31 reviews liked by DanseIclusienne


This review contains spoilers

I had such a great time with Tears of the Kingdom ❤

The new mechanics introduced in that game are so crazy that you feel like they're going to be game-breaking when you unlock them for the first time!
The Ultrahand added so much depth to the gameplay. I was already blown away by the different puzzles & game design in BOTW, especially inside the shrines. But this is on another level here.
You can do basically ANYTHING. So much freedom in the way you approach puzzles.
The way I was solving the shrines often made me laugh. For many of those, I could definitely tell I wasn't doing what the developers intended.

I tried as much as possible to take advantage of all the game mechanics offered by the game. I used Ultrahand and the Zonai devices everytime I saw an occasion to travel faster using vehicles. Surfing on my shield is also extremely satisfying, it never stopped being fun.
After I finished Breath of the Wild, I regretted not using the abilities at my disposal as much as I should have, so I'm glad I set things right in TOTK.

What I liked about the fuse ability is that it made beating stronger enemies really worthwhile, as you can use their materials to make stronger & more durable weapons.
I wasn't a fan of the weapon durability system in BOTW, but this new feature made me completely forget about it !

The game has so many movement features that it felt like I could go literally anywhere at anytime. I could always use the Travel Medallion, Paraglider, Tulin's vow, the rockets, the springs or the wings to reach far away places. If you thought BOTW had a lot of movement options, they went above and beyond with TOTK !
What's cool is that you don't even feel like doing all the shrines you see to unlock more teleporters, because you can already travel anywhere very quickly.

This time, I didn't make the mistake that I made in BOTW: trying to do as many side content as possible, trying to get all the Koroks, Shrines & Side quests at all costs.
Instead, I simply focused on the main story, and I only did a little bit of side content, but not too much. I got rid of that completionism itch 😅

I enjoyed the recurring missions, like the ones where I had to prevent the Hudson signs from falling off; escorting the musical troupe in front of the great fairies so they can perform their song; joining the monster-control-squad to defeat several Monster Forces; investigating with Penn at all the Stables, etc...

The ascent of Wind Temple was pretty epic with the music and the jumps on the ships to reach the top of the cyclone.
Colgera was an amazing first Boss. I wish the fight wasn't so easy tho, because everything else about this Boss is great.
The fact that you fight him while being high up in the air, maneuvering with your Paraglider, surrounded by tornados, and having to hit its weak spots using the bow in slow-motion. Idk, it just felt freaking epic.

The reason that fight was so easy is because of Bullet time, this mechanic is absolutely broken. It slows time tremendously, and it lasts forever. This really trivialized this Boss fight... I used this mechanic as little as possible for the rest of the game.

Vow of Tulin proved to be very useful during the rest of the game, whether it's his wind power, or the fact that he was actively participating to all my battles. He has perfect aim and dealt good amount of damages to enemies. All the sages proved to be very useful in battle. The sage abilities aren't as fun as the Champions abilities in BOTW tho.

It was fulfilling to help every race while progressing in the main story. First, I helped the Ritos getting rid of the blizzard in their region; then I managed to free the Gorons from their spell; after that I stopped the sandstorm in Gerudo Town; and finally I got rid of the Black Sludge in Zora's Domain.

The mini Bosses were really exciting to fight. It felt rewarding to beat my first Battle Talus in early-game. Having to use the Ultrahand & Recall abilities to defeat the Flux Constructs was also hella fun. Same when defeating Master Kohga in the Depths, and other minor Bosses like Frox & Lynels.
It was also nice to rematch the major Bosses in the Depths (Colgera, Marbled Gohma, Mucktorok & Queen Gibdo)

About the side content, there are still those Korok seeds to find throughout all of Hyrule, and there are even more this time around: 1000 instead of 900 !
Even though I ignored them most of the time, I have to admit the few I did were really enjoyable to get. I precisely remember an instance where I had to build a boat and bring the Korok on the other side of a lake. This was extremely cool! And there were other instances where I could build devices to propel the Koroks directly towards their friend using rockets.
Building a vehicle and seeing it work as intended is one of the most satisfying aspects of TOTK !

Moragia was another freaking epic Boss. You have to fly a plane and shoot Yunobo directly at each one of the Bosses heads. The ingenuity with all those Bosses mechanics is just crazy.
The Boss of Fire Temple, Marbled Gohma, was just as good as Colgera. It's impressive how consistently great the Bosses are!
Same thing again with Lightning Temple, Queen Gibdo being extremely fun to fight, and one of the most challenging Bosses in the game.

I was very happy with the Temples overall. They don't have the huge scope of the dungeons in previous Zelda games, where it can take up to 2 or 3 hours to complete one single dungeon.
But the puzzles you'll find in those Temples are high quality regardless. It's just less stuffed with content, and shorter.
In games like BOTW and TOTK, having less time-consuming Temples doesn't bother me at all, considering the amount of content these games already have outside the dungeons.
And I have to say the Bosses of these dungeons were absolutely amazing, much MUCH better than the Blight Ganons inside BOTW's Divine Beasts.
I just wish some of the Bosses offered more challenge.

It felt so good teaming up with the 4 sages to beat up all the enemies on our path inside Hyrule Castle.
You feel so powerful at this stage of the game! I was able to fuse a shit ton of weapons with all the monster materials I got on my way. I was running out of weapons before exploring the castle, and after that, I had over a dozen of weapons with +60 or +70 attack damage.

The game-design never ceased to amaze me... The 5th dungeon where you have to fight the hordes of enemies & the Seized Construct Boss using Mineru's own Construct was fire.
The cutscene we see at the end of this dungeon has to be one of the best moments in the game: "Years from now, someone will appear with the sword that seals the darkness. A swordman with the power to defeat you, Link. Remember this name.." That was amazing!
And a few moments later, we are able to recover the Master Sword in a beautiful scene on the Light Dragon's head.

The Final fight was definitely a lot more fun than Dark Beast Ganon in BOTW. The swordfight was actually quite challenging, it took me a few tries to get the timing right on the parry & dodge.
The last face off between Demon Dragon Ganon and Light Dragon Zelda was majestic.

In the end, I'd say I had more fun with TOTK than BOTW. This time around, I was playing more comfortably overall. Looking back on the way I played BOTW, I can tell I wasn't as practiced with video games as I am right now. I wasn't taking advantage of all the features offered by the game, and it definitely played a part in my overall appreciation of the game.
Of course, it's not the only reason I prefered TOTK. I'd say the 2 best aspects of the game were the freedom in the exploration (mainly thanks to the Ultrahand & Zonai devices), and the Bosses were so much better.

----------Playtime & Completion---------

[Started on February 25th & finished on March 18th 2024]
Playtime: 75 hours
I finished the main quest, and I didn't do a lot of side content.
50 shrines completed, 40 Korok Seeds collected, all dragon's tears collected, and I only explored the Depths a little bit with 35 lightroots lit up.

This review contains spoilers

Finally a Xenoblade DLC that I enjoyed thoroughly!

Very nice QoL features: You can pin items required for quests, gem crafting or even X-reader upgrades. And it will then show you if you find an enemy that drops the item you're looking for.
Finally having access to a bestiary is also very welcomed! Now we can find specific resources more efficiently.

The game does a great job at being an Openworld. Exploring & doing side quests is very rewarding, as Unlock Kits are what allow you to upgrade your characters and become stronger. And the X-reader helps you locate hidden treasures very easyly. It's just a joy to explore.

The battles flow quite well even without using chain attacks, I'm really happy about that.
Just cancelling your arts nonstop and doing Unity combos depletes the enemies HPs quickly enough.
Sometimes, I didn't even use chain attacks even though I could. It just feels better to not use those all the time.

I mostly focused on strengthening Shulk because he is my favorite character. When I found Unlock Kits, I would always use them on him first. I also had fun using Matthew, A and Glimmer.
Btw, it was really sweet seeing the father/son relationship between Shulk & Nikol and Rex & Glimmer. Seeing Nikol having the same passion for engineering than his father is so wholesome.

There are a lot of callbacks to the previous games: The moment the kids ask Na'el to sing them songs, and they name-drop famous tracks from previous Xenoblade games, it made me giggle. "Gaur Plain! Tomorrow with you! Bringer of Chaos, Ultimate!"
The original Colony 9 from Xenoblade 1 is back, along with its music and the battle theme "Time to fight".
More over, they continued to mix up environments from previous games just like they did in base game Xenoblade 3. Combining the three snowy areas from each Xeno game to create the Black Mountains was sick!
And making Prison Island the final area of the DLC was amazing. The developers really wanted to trigger a reaction in the player with all this nostalgia.

Even though he did that to serve his own purposes in the long run, seeing Z team up with Shulk & Rex to try and get rid of Alpha was kinda raw. He's the last person I would have expected to team up with our beloved Heroes.

I was quite invested in the cutscenes showing the Past of Na'el, her struggles with the war & endless killing. The voice actor did a good job portraying her emotions and making us understand why Alpha chose her as a vessel.

After defeating Alpha for good, Shulk, Rex & Alvis leave to become the new avatars of the Trinity processor. This ending really got me in the feels. I loved the story of Future Redeemed, this was a great way to wrap-up the trilogy.
Also, we learn that Matthew is part of the Vandham lineage 🤯

The end credits were so good, great music, and I love that we see a recap of all 3 Xeno games, with actual in-game footage. It was an amazing send-off.
Playing that DLC reinforced my love for those games and the Xenoblade series in general. This really is my favorite video game franchise, no doubt about it.
I can't wait to see what Xenoblade 4 is gonna be like. Because the producer said Future Redeemed put an end to this trilogy, and the next Xenoblade games are gonna be quite different, with an entirely different storyline. So I'm very curious!

----------Playtime & Completion----------

[Started on April 7th & finished on April 26th 2024]
Playtime: 28 hours
100% Completion

Knoxx storyline was funny and Athena is a beautiful addition to the series. Crawmerax was lit.
It was nice seeing all those new enemies and new cars but got frustrated after trying to complete every quest because there are no fast travel points and you have to drive through the whole map. So much grind.
Still an okay DLC, even though my 'Completionist' achievement is bugged...

I have every Borderlands game but guess who comes back to this gem?
This is the OG Borderlands with BL2 being the peak. Other games are just made by otherworldly people who doesn't understand what basic BL fans basically want.
It was fun, with it's humor, gameplay, references and easter eggs. Even after all those years, it still holds up. I have the urge and passion to 100% this game and it's DLCs.
Hearing Tannis go insane over time was fun. And I liked the reference to Diablo 2 with the Rakkinishu boss.

I guess this GOTY Enhanced version are made by the same people who made the other modern garbages as this game has been worked on more than a few times and still has memory leak which forces you to restart the game as you will be getting 3 FPS. Also the dialogues are bugged and sometimes they won't play which causes you to miss out on the story and the missions (where claptrap informs you that there are new missions at a person/bounty board)
And the best bug yet! Clipping out the map and falling to your demise and you don't even respawn until you restart your save.

I played BL1 and BL2 with passion but the other games just sucked the passion and soul out of me just like those dementors from Harry Potter.
I have no hope for the future of this franchise and the upcoming movie.
Thanks a lot for where you've taken this franchise, Randy Pitchford.

They catfished me with Moxxi into playing this DLC.
I thought that maybe it would be more fun with other players but I was wrong. Literally put me to sleep. Just skip this DLC, will you?

Hands down I think I might have 1000 hours in this game. Covid-19 was just a minecraft blur.

It's been too long that I haven't played a game from Suda51. And once again, it was a blast. Since I've played DMC and Yakuza, I fucking love beat em all. And this one is SO GOOD.

I love everything : the gameplay, the graphics, the music, the chara design, the japanese voice acting. I AM A FAN !!

Suda won again !
Maybe the best BTA from the guy (and I did No More Heroes games).

For Answer follows up on where AC4 finished but if the last game ended up on a hopeful note now For Answer tries to destroy all sort of hope. The protagonist of the last game and his assistant tried to create an independent corporation where everyone can join to achieve a better future but all the “free” individuals left to join are either spies or criminals, their utopia is crumbling. The corporations are still kicking, maybe even harder and pulling the strings to satisfy their wishes, without giving a damn about who is in the middle. Due to the contaminations the NEXTs produce the environment is near irreparable and you are just trying to get your next paycheck.

AC For Answer maintains all the gameplay revolutions AC4 brought to the series and went beyond with it. Focusing more on speed and movement mechanics asking the player to refine their skills, adding more customization options, adding the Arms Forts to create missions where you can feel like a one mech army against an impenetrable colossus size mech, refining the NEXTs fights making them feel even more like dog fights that go over 1000 km/h. The game is certainly easier than AC4 and pretty much the easiest out of all the AC games but this is in normal difficulty, hard mode is one of the biggest ass whooping you’ll get if you don’t try to understand all the ins and outs of the gameplay and optimize your mech to the thinnest detail. For me, AC For Answer is the peak of the AC formula, it truly makes you feel like your piloting a war machine capable of causing destruction to a country single handedly while asking to be mindful that a NEXT configuration won't work in all scenarios, thus keeping the loop of experimentation and optimization that makes Armored Core stand out.

Of course it’s not perfect, heavy builds are no longer viable, you can optimize your NEXT as you wish but it will gravitate towards a speed and high damage focused one and compared to other Armored Core games this entry is more “bland” artistic wise. The mech parts and user interfaces are one of the best the series has to offer but all scenarios rotate towards big empty maps with some buildings, so pick your poison, empty dessert or empty flooded city? It makes sense when you remember that story wise all nature is practically dead and bigger open maps are better for the faster movement based gameplay but damn put some beauty to this dead world, New Vegas did it, Nocturne did it and many others.

For Answer is a nihilistic game. In the first two endings no matter what you do the corporations win and screw everyone else, even yourself. For them, you are just another pawn to satisfy their desires. There’s almost no room for ideals left, you are a wage slave, so get to work. On the third and final ending the game gives you a solution. The world is beyond destroyed, there are no more heroes, might as well give them a villain and YOU DO. The solution is to burn it al down, causing a genocide just to screw on the corporations making you their number one problem. Who cares right? So far you’ve seen that there’s no solution left so what gives? You survive the corporations collective effort to eradicate you, showing them the ultimate NEXT pilot they created and that they are next on the line of your destruction. Edgy? kinda but god does it perfectly creates a fiction where you basically break your chains and rebel against the system that treats you like dirt.

So yeah, Armored Core For Answer is peak fiction, is an extremely well executed power fantasy, its gameplay is the best the series has to offer and its story is presented in a simple but entertaining way. Go play it and White Glint kept on fighting by pure will power, what a chad.