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Dani1o reviewed Metal Gear Solid: VR Missions
No story content, reused sound and visuals, full focus on gameplay. Tons of new missions and most of them are really fun: earlier ones are rather conventional challenges, similar to the VR Training from the main game, but the further you advance the more creative they get - Special chapter goes completely nuts. Took me ~34 hours to casually beat everything, occasionally improving my score on some levels.

As I said, the visuals are the same as main game VR Training - simplistic design, but pretty cool and does the job. The soundtrack recycles the original duology themes and I loved that - nice throwback and sounds fire.

Original campaign excels at storytelling and visual presentation, but doesn't show the full gameplay potential - on each location there is either a boss or like 3 regular enemies at best. VR Missions turned out to be a genius solution for that - made me appreciate the gameplay mechanics a lot more than I did and realize they were truly ahead of their time.

1 day ago


3 days ago


Dani1o finished Metal Gear Solid: VR Missions
No story content, reused sound and visuals, full focus on gameplay. Tons of new missions and most of them are really fun: earlier ones are rather conventional challenges, similar to the VR Training from the main game, but the further you advance the more creative they get - Special chapter goes completely nuts. Took me ~34 hours to casually beat everything, occasionally improving my score on some levels.

As I said, the visuals are the same as main game VR Training - simplistic design, but pretty cool and does the job. The soundtrack recycles the original duology themes and I loved that - nice throwback and sounds fire.

Original campaign excels at storytelling and visual presentation, but doesn't show the full gameplay potential - on each location there is either a boss or like 3 regular enemies at best. VR Missions turned out to be a genius solution for that - made me appreciate the gameplay mechanics a lot more than I did and realize they were truly ahead of their time.

3 days ago


Dani1o backloggd Control

10 days ago


Dani1o reviewed Tomb Raider
Didn't hook me too much, but a neat slow paced platformer - less about quick reaction, more about planning your route in advance. Controls make sense, but might be difficult to figure out at first - for the first 5 levels I didn't realize that running up isn't always a good thing and kept blaming the game for messed up jumps. Also tank controls, probably because the game had to have precise turning without an analog stick.
Either way, holds up really well even today, I bet it was amazing back in '96. Recommend to anyone who enjoys Indiana Jones vibes.

11 days ago



12 days ago


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