CMike
BACKER
2019
2017
2016
2019
The intro and title screen really drew me in at first, and the bumping soundtrack kept me into it for a bit. The novelty of the art and music wore off soon however, and the plot didn't capture me like I so hoped it would. The controls never really felt exactly right either, always just not quite precise enough to be satisfying. All in all, not a bad experience by any means, some stages I even found really engaging! But I wanted to love this more than I actually did.
2017
The idea of a horror game that uses echolocation is neat in theory, but Stifled doesn't really seem to know what to do with the concept. I nearly went hoarse having to talk to myself so I could see as I navigated the game's mostly empty corridors, and the few sections where I needed to stay quiet to avoid monsters were easily navigated without using my voice. I'd like to see this idea in more capable hands.
2017
2018
The level design is claustrophobic to the point that it made roaming the halls of Hogwarts a chore that I was eager to bypass as quickly as possible, a problem since the game asks you to march across the school grounds between every mission.
The spells do add an additional layer of complexity to the gameplay, but swapping between and casting them is extremely clunky.
Like most Lego games, it was never really a challenge to the point that these issues became very frustrating, but this feels like a poor effort all the same.
The spells do add an additional layer of complexity to the gameplay, but swapping between and casting them is extremely clunky.
Like most Lego games, it was never really a challenge to the point that these issues became very frustrating, but this feels like a poor effort all the same.
2020
2019
1999