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Made you look :)

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Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

1 Years of Service

Being part of the Backloggd community for 1 year

On Schedule

Journaled games once a day for a week straight

Best Friends

Become mutual friends with at least 3 others

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

Noticed

Gained 3+ followers

132

Total Games Played

005

Played in 2024

112

Games Backloggd


Recently Played See More

Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore

Mar 31

Pseudoregalia
Pseudoregalia

Mar 01

Penny's Big Breakaway
Penny's Big Breakaway

Feb 23

Orbo's Odyssey
Orbo's Odyssey

Jan 10

Pineapple on Pizza
Pineapple on Pizza

Jan 03

Recently Reviewed See More

This game has been an incredibly rewarding and consistently fun experience throughout my playthrough and, having finished the game, I came out having wonderful time, even if its not entirely perfect.


Firstly I want to go over a lot of my positive thoughts:

This game's style is EXCEPTIONALLY strong, both in it's visuals and audio. The game has a really strong visual identity, with lots of bight and vibrant colours mixed with some excellent character and environment design, that work together to create a world thats an absolute treat to experience. Similarly with the audio, the music is constantly upbeat and energetic, really adding to the game's unique visuals and enhancing the experience as a whole.

Control-wise, I feel its really important to go in understanding that it doesn't play like a lot of other 3D-platformers. The game implements a duel-stick scheme that allows you to control Penny and Yo-Yo independently of one-another, and makes it so that the only buttons that are needed are triggers for things like jumping and rolling, though thankfully you can still use the face buttons for those and other actions too! Having messed around with it, once you get a feeling for how movement and controls work, you can tell these levels were designed around allowing for a lot of momentum and movement, as well as to allow for sequence-breaking and flexibility for how you choose to traverse them, and it fells INCREDIBLE to play! I recommend really spending some time to get a feel for the controls, as once you figure out the full potential of them, your options when it comes to movement and traverseal open up tremendously!

This is all brought together with exceptional performance on PC! On my set-up with an RTX 3070 Ti and a Ryzen 5900X, I was always able to play at a locked 120fps with no drops nor stuttering, and it felt incredible to play at that kind of framerate! Similarly on my OLED Deck, it ran locked at 90fps at max settings, so it seems like this game is very well polished on an optimization level!


While I've had a great time however, I DO have a few critiques about the game:

Physics can be a bit janky in sections that require more precision, as I found certain sections I had to play more carefully in order to avoid the physics causing me to fall-off a platform and die. This also extends to some gameplay issues in-regards to collision as there were several points where things like Yo-Yo or even Penny herself would get stuck on geometry, keep hovering in mid-air on certain platforms, or in some cases even getting soft-locked into parts of the level geometry. Thankfully the game is pretty forgiving in this sense with no lives and being able to restart at checkpoints instead of the beginning of the level, but they were something that could occasionally cause some frustration and break the flow of gameplay.

Another issue for me stemmed from some general polish issues in regards to cutscene presentation, as the cutscenes that are in-game felt like they needed another pass in terms of animation, as they felt rather unpolished and rough around the edges. Same with the pre-rendered cutscenes, though Id argue to a lesser extent, as well as there being some general issues with sound-balancing throughout both certain cutscenes and gameplay.


Overall however, despite some of my issues, I've been having a GREAT time with this game, and would absolutely recommend it to those who love 3D-platformers and especially those looking for something more experimental and faster paced! Its got it's quirks that I hope will get addressed in the future, but stick with it and you'll find a game thats bursting with charm and character and that will keep you coming back to replay and master for a long time!

Great game, especially since my browser actively stopped me from playing half the games in a session when playing with a phone, so I just had to sit and watch the whole time.

...though from what I saw, I can't say I was missing much.

For as long as I can remember, Kirby as a series has always been a part of my life, and the more modern style of 2D games have always been there as some of my favorites of all time. But while games like Planet Robobot I've always had a lot of fondness for, the era of this series' 2D outings on Switch have been... lacking to say the least, and for a while I was concerned that we'd never reach the kind of highs that the 3DS games had reached again.

Throughout all the games in the series however, Return to Dream Land has always been somewhat mysterious to me as I never played it when it originally came out, and got to it MUCH later in my life. So with the prospect of a remake, I was excited but cautiously optimistic based on what I had seen.

That's why I am beyond pleased and happy to say that Deluxe is, in my opinion, the BEST way to play this game now, to the point where I don't think I could ever go back to the original.

While I still like the original game and will always respect it's legacy and the impact it would have on the series moving forward, this remake takes every step to both improve AND add onto the original in ways that I didn't even know I wanted from it.

The visuals are spectacular with a really nice almost cel-shaded visual style that helps add a lot of character, and having a main-line Kirby game on this system that actually runs at 60fps improves fluidity SO much for the gameplay.

The host of new and returning mini-games makes for a really fun time that I've so far found that I've been getting a lot more out of then I thought I would, and the amount of polish and care that's been put into staying faithful to those game's origins is extremely appreciated.

And the epilogue, while not being too long, adds a LOT to the experience, and offers some of the best boss fights not just in this game, but I'd argue in the entire series, and provides great closure to Magolor's character.

Honestly, playing this game really brought me back to when I was younger and played those 3DS games for the first time, and has really allowed me to rekindle what I love about this series so much, as well as make me even more hopeful for where it will go from here.

If you have never played the original game before, this is an absolute must-buy in my opinion, and especially a great way to jump into this series' 2D outings as well. Obviously for those who have played the original, it will really be up to you personally on how much the new additions are worth a re-buy. But as for me, I don't regret it for a second, and will absolutely be coming back to this one for years to come.