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DargoKillmar reviewed Chants of Sennaar
Amazing and satisfying game with really neat puzzles. The main concept, learning different languages by guessing and observation, is one of the coolest ideas I've played in a very long time. It understands language really well, not only creating a form of communication but whole differentiated cultures and ways of understanding the world. You don't only have to learn words and translation, but also the proper grammar to use them. I'm in awe.

6 days ago


6 days ago


7 days ago


10 days ago


DargoKillmar completed Liberte

10 days ago


10 days ago


DargoKillmar reviewed Little Kitty, Big City
Pretty on point for a game that's both an adventure and a cat simulator. You can do most things you expect to do, and it's a good short time. Beat it in just under 4 hours and had some stuff left to do. I think it's a good time for this kind of games.

Ah, unfortunately I got softblocked from a part of the game in which there were a couple missions I have left to do :( I know there's a way back in, playing a bit with collisions, and they recently released a patch that might have solved it.

I would have liked the controls to have a better gamefeel to them, cause I didn't really feel much feline agility. But if you're looking for a game you can just lay back and enjoy, with little rush and with a nice soft piano in the background, this might be right up your alley.

It's not exactly I game I love, but I enjoyed it in short doses, and the dev team behind it seem to have put a lot of love in this.

10 days ago


10 days ago


DargoKillmar reviewed Animal Well
I'll be honest, I bought this for the hype, played for about 10 minutes and thought 'yeah, I'm probably refunding this'. Played a bit more, just to see where would it take me. Suddenly, I was waaaay past the maximum playtime to refund. I didn't want to refund anymore.

One of my favorite things about metroidvanias is never really feeling stuck. Somehow, you just keep going forward. If you hit a wall, you try a different path and continue. Animal Well is so rewarding in this regard, giving you a permanent feeling of progression, with new puzzles all the time. It remixes its mechanics to make every challenge feel like a novelty, and it's SO GOOD at letting you find out its secrets. You're likely to find out how some of the tools you get work by sheer luck or accident, making challenges you skipped thinking you didn't have the tool click. These tools never really work the way you expect. More accurately, they always work in an extra way that you didn't expect.

Everything is framed in a gloomy atmosphere aided by visuals and audio.

This is a very good game!

10 days ago


10 days ago


DargoKillmar is now playing Animal Well

12 days ago


14 days ago


14 days ago


DargoKillmar reviewed Tunic
Yeah, I'm sad to say I'm not finishing this one.

The game, in most aspects, is pure genius. The booklet aspect of it is just an incredible experience to get through. Finding answers to questions you thought the game wouldn't bother to ask, and seeing them work. Recontextualizing the scenarios you've already visited several times with new knowledge. That feeling of "hey, this might work over there!". Often, without the use of any words.

This, however, is one of many games in recent times which have adopted the soulslike trend of revolving around struggle. Your struggle. In this case, I'm referring to its combat. It never felt good for me. Not because it is too difficult, but because it never feels satisfying. Your sword is too short, your dodge not long enough, your enemies' skin is too tough, yours is too feeble. I understand they want to give you a challenge, but I can't agree with the way they doing it. I understand the feeling of overcoming a challenge that other games, namely From Software games, give you. I beat every enemy in this game, except for the last phase of the last enemy, and not once did I find that here.

It just feels like everything the game can throw at you is a notch higher than it should be. I'm stopping at the final boss, I've made improvement and I'm almost there. I simply don't have much interest in replaying this fight until I learn how to defeat this enemy, because the only part that's left of this game for me, is the part I don't want to play.

Add to that a problem with its pacing, giving you a climax far too early in the game. The rest of my playthrough felt like crawling through the desert, hoping it would end soon.

I think most people will still enjoy this game. I enjoyed most of it myself.

14 days ago


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