I have owned this game pretty much since it released, and 13 years later I have yet to even come close to finishing it. Fundamentally flawed in so many aspects, and takes so many backward steps from both of its predecessors, I've abandoned this game on at least 5 separate attempts to play through it; it just has nothing of substance to offer, absolutely joyless to play.

Completed this again on the GBA, you can basically finish both playthroughs in an afternoon, and you'll have a blast doing it every single time!

I bought this game cheap, it took me like 4 years to play it, and I just did not have a good time at all

This game isn't even that bad, y'all are just mean

It's been said a million times before that a below-par Souls game is still far from being an actual bad game

This certainly is a game that exists

As a very late-comer to the Silent Hill franchise, I finally sat down and finished this game, and there are a lot of great things; the atmosphere is one of palpable dread throughout, combat is surprisingly smooth for a first outing in the series - not nearly as clunky as the first Resident Evil (1996) imho, and a lot of puzzles have those great "a-ha" moments when you figure it out.

Only a few elements that brought the score down for me - some of the puzzles were far too difficult to figure out, especially in the later sections of the game, but I've heard they're slightly more forgiving in the later games which is good to hear. Other than this, I found the story a little too abstract, and I found it hard to get sucked into it for this reason, in spite of the fact that I really cared about Harry and seeing him succeed. Somehow I was absorbed by every element of this game except its story!

Onwards now, to my first ever playthrough of Silent Hill 2!

I absolutely understand that this game was revolutionary for its time - time however, has not been quite so kind to Tomb Raider.

Don't get me wrong, this is a good game, however it reeks of potential for all of the things that the series would achieve in the future. I feel that the original, while it deserves respect, has been left in the shadow of its superior sequels and its own reputation. The janky controls feel outdated and stiff, the lack of a sufficient aiming system led to many an unfair death, and the replayability factor feels very low.

I enjoyed my time with the original Tomb Raider, when I was actually making progress. However, unlike a game like Dark Souls, frequent death did not teach me anything about the way the game works. Due to the aforementioned outdated control scheme, I often felt like Lara had a mind of her own, and so death left me frustrated and with nothing to show for the last 30 minutes of playing time after each death.

In spite of my overall enjoyment of this game, I feel it is unlikely that I will return to it for any reason in this day and age.