10 reviews liked by DangNabbitJones


I enjoy Tetris, specifically the GB versions as those are the ones that I grew up with. are they perfect though? not exactly. GB Tetris lacks the QoL improvements that make the later releases so great, such as the Hard Drop and Preview. so yeah it’s not perfect, it’s just okay.

wait you’re telling me a rom hack added all those features I mentioned into the original Game Boy version? okay nvm the game’s perfect

as someone who’s particularly fond of the Game Boy games’ aesthetic, a hack like this is practically what the Doctor (Mario) ordered. no longer do I have to worry about those pesky S and Z Tetromino showing up at the worst time possible as now I can just hold them and get a different piece in return (unless I was holding another S/Z Tetromino before then that’s on me). on top of that, the hard drop feature makes game sessions feel much snappier during the earlier levels where the blocks take 10 million years to fall down. oh yeah you can also skip the rocket cutscenes by pressing Start but why would you want to do that those scenes are iconic. all of these features and more, on the OG GB. there’s really no reason to go back to the original version once you’ve got yourself used to this one unless you need the authentic fix of how Tetris used to be played. the only thing that would make this better for me is if an equivalent of this hack was made for Tetris DX as that version supports full color, though DX is technically a different game even if the gameplay is very similar to the original, I just think it’d be cool!

I don’t really know what else to say it’s kinda hard for me to go into an in-depth analysis of Tetris unless you want me to go into the entire history of how the game was made but that’s not what you’re here for, go find a YouTube documentary for something like that. excellent rom hack. if there’s any way you should go about playing the Game Boy version of Tetris in this day and age, this is the way.

if nobody got me I know Tetris got me can I get an AMEN

The first thing I always do is to dump Pikachu. Get lost you rat!

Mamma Mia! I hate Stonehenge!

I'll be brief.

Aren't hobbies supposed to pass time, instead of filling it? What it means to finish a game? Specifically, I almost never finish at 100% of progress games for lack of practicality, but if you consider the games I play, like Tactics Ogre, and their inane prerequisites for a 100% clear, you can see where I come from. One thing is achievement hunting, one thing is saying "yep, there's nothing else left in this for me". Hope I make sense.

Why then does Fire Emblem: Three Houses, or as the fans call it, 100% Walkthrough, ALL ROUTES, keep locking content behind routes? I understand the need to have a complex and definitive experience, with no clear canon, but the clumsiness and game design show another picture. There's three routes in the game, of which ... only one could be considered necessary. Repetitiveness of gameplay loop between monastery trips, fun for the first five minutes, and recycled battle maps can do only so much good for enjoyment.

I felt like I had to play this game just to be done with it and it's not a good indicator of enjoyment and fun. I stepped back, took a break from games altogether, came back last week and cleared all routes. It's frustrating, yes, because there's merit in it. There's a sparkle of good characterization, clear understanding of what makes a good Fire Emblem, but then it's snapped back to reality thanks to awkward choices.

Here's a couple examples:

- I feel like this game is bloated with content, while keeping to a single route and developing that single one Blue Lions would've done wonders, it would've addressed so many odd moments in the other routes as well. No spoilers, but if you know, you know.
- There was no need to choose the route to pick so early in the game. I hope you enjoy playing the same 10-12 chapters each new game!! when there's also BUILT IN a way to borrow units around your level. Huhhhh let me PLEASE have all units have that standard build and let me skip half the game please.
- Map design is barren. There are probably two or three good maps, and while other games in the franchise like Awakening like to at least present you a set piece, Three Houses really likes to put you through unimpressive ground and grass textures all the time.

These kind of flaws really shine through once you realize, in order to experience the full brunt of the game, you have to play through all three four routes. It leads to confusion, it leads to frustration; for goodness' sake choosing the Golden Deer faction because you like their characters (fair enough) is paramount to NOT understanding important plot points because it takes for granted that you've played the other two routes, and now you're ready for a third point of view.

I understand where the love for the game comes from. The soundtrack is stellar, the game's very accessible and the battles and classes are very hands-off, reward experimentation and being able to influence units' growth is also very fun. The characters and themes of the game give a lot of think about and offer interesting counterpoints to each other in their support conversations and there's no clear best or worst unit in terms of balance, characterization (except a very dull middle aged man) and build. Still, no reason to put permadeath when all characters are supposed to be important, but you do you, "Intelligent" System, this kind of game design doesn't incentivize iron man runs, at all.

I don't want to be bitter, I think I liked this game. I'll talk about the DLC in another review, at least I'll be able to skip all the monastery chicanery and jump straight to the maps, which made me not want to play the game ever again after 200 hours.

mr atlus why is there a man that gives you a playboy bunny costume if you're playing as a high school aged girl

yeah I visited New York a couple of times and it's exactly like this

I've always seen John Romero as the Icarus of gaming, with his wax wings made from his ego, and the Sun being every single day after Daikatana was released.

I don't understand why this is so immensely popular. It's cheap-looking and very unengaging. If I wanted to walk around in circles while unfitting music played, I could just put on headphones and go outside. Playing this makes me feel like I'm thinking about playing a video game.

I have gutted this machine like a fishmonger does a fish. If Sony could see what I've done to their precious machine, then they'd see me as nothing less than a technomantic Dr. Frankenstein, whose scavenged the discarded limbs from Sony's electronic graveyard to create a monster of emulation far beyond their worst fears.

Yea, The game's good. We all fucking knew that. What I wanna know is why the fuck did they make Transformed Gruntilda such a baddie.