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What is there to say about this game that already hasn't been said?

Arguably my favorite game of all time, Pikmin 2 is a marked improvement from the first in the series, especially in terms of its mechanics.

Firstly, the premise lends itself to a much different experience from the first. Rather than trying to escape Earth by reconstructed your broken ship, you now control two captains on a hunt for treasure to repay your company's debts. This makes Pikmin 2 much more exploratory than its predecessor, and often far more challenging.

From buried coins and ROB the Robot to extinct hominin fossils and an actual pot leaf, the variety of "treasures" you discover will always surprise you. Some of these treasure even upgrade your abilities, including whistle upgrades and melee attack upgrades.

The majority of treasures collected in this game are found in procedurally generated cave systems. While the loot is always the same, the layouts of the cave floors are randomized in every playthrough, which some have lambasted as annoying and unfair. Personally I feel as though the caves enhance the spirit of the game and require much more forward thinking, as you may not leave caves to get more Pikmin. Most caves feature a boss fight, and without spoiling the game I will only say that these range from predictable to downright intense.

The wide variety of enemies and treasures are logged in in-game encyclopedias. These are not just Pokedex style pages, but interactive zoo-like environments where you can feed enemies pik-pik carrots. It also features enemy descriptions from Olimar, and later recipes from Louie and treasure sales pitches. Fun and cute features like this are unfortunately few and far between for video games, and they exemplify the love and care put into every detail of this game.

This game was clearly a passion project for every creative mind involved and it is tearing at the seams with imagination. Much of this is aided by the dynamic masterpiece of a soundtrack by Hajime Wakai, and to this day it is one of Nintendo's most experimental soundtracks.

Outside of the story mode, there is a 2-player battle mode and 1 to 2 player challenge mode unlocked rather early in the story mode. The battle mode has two players competing to collect certain treasures, steal an enemy's base marble, or kill the enemy.

Challenge mode features a very large collection of preset caves in which 1 to 2 players are given a set number of certain types of Pikmin to collect treasures and complete the cave in an often difficult time limit. If you enjoyed the in-game caves, then this experience offers an often more challenging and very replayable experience.

Beyond the sentimental, this game has aged like fine wine and improves greatly on its predecessor. By far one of Nintendo's most creatively ambitious ventures, Pikmin 2 is an often overlooked gem of the Nintendo GameCube, which has in recent times unfortunately led to outrageous pricing by resellers. If you haven't played any Pikmin game, if you haven't played any Nintendo game, if you don't even know what a game is PLAY THIS GAME.

The Pikmin series has been a childhood favorite of mine since childhood. Having played this game multiple times I can vouch that to this day it remains a staple of the GameCube library.

The time limit at a first playthrough seems daunting to the first-time player, but for the veteran it offers virtually unlimited replayability.

This game offers memorable and unique map design, the creative enemy design which would become a staple of the series, and of course a beautiful soundtrack.

While the game has aesthetically aged quite well, mechanically this game suffers. While the controls over the Pikmin are simplistic and intuitive, fans of the later games of the series will note that the Pikmin in this game are often downright stupid or more generously a bit too independent, which can lead to some frustrating situations.

I would say that despite its mechanical issues, Pikmin still remains a classic, but in my opinion a modernized remaster with the more finely-tuned mechanics of the subsequent titles is well-deserved.