"I know writers who use subtext, and they're all cowards."

Generally on the easier side as puzzle games go, but I think that's because its visual language is so intuitive and well-designed. Some of the puzzle solutions had me laughing out loud at their cleverness. Just a nice time all around.

Any game that lets you sneak out of someone's house while wearing their underwear gets at least 2 stars from me.

The intro and title screen really drew me in at first, and the bumping soundtrack kept me into it for a bit. The novelty of the art and music wore off soon however, and the plot didn't capture me like I so hoped it would. The controls never really felt exactly right either, always just not quite precise enough to be satisfying. All in all, not a bad experience by any means, some stages I even found really engaging! But I wanted to love this more than I actually did.

The idea of a horror game that uses echolocation is neat in theory, but Stifled doesn't really seem to know what to do with the concept. I nearly went hoarse having to talk to myself so I could see as I navigated the game's mostly empty corridors, and the few sections where I needed to stay quiet to avoid monsters were easily navigated without using my voice. I'd like to see this idea in more capable hands.

Wow, this is a huge improvement over Man of Medan in just about every way. Very excited to see what comes next.

Mostly just uses Until Dawn's imagery to provide color rather than anything meaningful, but it's still a pretty good and spooky time.

A decent party game, weighed down by everyone that wants to play needing to download an app.

The first half seems to be building to something interesting, but that something is just trudging through poorly lit and rendered hallways devoid of any danger, with a loading screen every two minutes.

The level design is claustrophobic to the point that it made roaming the halls of Hogwarts a chore that I was eager to bypass as quickly as possible, a problem since the game asks you to march across the school grounds between every mission.

The spells do add an additional layer of complexity to the gameplay, but swapping between and casting them is extremely clunky.

Like most Lego games, it was never really a challenge to the point that these issues became very frustrating, but this feels like a poor effort all the same.

It's called Super Mario Bros. 35 because that's how many minutes the rounds take.

The co-op mode had us bickering more than laughing.

The first video game I ever bought.

I wanted it because I thought it was funny that you could kinda see Tarzan's butt when he hung upside down.

The odd Game Boy Color game that would have definitely just been a free app today.

None of the content is particularly different than what you will get from the base game. It essentially amounts to a new dungeon with a few new types of enemies including a boss, but it's more Ashen if you're up for it.