6 Reviews liked by Child_Dog


interesting, albeit a bit disjointed at times- i felt like the two protagonists' stories barely tied into each other, sepulchre just feeling kind of awkwardly jammed in the middle of alex's storyline or vice versa with inhale/exhale being rather out-of-place bookends. despite the occasionally awkward writing the spooky vibes were sooo good and a few moments did make me genuinely uneasy, if augur peak ever makes it out of development hell i'll be really glad because i'm honestly super interested in seeing what these writers can do with a longer game! for now though all i can do is look at the 2016 release date at the end of the credits, laugh, and then get kinda sad immediately afterwards

so it's supposed to take place in (or at least start in) new york but wow there's a lot of non american accents... or am i wrong about it taking place in new york?? the longer it went on the more i questioned my own sanity, which i guess is appropriate to everything that happens in the game

honestly i loved it, the only mark against it is i feel alex and harold's stories felt... completely separate? like it was just a coincidence they happened to be heading in the same direction, rather than anything meaningful, which i would've also dug if that felt intentional, like if there was a third character instead of the third chapter being about alex again?

which brings us to the third character... kat

hilarious that the game teases a sequel to come out in 2016, but uh that didn't work out i guess ):

hopefully one day the developer manages to finish it! (according to a steam post... end of this year?? seems they've had a lot of Real Life Shit type trouble throughout the years, so i'm pullin for em)

Oh, this story is definitely half baked. Not even that, it's barely there at all. But man is this game fun to play. Took my time on the second playthrough and did as many side quests I could find, in addition to more exploring. Haven't maxed out all vocations yet, so until then, this game's getting played.

Maybe the best deckbuilding game, definitely the one to play if you're interested in the genre.

I started playing this again a few months ago, because I found out that they were giving old players free "catch up" packs that contained up to 50 cards, based on how many cards you had from the latest set. So I'd say this is a 5 star game if you can reliably get the cards, but seeing as the game's monetisation requires that you can't, I know that this will be an outlier and that by the next rotation I'll be back to being unable to get the cards for a viable deck. (I know that you can dust cards to craft others, but that's so painful in a digital card game that it shouldn't even be an option. If you have to get rid of most of your cards to play just one class, how is that fun?)