83 Reviews liked by Clanky14


Pour one out for the pink kangaroo that can dance and do literally nothing else. My new best friend.

To be honest, if each level is only going to give a single item, and that item just so happens to be a useless banana, then that's gonna be the worst banana I ever eat.

I've been a fan of the Bomberman franchise for most of my life, so I'm glad I was finally able to play my first Bomberman game today.

At this point I'm convinced that someone could release a Pikmin 2 mod that just shows a PNG of Louie getting kicked in the balls for two hours uninterrupted and I would probably still give it at least four stars.

Figuring out the solution in a cross-examination, when the music stops and the mystery begins to unfurl, makes you feel as if for a brief moment the universe has decided to orbit around you at exhilarating speeds. The stars careen past as the courtroom erupts into deductive reasoning, silly banter and heart-wrenching character moments. That sensation of going a million miles per hour simply from a series of text boxes is one that may be unmatched in any game I've played before.

And if I have to suffer through a million Larry Butz's just to experience this feeling again then goddamnit I might just do it.

I love how much the judge clearly hates Phoenix. Like we could have fifteen murder weapons all with the real culprits fingerprints alongside a full confession from the murderer while they're foaming from the mouth on the stand but because we didn't explain a motive for our defendant the judge is just like, "Sorry there's no proof, guilty, throw 'em in the chair".

Loved this one through and through. Unbelievably bumpin' soundtrack and one of the coolest final bosses I've seen. Very cool concept for a game that was extremely addicting!

I will stand by the fact that I think Plants vs. Zombies is the last unique idea for a video game ever. No one has done anything like it since.

This review contains spoilers

So this is mostly going into the singleplayer campaign, as I have played a good chunk of the multiplayer but I don't have as much to say about it. I find it very fun with friends, not something I have any intention of playing on my own. I'm also very bad at Splatoon so I don't think that aspect helps much either.

But I would still say the multiplayer is the majority of stars in this rating.

The singleplayer would switch intermittently between painfully boring and incomprehensibly frustrating. The level gimmicks do not feel as interesting or inspired as they were in the Octo Expansion, and it was more concerned with making use of some of the new exclusive Splatoon 3 items like the grappling hook, most of which I do not find smooth to use at all.

I do like how most of the levels are optional, because by the end of the game I had enough eggs to skip an entire world and that was nice. The music pales in comparison once again to Octo-Expansion, and the final act is the weakest so far in the whole series.

It really just feels like a check in a box before going to the multiplayer, and expelled no emotions from me whatsoever, that is except the piece of shit levels which give you one checkpoint for a 5-minute slog where if you miss one box or target, you're back to the beginning again.

I'm realizing after this game that as much as I want to be, I'm not a huge Splatoon guy. I have an infinite amount of respect for this series, but maybe it may be best if I steer clear of Splatoon 4.

Ellen and Sorin are adorable. Feels like a case from the OG trilogy, but a weaker 3rd case type of vibe. Still enjoyable though

OH MY GOODODODDDDANKBAKLBVABFLHABGHLRA

This game is both intentionally and unintentionally hilarious. And not only do you run a casino regularly, you can also become super shady with sending cheaters to other casinos, and even send hit men to weed out competition. Though sometimes it is hard to keep your casino afloat with various issues that may have slipped your vision.

Probably the most fun "Guess the Song" game I have ever played. Using previous Nintendo tunes with the Pikmin 2 sound font makes for such a unique experience, and when I first heard the track for the rest sublevels which samples the Astral Observatory theme from Majora's Mask, I felt I could shed a tear at that moment.

The bonus game that they included with this album is pretty cool too.

Oatchi is simultaneously the best and worst thing about this game. He adds a lot to the multitasking, charm, plot and progression. But he trivialises combat, especially when comboed with spicy berries. The other big downside is the cannibalisation of Pikmin 3`s excellent multiplayer into the main campaign of this one.
Even with all that said. Pikmin is one of Nintendo's most underrated franchises, and being a first party game it comes with all the attention to detail and polish you'd expect.

Some DLC with new difficulties and multiplayer additions could make this a easy 5/5 for me.

Despite how awkward it feels to control at times, as well as the length and weirdness of the game, the original Super Mario Land was still a decent enough game, and it proved that a Mario game could work just as well on a smaller system as it does on a console. So, as one would expect, a sequel was going to be made, and for this sequel, the development team wanted to create something much more unique compared to the other Mario games that have been made so far………… only to then go back on this decision to create a game very similar to that of Super Mario World. However, some of this uniqueness would carry over, not just with the game itself, but also with the plot being changed from what players were used to seeing from these games. So, after almost a year of development, they then released the sequel to the original Mario Land known as Super Mario Land 2: 6 Golden Coins.

In terms of mainline handheld Mario games, this entry in particular is usually held in pretty high regards, not just with delivering the same timeless and fun gameplay that we have all grown to love, but also with implementing worlds and elements never seen in any other Mario game before or since then. And I am gonna have to agree with that general consensus, because taking inspiration from Super Mario World was definitely the right choice, rather then whatever it was that they originally had intended. As a followup to Super Mario Land, this is a MASSIVE improvement over what we were given in that game, and as a game on its own, it is fantastic. Is it anything too special compared to other titles in the series, and it is absolutely flawless? No, but for being a simple handheld Mario game, it is pretty damn impressive, especially for 1992, and it holds up very well to this day.

The story is NOT about saving any damsel in distress, but instead taking back your castle from a mysterious new foe, which is probably more important to Mario then saving a princess for the millionth time, the graphics are Game Boy graphics, with the artstyle and sprites being much better and more detailed then what we got in Super Mario Land, the music is very catchy, bouncy, and enjoyable, with some very replayable tracks out of the bunch, the control is what you would expect for a Mario game, and it is as tight and seamless as ever, and the gameplay is, again, what you would expect from a Mario game, but in comparison to the last game, it is a significant step in the right direction.

The game is yet another 2D platformer, where you go through many different side-scrolling levels, defeat many of the enemies that stand in your way, avoid dangerous platforming hazards, gather many different powerups, coins, and extra lives along the way, and take on easy, yet creative and enjoyable bosses. It is what you would expect from a 2D Mario title, but it still remains pretty fun and imaginative to this day. In terms of new features to this game, there aren’t really that many new powerups, except for one known as the Magic Carrot, which turns you into Bunny Mario, who can… flutter down very slowly when you push the button. So basically, it’s just like the Tanooki Leaf from Mario 3, except you can’t fly upwards or attack enemies. That’s kind of lame, but hey, it is still fun to use. Not to mention, this game takes plenty of inspiration from, like I said, Super Mario World, where there is an overworld map, you can tackle levels in any order you want (for the most part), and there are several secret levels that you can find by reaching alternate exits in specific levels. These levels aren’t really all that spectacular, and they don’t last long at all, but they are a nice bonus for those who are wanting more out of the game.

One of the best aspects that this game has going for it, like I mentioned earlier, is the amount of creativity that was put into this game. Sure, the main gameplay mechanics aren’t changed up significantly whatsoever, but everything around the gameplay does stand out as being unique to this day, such as with the worlds and the enemies in levels. I’m sure we are all familiar with the types of worlds Mario games have you go through: Grass World, Desert World, Beach World, Forest World, Snow World, Cliff World, Sky World, and Hell World. These world themes aren’t bad by any means, but we have seen them so many times in Mario games, you tend to get sick of the lack of variety.

However, in Mario Land 2, there are plenty of interesting world themes, with some pretty unique levels to go along with them. We have the usual shit, like your regular grass levels and a world inside of a tree, but then we have a world in space, a world inside a spooky Jack-O-Lantern, a world where you get shrunken down and have to traverse through a regular house, and even one where you climb through a giant mechanical Mario robot! Sure, most of these themes aren’t too creative, but they are ones that we have never seen in any other Mario game before and since this one, and they are very memorable and fun to traverse through. And in terms of the enemies, there is a great variety of old and new ones, like ants, moles, angry stars, Cow-Fish things, Goombas wearing hockey masks like Jason Vorhees, and even a tiny little Dracula that is adorable. Again, like with the worlds, you don’t see these types of enemies in most other Mario games, making this one stand out much more, and in turn, being even more fun and memorable.

Of course, how could I forget about one of the defining features of this game, that being the brand new villain of the game. This villain was created specifically out of spite for working on a game that the developers didn’t primarily create, which is ironic, considering this character would come to be one of the best characters in the entire franchise, as well as one of the greatest and most iconic characters in video game history. I am, of course, talking about Wario. He may just be a bad version of Mario (quite literally), but he has become so much more than that over the years. He is fat, he is rude, he is insanely greedy, and he cares about nobody other than himself, stomping anyone down in his path to get whatever the hell he wants…….. and I absolutely love him for all of those reasons. There is a reason why he has gotten multiple series of his own games, even all the way to this day.

I know I have been raving on and on about this game for this entire review, but honestly, there aren’t really that many complaints that I have with the game overall. It is an immensely solid title that I had an absolute blast replaying for this review, and it does still hold up very well. I guess if I did have some complaints I could give, I would say that the game is kind of short, as well as kind of easy, but considering all of the levels you can play through, with some being pretty challenging, I don’t really see this as much of an issue. This could also be said for the fact that, if you get a Game Over, any of the 6 golden coins you have gathered at that point are taken away from you, and you have to get it back. That does kind of suck, but again, the game is somewhat easy, as it gives you lives a plenty, so even then, you probably won’t get a Game Over in the first place.

Overall, despite there being some very minor issues that I can see with it, Super Mario Land 2 is an almost perfect follow-up to the original Super Mario Land, one with a great amount of creativity for a Mario game, and one that is still very fun to blast through even to this day. I would definitely recommend it for anybody, as well as Mario fans in general, even if you didn’t like the original Mario Land at all. Trust me, it is definitely worth it. Now I just can’t wait to see what Super Mario Land 3 has in store next! someone whispers into my ear....... Whassat? Oh… well… that didn’t take long at all.

Game #302