This is unplayable.

The game ONLY runs on the japanese version 1.0 of Rockman X, which has an anti piracy method that sends you to the Password screen if your shots get reflected... which 90% of Storm Eagle's attacks can cause.

If you CAN get it working good for you, but for me this isn't worth the effort.

It is the inherent problem with Mario Kart that sometimes you just have to accept that RNGjesus is the one taking the wheel and you wining or losing solely depends on what the people in the last place roll for items and not on your skill.

Other than that this is probably my favorite MK game, I love the track design and absolutely love the car customization and controls, but like any other game in the series, it can often be frustrating.

My favorite one from Puresabe, no questions asked.

There's just SO MUCH good to talk about in this fight. Please make yourself a favour a play it right now, this is one of Puresabe's best works in the New Year's series and if you like Mega Man AT ALL you absolutely should experience this one for youself.

Just remember, Tiger does not deal contact damage to you, only his attacks do ;)

While not as good as the last two year's hacks, 2024 is still an amazingly solid fight, and to top it all of, the most replayable of the entire series so far.

Its simple and effective, but SOME attacks can be bullshit here and there, the fight is not difficult in the slightest but, still, a couple of setups lack polish.

Goated fight. Just wish the second half wasn't so annoying.

There are some annoying points here and there, mainly with the boss's attacks in the first half giving it invulnerability (and eating some of your shots as a result) and the second half being a little hard to read because you can't tell where the rats will be jumping to, but overall this is great.

I greatly recommend it.

First half is fine, but it has a little bit of annoying RNG with one of Storm's attacks (the Air Man-like one). The second half is just garbage.

Don't play this one, it's really half baked and barely compares to the rest of Puresabe's new years hacks.

This feels like the point where Puresabe shifted their new years hacks from being challenge based to being spectable based, and god was it a good shift.

This fight was awesome, albeit a little bit too much on the easy side, which gets fixed in later installments of the series.

A must play if you're at all interested in Puresabe's work or Mega Man fan projects in general.

I can see the promise in this one, but it can be a little too hard to read at times and the ceiling in phase 1 can lead to some annoying (and likely undodgeable) setups.

Skip it if you want to, it can be a really fun fight, but its below the standard for this series.

I commend the developers for trying out new things with the Mega Man formula, but they sure as hell did not have the finess or forethought necessary to pull them out.

The core gameplay loop and controls of Mega Man Zero is stellar, combat feels impactful and responsive, and the level design isn't too shabby either, but all adjacent systems and mechanics are some of the worst in the franchise.

If this game did not have the life system that it does, the level system that it does, the insanely grindy E-Crystal requirements for cyber elves that it does, and wasn't stuck in such a small screen it could've been one of my favorites, but all of these systems really drag down the experience as a whole.

Same as 2015's hack, great fight with a RNG-based second half, if you don't mind some cheap shots due to poor luck here and there I'd still say it give it a shot.

A really fun fight with a likely RNG-based second phase, I played this a bit and I'm not sure if all setups in the second phase's arena are reactable, it feels like Puresabe just put the boss there and didn't really account for every possible outcome that could happen.

Definitely has its charm, but I'm not sure what this game wants to be at times.

Party customization is undermined by forced party members and sections of the story where you can't even add different Pokémon to your group.

The storytelling is "charming" but barebones, and the difficulty of the game spikes super randomly at times, where for most of the time the game offers no resistance to you (super easy) and then out of nowhere you get one shot by some random enemy in a dungeon you were revisiting.

What I'm trying to say is that, the difficulty isn't a draw, the gameplay isn't a draw, the story isn't a draw, then wtf is the draw of the game? It feels like all of these aspects of the game keep stepping on each other's toes.

There's potential for greatness here, but the game feels way too directionless to me.

A bit primitive compared to most other new years fights in Puresabe's catalog but still a quite fair and challenging fight, if only held back by a little bit of slowdown.

Absolute masterpiece of battle design, just like the previous year's fight, coupled with a bonus mode and a minigame as well.

Another great recommend.

Hitboxes are a mess, it is still pretty much impossible to recover from a death due to the terrible checkpoint placement, but at least this one HAS a continue system differently from the arcade counterpart.

It is a Gradius game if I ever saw one.