast were the only fights I disliked but everything else was peak. I also did not mind the few reoccurring bosses at all. The combat system is peak action RPG combat. Even after beating the game I still feel like I haven't even scratched the surface of this game's combat.

I really appreciate how hands-off this game was with the storytelling. I love how it just drops you into the world with no tutorial and nearly no directions. I already feel kinda nostalgic for the beginning of the game when I was just trying to get out of limgrave. There weren't many cutscenes to mess with the immersion. Every cutscene came at a completely appropriate and relevant time.

This game is without a doubt a masterpiece. I will never forget my first playthrough experience. I look forward to continuing to explore the world of Elden Ring. This is a game I would recommend it to anyone.

I feel like I was on ecstasy playing this game. It has by far one of the most bonkers plot I've ever seen, and I honestly love that lmfao. Inazuma Eleven is already an absurd franchise, the second game introduced space rocks that gave you soccer super powers. But then this game introduces like time travel, a race of super children, organisations from the future trying to get rid of soccer by playing soccer games. It's pretty absurd but it was very fun to see how crazy it got. I do wish the localisation wasn't so bad but at this point it comes with the franchise, just please let me select Japanese Voice options please.

The gameplay is also the best in the series as it introduces Mixi Max and Armorfying which adds a lot more strategy than before and can make a single player extremely overpowered. It also has a lot of content too. The game has performance issues which is annoying but it doesn't ruin the experience.

Also this game has the funny meme characters Goldie and Zanark so it has to be perfect right?

Crying from too much peak fiction