As novel a concept as it is, a Pokemon-theme does not save the fact, that I am unable to play pinball well, to save my life. What's more, the requirement of being able to play for long periods of time on end, while every bit of progress is lost once the last ball is played, aling with the very repetitive feel, makes the experience enfuriating.

Had I not been so hyped about playing a DBZ game as a kid, I would never have finished this game. While the game itself has some interesting ideas, such as it having clear rpg-inspirations in regards to side quests and consumables, the gameplay itself was very lackluster and repetitive. The one clear upside I can think of, is that it laid the groundworks for a sequel, that improved upon every aspect of it.

The first game I ever abandoned. The difficulty curve was far too steep, once you reached Band Land. Hope to one day come back and do what I couldn't as a child, and beat it, because this game is amazing.

The Harry Potter game that made me stop playing Harry Potter. The controls were terrible, the AI was insufferable, and why they decided to leave Hogwarts exploration in favour of level-based monotony, I can only guess at.

2022

Visually stunning and though I adore the concept, it didn't quite catch me as much, as I hoped for. That being said, they captured the premise and the dedicated "meow"-button, along with how it affects the NPC's, was a very cute touch.

Had it in the backlogs for quite a while. The game delivered a lot of chuckles with a plethora of dated memes, along with some enjoyable gameplay, albeit with some enfuriating platform-sections.